Cryomancer
Arcane
The level 10 slots are useful for... ?
They are extremely powerful. With few exceptions. A illusionist phantasmal mage Azata casting Weird is way deadlier with it than a lich with absolute death spell.
The level 10 slots are useful for... ?
What? Why? That is stupid. That makes Legend pointless expect for martial builds.Actually the hard cap for Caster Level on Legend is supposed to be like 28. But to achieve that you need to have a (max?) Prestige class prior to level 20. Otherwise the cap is CL 20.
Edit: I think it was actually lower then 28 for Legend. Not sure how much now.
Why? if you can go 40 level of classes then going Wizard 20/Loremaster 10/Signifier 10 should give you CL 40 like it should.legend having a maximum potential CL of 28 feels so arbitrary that it probably wasn't even intended for it to go past 20
that said if they let legend reach a CL of 30 in some patch they might as well let everyone spellbook merge
or not. this isn't science you know. all it takes is for an owlcat to say 'post CL 20 spellcasting is a feature of angel and lich only' and there ya go.Why? if you can go 40 level of classes then going Wizard 20/Loremaster 10/Signifier 10 should give you CL 40 like it should.legend having a maximum potential CL of 28 feels so arbitrary that it probably wasn't even intended for it to go past 20
that said if they let legend reach a CL of 30 in some patch they might as well let everyone spellbook merge
Both Lich and Angel can put lvl 9 spells into lvl 10 slots with Persistent metamagic (after you lower its level mod to only +1). So you get best of all worlds.
The level 10 slots are useful for... ?
They are extremely powerful. With few exceptions. A illusionist phantasmal mage Azata casting Weird is way deadlier with it than a lich with absolute death spell.
It had become lot more annoying in the enemies' hands after its DC calculation got fixed. Now Icy Prison requires 25-30+ STR check as it should and it could go on low-str characters for whole minutes of its duration. And it isn't covered by effect reset after combat's end in difficulty settings.Am I crazy or does this game have some kind of AI director? I just went through Drezen and noticed that enemy casters would keep spamming icy prison and I don't remember them doing that on my first playthrough. And a spell as cancerous as icy prison is something I would definitely remember.
Both playthroughs on core.Difficulty setting?
Thank god it can be dispelled but if someone in melee gets paralysed he might as well just drop dead right then and there. Extremely nasty spell that one.It had become lot more annoying in the enemies' hands after its DC calculation got fixed. Now Icy Prison requires 25-30+ STR check as it should and it could go on low-str characters for whole minutes of its duration. And it isn't covered by effect reset after combat's end in difficulty settings.
Freedom of Movement helps against it. Cold DoT still stay but it could be negated by Resist Elements.Thank god it can be dispelled but if someone in melee gets paralysed he might as well just drop dead right then and there. Extremely nasty spell that one.
I guess Legens builds would be more attractive if going Legend would not have made me feel utterly pathetic from RP perspective by simping to the one of most unpleasant NPCs in the game. And if it had not led to a quite mediocre ending when in other mythicsI hope I don't need to elaborate on why this is insane (hint: my martial Legend build has 50 CHA)
It does but Sussyel could only cast it twice and I didn't bring scrolls.Freedom of Movement helps against it.
Have you actually tried it or is it just speculation? Because it's supposed to work on a single roll during that minute.Cavalier's Order of the Star ability, 'Calling', grants your CHA modifier as a bonus to ALL of these:
- ability checks
- attack rolls
- saving throws
- skill checks
for one minute every time you use it, you can use it 4x per day, requires 2 levels in any Cavalier variant, free action to activate
Have you actually tried it or is it just speculation? Because it's supposed to work on a single roll during that minute.Cavalier's Order of the Star ability, 'Calling', grants your CHA modifier as a bonus to ALL of these:
- ability checks
- attack rolls
- saving throws
- skill checks
for one minute every time you use it, you can use it 4x per day, requires 2 levels in any Cavalier variant, free action to activate
Azatas have access to lvl10 spells slots...?
Yup, it has been tested and it lasts the full minute.Have you actually tried it or is it just speculation? Because it's supposed to work on a single roll during that minute.Cavalier's Order of the Star ability, 'Calling', grants your CHA modifier as a bonus to ALL of these:
- ability checks
- attack rolls
- saving throws
- skill checks
for one minute every time you use it, you can use it 4x per day, requires 2 levels in any Cavalier variant, free action to activate
I agree. However there's precedence with Glory Domain Grace...