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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

LannTheStupid

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Pathfinder: Wrath
There is no cheating in a single player game.

On the other hand, when someone writes they know the game so well as to play on higher difficulties, a mention of an installed mod pack could be desirable. However, not enforceable.
 

Haplo

Prophet
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Pillars of Eternity 2: Deadfire
It might very well be broken, however using third party solutions to allow this brokeness even wider, where the devs considered it unapropriate, is crossing the line for me.
Of course, you're free to do as you wish in your game.
 

Yosharian

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It might very well be broken, however using third party solutions to allow this brokeness even wider, where the devs considered it unapropriate, is crossing the line for me.
Of course, you're free to do as you wish in your game.
Pfft. Obtaining 9th-level Wizard spells at level 13 is fine, but getting 6th-level Magus spells earlier than you might otherwise? oh man that's just going too far!
 

mediocrepoet

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Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
Although I find some of the bugginess disheartening (I keep taking breaks from my actual "progression" game for certain bugs to get sorted out before moving forward again), I see it more as the natural side effect of Owlcat's ambition. They've shoehorned so much stuff in the game: mythic paths, classes, subclasses, items, etc. that all have edge cases, exceptions and weird interactions that can even be a pain in the ass to figure out for tabletop purposes that the coding logic gets wonky. I've also seen a few cases where what I figured would be the proper interpretation of the rules (and therefore the in game implementation was a bug) was actually not correct and the way the game was handling the rule was intended. This sort of thing obscures the ability to discern and report clear bugs and to help streamline the entire process.

tl;dr This has to be a fucking nightmare to work on, even in terms of figuring out what the game should be doing, nevermind ensuring that the coding logic is handling that properly.

Edit: My point is that I think part of what makes Owlcat's games awesome is also what makes them buggy as hell.
 

Efe

Magister
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Dec 27, 2015
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getting magus spells early vs losing mythic spell levels 7-8-9
I'd call it a bad trade if last few mythic levels werent so late.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
It might very well be broken, however using third party solutions to allow this brokeness even wider, where the devs considered it unapropriate, is crossing the line for me.
Of course, you're free to do as you wish in your game.
Pfft. Obtaining 9th-level Wizard spells at level 13 is fine, but getting 6th-level Magus spells earlier than you might otherwise? oh man that's just going too far!
It's not just getting 6th level magus spells early though, it's getting 9th level lich spells early. And you know, sure it is very strong for a wizard. But at the same time, a wizard benefits quite a bit less from the various mythic feats*. And a wizard is pretty squishy. A magus is not very squishy, gets free metamagic, and can dish out insane damage.

Again, it is a single player game, so you can do what you want. If you want your character to start with 20 in all stats, or increase the level cap to 30, that's fine. But don't pretend that just because there's a very strong thing that can be done under certain conditions, that you are now making available under much less stringent conditions, that this isn't making the game easier, and potentially destroying the challenge.


*There's obviously good stuff for casters, but at the same time most of it is like: yeah, cast more spells per day, or have your spells last longer. Convenience, not power. Or mythic feats that are just mandatory like ignoring energy immunity or spell pen. The mythic metamagic stuff is very strong though.
 

Yosharian

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It's not just getting 6th level magus spells early though, it's getting 9th level lich spells early. And you know, sure it is very strong for a wizard. But at the same time, a wizard benefits quite a bit less from the various mythic feats*. And a wizard is pretty squishy. A magus is not very squishy, gets free metamagic, and can dish out insane damage.

Again, it is a single player game, so you can do what you want. If you want your character to start with 20 in all stats, or increase the level cap to 30, that's fine. But don't pretend that just because there's a very strong thing that can be done under certain conditions, that you are now making available under much less stringent conditions, that this isn't making the game easier, and potentially destroying the challenge.


*There's obviously good stuff for casters, but at the same time most of it is like: yeah, cast more spells per day, or have your spells last longer. Convenience, not power. Or mythic feats that are just mandatory like ignoring energy immunity or spell pen. The mythic metamagic stuff is very strong though.
but you would get those spells anyway, just not in the same spellbook. a wizard being able to cast Weird halfway through the game isn't more or less overpowered than the alternative.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
I don't think anyone shared this, but it looks like Owlcat has worked on some new portraits.
New portraits is really nice. Don't care at all about the 3d face of my characters, you never see it in game. Anything detail smaller than long/short hair is lost at the zoom level.
Oh, interesting. Also a new side quest for act 5 it seems. Least of the games problems tbh
The game is already too long, and you'll already hit level 20 after one or two sidequests in act 5. It really doesn't need more content.
 

ArchAngel

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I don't think anyone shared this, but it looks like Owlcat has worked on some new portraits.
New portraits is really nice. Don't care at all about the 3d face of my characters, you never see it in game. Anything detail smaller than long/short hair is lost at the zoom level.
Oh, interesting. Also a new side quest for act 5 it seems. Least of the games problems tbh
The game is already too long, and you'll already hit level 20 after one or two sidequests in act 5. It really doesn't need more content.
Everyone complained how Act 5 is short and empty so I would guess it does need more content.
 
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I agree. Mommy Areelu wife dlc!
Thank you anon! You are a good anon! You are a good other mommy wifes wife scholar friend anon anon! You are!
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Orud

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Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming!
The game is already too long, and you'll already hit level 20 after one or two sidequests in act 5. It really doesn't need more content.

I never understood this complaint. If you don't want more optional content, simply don't play it. The rest of us will gladly gobble it up.
 

Jaedar

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Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
The game is already too long, and you'll already hit level 20 after one or two sidequests in act 5. It really doesn't need more content.

I never understood this complaint. If you don't want more optional content, simply don't play it. The rest of us will gladly gobble it up.
This optional content represents development time that would be better spent fixing bugs or improving the content that already exists.
 

ArchAngel

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The game is already too long, and you'll already hit level 20 after one or two sidequests in act 5. It really doesn't need more content.

I never understood this complaint. If you don't want more optional content, simply don't play it. The rest of us will gladly gobble it up.
This optional content represents development time that would be better spent fixing bugs or improving the content that already exists.
That is also false argument because different developers do different things. People that create quests and maps and content are not same people that fix bugs.
 

perfectslumbers

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I never understood this complaint. If you don't want more optional content, simply don't play it. The rest of us will gladly gobble it up.
Optional content can highly affect pacing. A good example is POE2 where the 3 dlcs and many good quests are locked to the lategame. At that point the story and faction conflict will be at their climax and yet in order to play the dlc you bought you have to spend 15 hours doing side content, ruining the pacing and shattering immersion.

That said I'm fine with more content in act 5, as it is I don't believe WOTR has any lategame pacing issues.
 

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