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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

Haplo

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Pillars of Eternity 2: Deadfire
I mean 24 hour buffs are just a convenience, also you need to spend a mythic ability on them instead of something more useful.
Melee based mythic abilities are weak offensively if you are not Charging and charging is just one. There are good defensive abilities. But having 24h Haste, 24h Greater Invisibility/Displacement and other such spells gives way more. Also all 1 min per lvl buffs become 24h

I'd like to respectfully disagree. Elemental Barrage is ridiculous - if you can take advantage of it (and maguses plus shamans excel at it... although frankly any class can use it with a certain kukuri... or the Geniekind silliness). At level 12 my Camelia does sick damage, 2nd only to the main char. And she doesn't even have Mythic/Improved critical for her rapier yet.
Leading Strikes can also be very good - but best in real time (when multiple characters deplete their iteratives at the same time - triggering Leading Strikes off each other). But can be good in Turn Based also - particularly when mounted with a multi-attack mount (even better if also has Pounce), as it will mix attacks with the rider - and keep triggering his Leading Strikes.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
Melee based mythic abilities are weak offensively if you are not Charging and charging is just one. There are good defensive abilities. But having 24h Haste, 24h Greater Invisibility/Displacement and other such spells gives way more.

Doesn't have to be a melee specific ability. Magic nullification has definetely more value for example.
Strong disagree, assuming magic null works as it says and removes all magical effects. A melee character without buffs is dead weight, both offensively and especially defensively.

Melees don't really need offensive mythic abilities though (the mythic weapon spec etc are enough), they wreck everything within reach in one or two turns regardless.

Elemental Barrage is ridiculous - if you can take advantage of it (and maguses plus shamans excel at it... although frankly any class can use it with a certain kukuri).
Any caster with geniekind can abuse elemental barrage. Especially if you get it to be 24 hour.
But yeah, magus has the easiest time doing it, since they just get electricity/fire/ice damage for free as a class feature.
But can be good in Turn Based also - particularly when mounted with a multi-attack mount (even better if also has Pounce), as it will mix attacks with the rider - and keep triggering Leading Strikes.
Didn't know that. It seems pretty weak if you can only trigger it once per full action though.

I mean 24 hour buffs are just a convenience, also you need to spend a mythic ability on them instead of something more useful.
Melee based mythic abilities are weak offensively if you are not Charging and charging is just one. There are good defensive abilities. But having 24h Haste, 24h Greater Invisibility/Displacement and other such spells gives way more. Also all 1 min per lvl buffs become 24h
It's not bad at all, but lategame it feels like most enemies are prebuffed with true sight, which I think counters both invis and displacement?
 

Haplo

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Pillars of Eternity 2: Deadfire
Yeah, as long as my Smilo can also reliably hit the enemy (gave him Shatter Defenses), he'll trigger Leading Strikes ~3 times per round. Of course, few enemies actually live that long. So maybe not awesome, but definitely not shabby either.
 

ArchAngel

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So to merge spellbooks with lich I need to be a 9 spell lvl arcane caster?
That limits available builds by a lot.
Seems Sorc/EK/DD is only real option left.
 

Parabalus

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Elemental Barrage is ridiculous - if you can take advantage of it (and maguses plus shamans excel at it... although frankly any class can use it with a certain kukuri).
Any caster with geniekind can abuse elemental barrage. Especially if you get it to be 24 hour.
But yeah, magus has the easiest time doing it, since they just get electricity/fire/ice damage for free as a class feature.

Trickster can also do this, along with 2 extra enchantments from Knowledge: Arcana on the weapon.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
So to merge spellbooks with lich I need to be a 9 spell lvl arcane caster?

Yep. And witches count as arcane despite being a "in between" arcane X divine.
I would not really recommend doing a witch main though. Hexes are awesome for support, not something you want your attackers spending turns on.

Seems Sorc/EK/DD is only real option left.
Wiz/EK/Loremaster is also an option. Loremaster is pretty nice in general, can get some good bonus feats. Of course nothing prevents a sorc from taking a loremaster level or two either.
 

ga♥

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Strong disagree, assuming magic null works as it says and removes all magical effects. A melee character without buffs is dead weight, both offensively and especially defensively.

It makes you also immune to magic, which could be useful sometimes.
 

NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
This game can be pretty anticlimactic at times:

lol.png
 

NJClaw

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Woah, that's impressive!
How did you achieve 323 damage mod?
Honestly... I don't know.

I had +30 from Strength, +30 from Mythic Power Attack, +5 from weapon enhancement, +1 from the book, +4 from Inspire Courage, and +19 from Smite Evil, so the final damage modifier with Mythic Vital Strike should have been 356. However, last time I checked, Mythic Vital Strike didn't work correctly with Smite Evil, so I'm kinda lost here.

EDIT: I checked out and Smite Evil still doesn't work with Mythic Vital Strike, so that +323 can only be the result of (76 * 4) + 19.
 
Last edited:

ga♥

Arcane
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Strong disagree, assuming magic null works as it says and removes all magical effects. A melee character without buffs is dead weight, both offensively and especially defensively.

It makes you also immune to magic, which could be useful sometimes.
And removes all your 24h buffs lol

And debuffs, like the pig slaver "dazzle" in the fleshmarket.
I guess the utility depends on the difficulty you play but the point is not about magic nullification, the point is that there are more useful things you will most likely sacrifice just to avoid "buffing".
 

Haplo

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Pillars of Eternity 2: Deadfire
Woah, that's impressive!
How did you achieve 323 damage mod?
Honestly... I don't know.

I had +30 from Strength, +30 from Mythic Power Attack, +5 from weapon enhancement, +1 from the book, +4 from Inspire Courage, and +19 from Smite Evil, so the final damage modifier with Mythic Vital Strike should have been 356. However, last time I checked, Mythic Vital Strike didn't work correctly with Smite Evil, so I'm kinda lost here.

Looking at that screenshot, it appears to be 323 damage BEFORE Mythic Vital Strike x4 multiplier. Crazy....
 

ArchAngel

Arcane
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Mar 16, 2015
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Strong disagree, assuming magic null works as it says and removes all magical effects. A melee character without buffs is dead weight, both offensively and especially defensively.

It makes you also immune to magic, which could be useful sometimes.
And removes all your 24h buffs lol

And debuffs, like the pig slaver "dazzle" in the fleshmarket.
I guess the utility depends on the difficulty you play but the point is not about magic nullification, the point is that there are more useful things you will most likely sacrifice just to avoid "buffing".
And to avoid resting often.
 

NJClaw

OoOoOoOoOoh
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Pronouns: rusts/rusty
Pathfinder: Wrath I'm very into cock and ball torture
Woah, that's impressive!
How did you achieve 323 damage mod?
Honestly... I don't know.

I had +30 from Strength, +30 from Mythic Power Attack, +5 from weapon enhancement, +1 from the book, +4 from Inspire Courage, and +19 from Smite Evil, so the final damage modifier with Mythic Vital Strike should have been 356. However, last time I checked, Mythic Vital Strike didn't work correctly with Smite Evil, so I'm kinda lost here.

Looking at that screenshot, it appears to be 323 damage BEFORE Mythic Vital Strike x4 multiplier. Crazy....
No no, that +323 is already multiplied (the x4 you see there is the crit multiplier). It comes from (76 * 4) + 19, where the last +19 is the flat Smite Evil bonus. I don't really know where that +76 comes from, and it seems that I have some sort of "phantom" damage bonus, since things don't add up in my sheet:

holy.png
 

ArchAngel

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Mar 16, 2015
Messages
21,596
Anyone else getting an update for the game on Steam?

Edit: it is new version, 1.1.3e now we just need patch notes
 
Last edited:

Daidre

Arcane
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Jan 30, 2019
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Samara
Pathfinder: Wrath I'm very into cock and ball torture
Patch notes link:
Crusaders!

A new patch 1.1.3e has just arrived! We’ve fixed the issue with Arueshalae’s romance, fixed the problem some players had with entering the Lost Chapel; we tweaked some cool mythic units in the crusade to make them feel more mythic, and also fixed Restless Slumber a lot of people complained about. We also fixed the issue with your spellbook looking like it was empty, and the FPS no longer should significantly drop on the global map. And last, but definitely not least - we’ve found that elusive fireplace! You can find the full list of changes below.

But beware of possible plot spoilers!

Quests

  • After completing Rapture of Rupture, it was possible to initiate a conversation with Vellexia again - fixed;
  • During A Matter of Reputation you can no longer kill Yozz if you are playing as a Demon;
  • During A Noble Intent quest Anevia wouldn't notice a player in stealth and refused to talk to them - fixed;
  • During The Price of Loyalty Yozz will no longer participate in the ambush if you already killed him during A Matter of Reputation;
  • Fixed an error which prevented the continuation of 'Once in Alushinyrra...' quest;
  • Fixed the issue with The Light Within quest getting stuck in the 5th chapter for the Angel mythic path;
  • If Commander's love interest was dead during the final stage of the Death's Embrace quest, they could participate in the dialogue dead - fixed;
  • Latverk could appear in the streets next to his house again after his death. We... took measures to ensure he stays dead;
  • Sometimes even getting ritually killed by an undead mage wouldn't make leave the party (rumours didn't like - his vitality is truly legendary) - fixed;
  • Sometimes Ramien didn't want to go to Defender's Heart even if Hurlun was killed - fixed;
  • The final romantic dialogue with Arueshalae wouldn't start if she wasn't in the current party - fixed;
  • Wenduag could leave the party during the rest in Colyphyr Mines or later - fixed. However, if she's already left, she won't come back, and you may need an earlier save.

Areas

  • Fixed the unnecessary transparency of some staircases in Drezen Citadel;
  • Fixed an error which could cause Queen Galfrey and Irabeth to disappear during the siege of Drezen;
  • Fixed an error which could make Galfrey stay in Drezen's citadel in chapter 5;
  • Fixed an issue which allowed to endlessly shift the alignment in the dialogue in Sacred Lands;
  • Fixed the camera movement in turn-based mode on the staircase in Drezen Citadel;
  • Fixed the lighting on some locations where the tactical battles took place;
  • Fixed the movement freezing on the global map before entering the Lost Chapel;
  • The fireplace in the Defender's Heart tavern has been returned. We asked the thieflings to leave it alone;
  • The textures of chips on the global map don't go missing anymore.

Crusade

  • All Dragons' melee damage has been moderately increased;
  • Azata Lilliend's damage and attack has has been significantly increased;
  • Azata Yamah has incorrect description and size - fixed;
  • Azata Yamah's damage and attack has has been significantly increased;
  • Convicts' AC and HP has been moderately increased;
  • Cuirassiers' damage and attack has been significantly increased;
  • Inspecting units in tactical battles didn't show a tooltip sometimes - fixed;
  • Lich's spell power has been significantly decreased;
  • Paladins' damage and attack have been moderately increased;
  • Preaching Sacrifice used to increase the effects from the negative morale, not positive - fixed;
  • Scaled Fists' damage and attack has been significantly increased;
  • Students of Stone's damage and attack has been moderately increased;
  • The Plagued Dragons Creation decree now creates an army with the correct number of units.

Classes & Mechanics

  • Choosing Animal Domain as an Impossible Domain mythic ability now will allow to level up your animal companion to the correct level;
  • Description has been added for Ascending Succubus race;
  • Evil Arueshalae had an Ascending Succubus race - fixed;
  • Fixed the maximal caster level for the scroll crafting for the characters with the appropriate class (such as Nenio);
  • Fixed the mechanics of the Pillar of Life spell to match the description. Playful Darkness is watching you!
  • Hellfire ray's fire component didn't add Sorcerer's dragon fire (brass/red/gold) bloodline +1 damage per die rolled - fixed;
  • Purple Worm will no longer swallow if you have Freedom of Movement or similar effect;
  • Restless Slumber has been fixed (now your enemies will rest in peace);
  • Skald couldn't be merged with Loremaster - fixed;
  • Some of the Paladin's abilities didn't work after changing the alignment on your mythic path - fixed;
  • Swarm Feast didn't automatically devour killed enemies in the area - fixed;
  • Trickster's Demoralize ability with "Persuasion 1 rank" now works only on enemies.

Items

  • Deathly Arousal mechanics has been reworked;
  • Odds Evener mechanics has been reworked:
  • The mechanics of Ardent Guard have been reworked.

UI

  • During level-up, when getting to the spell selection, the spellbook could appear empty - fixed.

Misс

  • Elemental Barrage could cause the game to crash - fixed;
  • Fixed the Immaculate Petal visuals;
  • Fixed the issue with the quality of Queen Galfrey's portraits in the epilogue;
  • Fixed the portrait of Areelu in the past;
  • Fixed the unloading of sound files from the memory - now the sounds will be working more steadily;
  • FPS could drop significantly on the global map - fixed.
 

ga♥

Arcane
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Joined
Feb 3, 2017
Messages
8,173
Do you remember how long it took to fix Bokken from dying?
 

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