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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Saark

Arcane
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Joined
Jun 16, 2010
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2,368
A Beautifully Desolate Campaign
Okay, all my negativity aside: Build experts! Desiderius! I want to go Necro path (Restarted from my Alchemist due to the new patch) with something like an Eldritch Knight build - Think Blackguard from DnD or PF Magus with more necro powers. What do you suggest? Bonus points if its flavorful.
Are you talking actual Necromancy as in Animate Dead, or simply using Necro spells? If its the latter, just go with a regular Conjuration Sorcerer or Wizard, get Expanded Arsenal so your Spell Focus and Spell Specialization feats apply to a second school as well, and play your run of the mill control Wizard while dishing out damage with meta-magicked spells like fireball. Bolstered Magic Missile is insanely broken as it calculates its damage wrong, so if you dont mind playing around with bugged abilities you can cheese any encounter with it (it deals 30-40 damage per missile when its bolstered, instead of simply increasing each missiles damage once).

Cast Repurpose before killing enemies, and in longer dungeons you'll end up with 20+ minions as they last indefinitely until you leave the zone.

Once you unlock the Mythic Path just go with Lich and combine spell books, and you'll immediately increase your spell repertoir to higher level spells while also increasing your spell slots to the maximum amount of slots. (you immediately get access to 6th level spells when you ordinarily barely got access to 5th level ones, so you'll always be ahead of the curve). If you go full munchkin you can probably make due without abundant casting mythic feats. My level 13 sorcerer
 
Last edited:

Utgard-Loki

Arcane
Joined
Dec 29, 2011
Messages
1,926
the city in the abyss with all the constantly closing paths and moving districts was a really great idea, is not annoying at all, and the guy that came up with it should definitely not be shot in the head and dumped in a landfill.

edit: and now the area transition markers bugged out and disappeared. wonderful.
 

Fedora Master

STOP POSTING
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Edgy
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Jun 28, 2017
Messages
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Okay, all my negativity aside: Build experts! Desiderius! I want to go Necro path (Restarted from my Alchemist due to the new patch) with something like an Eldritch Knight build - Think Blackguard from DnD or PF Magus with more necro powers. What do you suggest? Bonus points if its flavorful.
Are you talking actual Necromancy as in Animate Dead, or simply using Necro spells? If its the latter, just go with a regular Conjuration Sorcerer or Wizard, get Expanded Arsenal so your Spell Focus and Spell Specialization feats apply to a second school as well, and play your run of the mill control Wizard while dishing out damage with meta-magicked spells like fireball. Bolstered Magic Missile is insanely broken as it calculates its damage wrong, so if you dont mind playing around with bugged abilities you can cheese any encounter with it (it deals 30-40 damage per missile when its bolstered, instead of simply increasing each missiles damage once).

Cast Repurpose before killing enemies, and in longer dungeons you'll end up with 20+ minions as they last indefinitely until you leave the zone.

I was thinking more along the lines of a wizard/fighter with summoned pets. As far as I am aware the Necro path does have some nice picks for melee fighters too.
My original idea was Arcanist/Fighter/Eldritch Knight but I feel like the Arcanist is not the right class so I'm considering respeccing into something with Sorcerer in it.

e: Oh man I could do Dirge Bard - Be the leader of my own emo band.
 

Grauken

Arcane
Joined
Mar 22, 2013
Messages
13,335
I'm still trying to finish the defense on that tavern in Ch. 1 on Core difficulty and it's a bitch when aiming for all the defenses to be kept intact from those arsonists. Respecced 4 of my party members into ranged combat and I'm using grease on enemy chokepoints and it's still a bitch.

Just be fast in the city and you can avoid the whole tavern defense
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,535
Can't seem to open all doors in Blackwater, cleared the place, got the machine. Southrenmost, which was purple, and two north of the fire circle, next to and in the salamander room.

What's the trick?
 

Nevermore

Novice
Joined
Jun 23, 2020
Messages
30
Location
The Nest
I accidentally clicked Quote and now I'm cursed with seeing that quote in my reply even if I use different computers.
Okay, I'll post a reply to this thread. Has anyone romanced Galfrey yet?
 

Saark

Arcane
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Jun 16, 2010
Messages
2,368
A Beautifully Desolate Campaign
I was thinking more along the lines of a wizard/fighter with summoned pets. As far as I am aware the Necro path does have some nice picks for melee fighters too.
The main issue with undead summons is that they suck as they are not affected by any of the summoning feats you can get on any character. Meaning, they dont have access to damage reduction piercing weapons until you either get Lich4 or get one of the few items that improve your summons, most of which are unavailable until Chapter 3. You can make due as a basic fighter until then, and move into the summoning territory once you reach the mid-game and get a variety of items that drastically improve summons, i.e. the Whip that grants summons an extra attack but slows the MC (which you can avoid with another item which grants permanet Freedom of Movement), or passives that allow your summons to pierce damage penetration.

Conjured monsters gain access to some of these a lot earlier than undead minions, and Animate Deads Skellie champions kinda suck until you get to boost them with Lich powers.
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,862
Just done with the fight against Minagho in the Gray Garrison. It was one of the most confusing mess I've ever seen in a CRPG. So much shit happening all the time - demons appearing, demons dying, the eyeless bitch teleporting around... - that I could barely ever tell what was going on. Winning brought no satisfaction whatsoever.

I guess it's a deliberately super-easy fight meant to show that your PC is now MYHTIC!!1!, but honestly, even a Bioware cutscene would have been more enjoyable.
 

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
2,368
A Beautifully Desolate Campaign
Can't seem to open all doors in Blackwater, cleared the place, got the machine. Southrenmost, which was purple, and two north of the fire circle, next to and in the salamander room.

What's the trick?
I was able to run into them close enough to get glimpses of the areas behind them, at which point you can dimension door to the other side. No idea what the intended way is to get to open these, maybe you need to have the catgirl with you or something.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
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Jul 22, 2019
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Insert Title Here Pathfinder: Wrath
the city in the abyss with all the constantly closing paths and moving districts was a really great idea, is not annoying at all, and the guy that came up with it should definitely not be shot in the head and dumped in a landfill.

edit: and now the area transition markers bugged out and disappeared. wonderful.

It is in fact great design and easy to manage if you look before you leap (with the camera). Use tab to find your area transitions or reload if it really did bug out.

Srsly I’ve been in an office of women with synchronized periods all on the rag less bitchy than this gang.

It’s the plane of Chaotic Evil you phaggots. It is supposed to fuck with you.
 

Fedora Master

STOP POSTING
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Edgy
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I was thinking more along the lines of a wizard/fighter with summoned pets. As far as I am aware the Necro path does have some nice picks for melee fighters too.
The main issue with undead summons is that they suck as they are not affected by any of the summoning feats you can get on any character.
Holy shit.
Then again I shouldn't be surprised.

e: Oh my god playing as a female MC is hilarious - All the weirdos start hitting on you at the beginning of the Crusade at once.

Meanwhile my only goal is that royal vagine. :lol:
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,535
the city in the abyss with all the constantly closing paths and moving districts was a really great idea, is not annoying at all, and the guy that came up with it should definitely not be shot in the head and dumped in a landfill.

edit: and now the area transition markers bugged out and disappeared. wonderful.

It is in fact great design and easy to manage if you look before you leap (with the camera). Use tab to find your area transitions or reload if it really did bug out.

Srsly I’ve been in an office of women with synchronized periods all on the rag less bitchy than this gang.

It's bugged to shit and sometimes rotating doesn't work.

Best advice is mass DD.
 

Saark

Arcane
Patron
Joined
Jun 16, 2010
Messages
2,368
A Beautifully Desolate Campaign
I guess it's a deliberately super-easy fight meant to show that your PC is now MYHTIC!!1!, but honestly, even a Bioware cutscene would have been more enjoyable.

On Hard/Unfair its actually a pain in the ass of a fight, as she casts Phantasmal Putrefaction Turn 2, and except for Camilla who is immune to sleep, and potentially your MC, none of your companions have saves high enough to resist it (I think on Hard the DC was 30 or 35, cant remember). She then proceeds to kill everyone while theyre flatflooted, and if any of your characters manage to succeed at their save for whatever reason, you also get a bunch of Vrocks stunning you on top of it. Or maybe I just missed a good way on how to avoid getting steamrolled by her by turn 4 or 5.
 

Parabalus

Arcane
Joined
Mar 23, 2015
Messages
17,535
Can't seem to open all doors in Blackwater, cleared the place, got the machine. Southrenmost, which was purple, and two north of the fire circle, next to and in the salamander room.

What's the trick?
I was able to run into them close enough to get glimpses of the areas behind them, at which point you can dimension door to the other side. No idea what the intended way is to get to open these, maybe you need to have the catgirl with you or something.

Nenio did nothing, have her.

That's what I did already, but just puzzled at what I missed.

Did you manage to use the machine with the prisoner girl to make the mind-defense circle?
 

Erebus

Arcane
Joined
Jul 12, 2008
Messages
4,862
On Hard/Unfair its actually a pain in the ass of a fight, as she casts Phantasmal Putrefaction Turn 2, and except for Camilla who is immune to sleep, and potentially your MC, none of your companions have saves high enough to resist it (I think on Hard the DC was 30 or 35, cant remember). She then proceeds to kill everyone while theyre flatflooted

Interesting. I played the prologue on Hard, but then lowered the difficulty to Core because I was running low on patience.

I seem to remember that she's level 28 or something, so a party of 7th-level adventurers really shouldn't stand a chance against her. When I fought her, I don't think she did anything except run around.
 

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