Haplo
Prophet
- Joined
- Sep 14, 2016
- Messages
- 6,605
Melee based mythic abilities are weak offensively if you are not Charging and charging is just one. There are good defensive abilities. But having 24h Haste, 24h Greater Invisibility/Displacement and other such spells gives way more. Also all 1 min per lvl buffs become 24hI mean 24 hour buffs are just a convenience, also you need to spend a mythic ability on them instead of something more useful.
I'd like to respectfully disagree. Elemental Barrage is ridiculous - if you can take advantage of it (and maguses plus shamans excel at it... although frankly any class can use it with a certain kukuri... or the Geniekind silliness). At level 12 my Camelia does sick damage, 2nd only to the main char. And she doesn't even have Mythic/Improved critical for her rapier yet.
Leading Strikes can also be very good - but best in real time (when multiple characters deplete their iteratives at the same time - triggering Leading Strikes off each other). But can be good in Turn Based also - particularly when mounted with a multi-attack mount (even better if also has Pounce), as it will mix attacks with the rider - and keep triggering his Leading Strikes.