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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,468
Is this a bug? My armies are literally on top of each and I can’t exchange troops.
Have you tried to press arrow button?
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,525
The system is dogshit, it's boring as fuck, with 0 depth and blocks your story progression. Bunch of quest location being put behind demon fortress and you need a big ass army to clear the path. But you get so little soliders every week you need wait a long ass time to build your army, and good luck "dont' lose troops" when the flying units just straight up flying to your archers and destroy them.

I bought this game to play pathfinder, not a shitt version that plays worse than even HoMM 1.

And you can't even turn it auto because it breaks bunch of shit.

How is it possible to suck this bad? Army battles are faceroll.

You can get help sucking less or you can whine and cry and break your game. Your choice.

Who says it's hard? It's boring and lack depth. There is no control zone, no retaliate, you can't change your troops position before the combat starts, and it took forever to kill some of your enemy because they have huge amount of health but do little damage. And you can't even see what the passives of your troops actually do.

Oh you can skip a bunch of days to build a massive army, such a masterful skill. Not shit it proves how little thoughts actually went into the system and how ahrd they are forcing you to play it.
You can't skip any time at all because you lose resources and morale.

If the gargoyles are annoying take spells with the general, and use both troops with smites.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,468
My smol army got bitchslapped by bunch of zomies and wights. They cursed my infantry or something and suddenly i started losing 15-20 men each round. 100+ crusaders kill one wight, 6 wights kill 20 infantrymen.
 

Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,925
when you stub your toe so hard slayer starts playing in the background.
Cst36rD.jpg

do they have any plans for a dungeon dlc? no way in hell am i going to play through this awful story multiple times just for some tiny bit of badly written and then badly translated reactivity. i do want to stomp on demons as a gold dragon, however.
 
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Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,525
Scroll crafting seems bugged, something is exploding the crafted DC. Enjoy while you can.
 

Rafidur

Learned
Joined
Sep 12, 2019
Messages
411
Do the evil options become not dogshit after chapter 1? So far they're all "murder the orphan for no reason lul".

If they don't improve - is it possible to play a good/neutral lich?
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
Do the evil options become not dogshit after chapter 1? So far they're all "murder the orphan for no reason lul".

If they don't improve - is it possible to play a good/neutral lich?
There is always the "I will murder you for no reason because I'm evil." options and it's almost everywhere. But there are evil options makes more sense in later chapters, mostly related to the evil mythic paths.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,525
Do the evil options become not dogshit after chapter 1? So far they're all "murder the orphan for no reason lul".

If they don't improve - is it possible to play a good/neutral lich?

If you want pragmatic Evil Lich is your path, probably also Devil.
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
Who says it's hard? It's boring and lack depth. There is no control zone, no retaliate, you can't change your troops position before the combat starts, and it took forever to kill some of your enemy because they have huge amount of health but do little damage. And you can't even see what the passives of your troops actually do.
a mix of both, rtwp to clear the trash mobs and turn based for elite enemy or bosses.
Thank you.

So let's see. You are complaining that battles on the tactical layer do not follow good TB practices with interrupts, zones of control and so on. However, this is exactly how they were in HoMM, and this is how Owlcat Games wanted to make them.

On the other hand, you are completely fine using the TB mode in the main game, where it has no interrupts, no running away from AoE, and quite limited control zones and AoO. You are complaining about the grid fights as they were meant to be, but you are not complaining about poorly made turn-based mode that decreases the difficulty one notch. Very consistent, yeah.

And this is what the most of the criticism of the game looks like in this prestigious thread.

P.S.: this is my REEEEEEE for today. Thanks for reading.
 

kain30

Cipher
Joined
Aug 7, 2014
Messages
546
Location
spain
First couple of patches out. How many did kingmaker needed until owlcat considered the games was finished?
 

LannTheStupid

Товарищ
Patron
Joined
Nov 14, 2016
Messages
3,195
Location
Soviet Union
Pathfinder: Wrath
I dunno, when i'm standing with 2h in the middle of the enemy horde they interrupting themselves just fine.
I meant, for example, enemy crossbowmen shooting a mage who prepares a fireball to wipe out the whole bunch of them. In Kingmaker it was pretty ridiculous in locations with kobolds.

However, it's good to know that something is working.
 
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Humbaba

Arcane
Joined
Aug 12, 2021
Messages
2,940
Location
SADAT HQ
Alright I've settled on the playthroughs I intend on doing, once the game is in a playable state.

1. Witch -> Trickster/Swarm
2. Hellknight -> Aeon/Devil
3. Paladin -> Angel
4. Cavalier -> Lich (Death Knight)
5. Order of the Pikey -> Azata/Legend

In that order. After that I might go for completion with Demon, full Azata, full Aeon and full Trickster if the game is really good. Not doing Gold Dragon cause that looks stupid.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,944
Insert Title Here Pathfinder: Wrath
I've got to say, all these endless trashfights are wearing me down. They are not quite mindless enough to just breeze through but they are repetitive and without any semblance of challenge if you actually bother to buff your dudes.

For the next game they really should go for turnbased and remove all the trash fights, and I'm saying this as someone who likes RrwP.

Where are all these trash fights? Three or four per rest isn't all that much.

Fucking everywhere. For instance I was just starting the chapel and I get ambushed by three different groups of regular gargoyles on the way up the mountainside. This isn't fun, it isn't difficult, it's tedious.

I mean it can be difficult if you let them Smite Good on Ember and it can be tedious if you’ve only got one or two damage dealers but those are design choices on your part.

You’re fighting your way up a mountainside and they know you’re coming. Do you want it to be less taxing? More? More variety? Game plays smoother in RTwP and the V button and by then you’ve got Outflank so should have some nice crit chains and finish things off in two or three rounds.

If you have to you can get away with a rest or three since you can leave the area after the boss and come back later for the other parts.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,468
Lann came to my kommander tent and said he wants to support me. I said "thanks, friend" and he left.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,944
Insert Title Here Pathfinder: Wrath
First couple of patches out. How many did kingmaker needed until owlcat considered the games was finished?

They’re still patching, which is a good thing. Game was in good shape when I bought it five months in. This is already about where that was.
 

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