First time playing the Shifter companion (and no Seelah):
For some reason Shifter's Fury is giving like six attacks when *not* in Griffin Shape but we're not here for that. Ulbrig is all about some KotC2 Grappling Action!
Note that the orignial Grapple applies some nice maluses, including a very tough concentration check to get spells off. If the target sticks around long enough to get pinned then they're really in trouble.
It does also make Ulbrig more vulnerable to the attacks of other creatures! Strategic options and trade-offs are good design.
I like to learn new mechanics/classes on Core to give some margin for error, but also good for new players to learn from. About half the buffs up in these pics as there would be on Unfair. May have to kick it up later.
Ulbrig a little late to the party to force Concentration check on the first Bomb here, which conveniently crit misses. This guy has Fast Bombs so was happy to hold him to one. Even with Resist Acid, Communal up he can do some serious damage.
Mimic in the Alchemist Fight drops +2 Heavy XBow which Cam can combine with her Weapon Enchant to get to +4 to bypass DR10/Good on Vrock. Usually rely on Seelah Smite for this fight so nice to have someone else who can bypass.
This is why MC Cavalier is a nice combo with Ulbrig. Banner Charge bonus applies to Death from Above (Griffin Teleport Charge) and stacks with other Morale bonuses.
This particular MC Cavalier (yes, that's Sky from Paw Patrol, my kids are helping this run) brings some other very good things to the table.
Tactician Shake it Off gives untyped Save bonus to team and Danger Ward gives rerolls with a +4 bonus. Looks like a crit miss doesn't get the +4 lol.
Ulbrig gets his Claws around the lvl9 Nabasu in Market Square and Lann uses the maluses to light him up. Free Death Ward scroll from Kaylessa quest on Ulbrig let him avoid the Gaze.
Nabasu distracted trying to break Grapple keeps him from doing nasty things like casting DC 29 Mass Hold on team. That Ghoul Creeper did use Ulbrig's own Grapple maluses to take *him* down the following round. Something to plan around preventing at Lost Chapel fight. Should have used Protector of Life Amulet.
Order of the Paw is restricted to Dog/Wolf Mount which isn't as tanky as say a Leopard. It does get a scaling Dodge bonus against the attacks of Challenged foes which helps make up the gap. Getting your Mount taken out is a good way for the rider to end up dead since you fall off prone.
It's a fun game to try to
Haplo up ZA with Enlarge effects with the growing dice it gets from Monk and x3 base multiplier on Longbow crits. Since it gets WIS to attack the DEX malus from Enlarge doesn't effect his attack bonus. Perfect Strike gives him more rolls to crit fish. Give him UMD for Hurricane Bow scroll and Legendary proportions later and it can get *really* high.
Now that the Purifier class is finally working properly it makes a good respec for Daeran. There's an Cloak in AreeSu's Lab that adds a Daze to it, and the Channel Pool for healing is separate from the Demon killing one. Looking forward to seeing if Mythic Channeling applies.
Looks like the Inquisitors you get for the Jeslyn fight in Gray Garrison (invite Hulrun) were significantly buffed.
You can put Mage Armor on the Crusader Wizards Klaem gives you (need to keep them alive to Dispel Magic on magically locked doors) to protect them from enemy archers. They rush in to this fight so good to save for last.
This is pretty funny. Ulbrig Grapples the Deradnu mid-Charge to protect the backline. Encouraging meta Rod on Bless probably a little too good. Another fight where Seelah Smite is missed because DR10/Good. Would be a toughie on Unfair.