The_Mask
Just like Yves, I chase tales.
No Julia, no like.
I didn't say Trickster can't do DC casting, only that it is not particularly effective at it. What you've described is nifty sure but unlike most mythic powers it does not synergize with DC casting. You're achieving the same level of power as Nenio or another vanilla spellcaster. You're not simply a notch below Favorable Magic or Demon DCs. You're an entire league below them. Case in point Azata doesn't just get favorable magic, they get zippy magic as well (which is better for non ray nukes and single target CCs) and they get spells which buff their DCs a bit. They'll have the same +1 to DCs as your trickster but enemies need to roll 4 times to survive their DCs.I agree with you that ray attack Trickster makes the most sense, but that doesn't mean they can't do DC casting. I'd say they do it better than Lich. CNS is a big deal. From a control standpoint, with the Sorcerer Arcane bloodline, any spell with a non-instantaneous duration could be extended, persistent, and get +1 DC while occupying its base spell level. That's not quite an Azatas Favorable Magic, but its pretty damn good.
Angel and Lich are two best caster Mythics, others are all level below. It is pointless to even compare the rest as if you want true caster power you only got two real choices.I didn't say Trickster can't do DC casting, only that it is not particularly effective at it. What you've described is nifty sure but unlike most mythic powers it does not synergize with DC casting. You're achieving the same level of power as Nenio or another vanilla spellcaster. You're not simply a notch below Favorable Magic or Demon DCs. You're an entire league below them. Case in point Azata doesn't just get favorable magic, they get zippy magic as well (which is better for non ray nukes and single target CCs) and they get spells which buff their DCs a bit. They'll have the same +1 to DCs as your trickster but enemies need to roll 4 times to survive their DCs.I agree with you that ray attack Trickster makes the most sense, but that doesn't mean they can't do DC casting. I'd say they do it better than Lich. CNS is a big deal. From a control standpoint, with the Sorcerer Arcane bloodline, any spell with a non-instantaneous duration could be extended, persistent, and get +1 DC while occupying its base spell level. That's not quite an Azatas Favorable Magic, but its pretty damn good.
Legend caster can get pretty high DC, that's somewhat comparable I thinkAngel and Lich are two best caster Mythics, others are all level below. It is pointless to even compare the rest as if you want true caster power you only got two real choices.I didn't say Trickster can't do DC casting, only that it is not particularly effective at it. What you've described is nifty sure but unlike most mythic powers it does not synergize with DC casting. You're achieving the same level of power as Nenio or another vanilla spellcaster. You're not simply a notch below Favorable Magic or Demon DCs. You're an entire league below them. Case in point Azata doesn't just get favorable magic, they get zippy magic as well (which is better for non ray nukes and single target CCs) and they get spells which buff their DCs a bit. They'll have the same +1 to DCs as your trickster but enemies need to roll 4 times to survive their DCs.I agree with you that ray attack Trickster makes the most sense, but that doesn't mean they can't do DC casting. I'd say they do it better than Lich. CNS is a big deal. From a control standpoint, with the Sorcerer Arcane bloodline, any spell with a non-instantaneous duration could be extended, persistent, and get +1 DC while occupying its base spell level. That's not quite an Azatas Favorable Magic, but its pretty damn good.
The point is that Trickster is not good at DC casting. That you don't even have to bring up spellbook merging into this just strengthens that initial point.Legend caster can get pretty high DC, that's somewhat comparable I thinkAngel and Lich are two best caster Mythics, others are all level below. It is pointless to even compare the rest as if you want true caster power you only got two real choices.I didn't say Trickster can't do DC casting, only that it is not particularly effective at it. What you've described is nifty sure but unlike most mythic powers it does not synergize with DC casting. You're achieving the same level of power as Nenio or another vanilla spellcaster. You're not simply a notch below Favorable Magic or Demon DCs. You're an entire league below them. Case in point Azata doesn't just get favorable magic, they get zippy magic as well (which is better for non ray nukes and single target CCs) and they get spells which buff their DCs a bit. They'll have the same +1 to DCs as your trickster but enemies need to roll 4 times to survive their DCs.I agree with you that ray attack Trickster makes the most sense, but that doesn't mean they can't do DC casting. I'd say they do it better than Lich. CNS is a big deal. From a control standpoint, with the Sorcerer Arcane bloodline, any spell with a non-instantaneous duration could be extended, persistent, and get +1 DC while occupying its base spell level. That's not quite an Azatas Favorable Magic, but its pretty damn good.
Bro I already broke down the exact DCs for you like a few pages soHow Legend compares tp Azata and demon in therms of spell DC?
I'm not forgetting anything, Legend can get at least as high if not higher than Lich. Demon can get as high but only for short burstsEveryone is forgetting that Lich gets a decent passive bonus to Charisma and you can make a DC based Sorcerer with it and you get lots of HP as a bonus. And by end game you can cast spells with a lvl 32 caster (before items) and lich (and necromancy) has spells that don't have upper limit to its damage (bone based spells and lich unique spells). So you can do both DC caster and damage caster. Only Angel compares due to both crazy damage bonuses to all spells and big reduction to enemy saves. Yea you can make enemies roll twice for some spells with some other Mythics but that is not really needed once you get your DC high enough. Enemies rolling 20 is rare enough.
High-level D&D is broken and stupid no matter what, but that shit is just excessive, even by high-level D&D standards.
Bro I already broke down the exact DCs for you like a few pages so
I really like the mythic paths for the cool thematic abilities and the impact they have on the story. But I agree that high level stuff is not as good. I'd be perfectly fine with the game ending at level 14.I like high level sutff but honestly with that the next OwlCat game will be a lv 1~15 like Skull & Shakles or at best, a lv 1~18 adventure like Rise of the Runelords without the mythic stuff.
High-level D&D is broken and stupid no matter what, but that shit is just excessive, even by high-level D&D standards.
This is more high level than mask of the betrayer and hordes of the underdark. Mephistopheles in hotu is a legendary enemy where you spend a entire chapter to get his true name and have a small chance of victory. In this game, is a guy who got randomized by my Azata cryomancer before I've even ascended into a Azata. And BTW, he has 39 outsider levels and 20 wizard levels.
Video bellow >
And is not as if Kingmaker was low level(only in ch 1/2). You can fight a freaking Fey demigod in the game and the spawn of Rovagug, a God of destruction. I like high level sutff but honestly with that the next OwlCat game will be a lv 1~15 like Skull & Shakles or at best, a lv 1~18 adventure like Rise of the Runelords without the mythic stuff.
Bro I already broke down the exact DCs for you like a few pages so
I tried to find searching your name 7 pages away and din't found. Did anyone have a link for it? I wanna read it.
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HEre is a unpopular opinion. OwlCat should allow Legend since chapter 2 instead of only in ch 5.
Yes, I guess you can get to caster level 40 but you lack unique spells. You can only so so much with few spells that can use that and you also don't get more spell slots so it kind of sucks. Or you can do caster level 25 with both arcane and divine so you can have more spell slots. Also no lvl 10 spell slots. Both Lich and Angel can put lvl 9 spells into lvl 10 slots with Persistent metamagic (after you lower its level mod to only +1). So you get best of all worlds.I'm not forgetting anything, Legend can get at least as high if not higher than Lich. Demon can get as high but only for short burstsEveryone is forgetting that Lich gets a decent passive bonus to Charisma and you can make a DC based Sorcerer with it and you get lots of HP as a bonus. And by end game you can cast spells with a lvl 32 caster (before items) and lich (and necromancy) has spells that don't have upper limit to its damage (bone based spells and lich unique spells). So you can do both DC caster and damage caster. Only Angel compares due to both crazy damage bonuses to all spells and big reduction to enemy saves. Yea you can make enemies roll twice for some spells with some other Mythics but that is not really needed once you get your DC high enough. Enemies rolling 20 is rare enough.
You don't necessarily lack unique spells because you can go Lich as your initial path and then when you go Legend you get to keep all your Lich spells.Yes, I guess you can get to caster level 40 but you lack unique spells. You can only so so much with few spells that can use that and you also don't get more spell slots so it kind of sucks. Or you can do caster level 25 with both arcane and divine so you can have more spell slots. Also no lvl 10 spell slots. Both Lich and Angel can put lvl 9 spells into lvl 10 slots with Persistent metamagic (after you lower its level mod to only +1). So you get best of all worlds.I'm not forgetting anything, Legend can get at least as high if not higher than Lich. Demon can get as high but only for short burstsEveryone is forgetting that Lich gets a decent passive bonus to Charisma and you can make a DC based Sorcerer with it and you get lots of HP as a bonus. And by end game you can cast spells with a lvl 32 caster (before items) and lich (and necromancy) has spells that don't have upper limit to its damage (bone based spells and lich unique spells). So you can do both DC caster and damage caster. Only Angel compares due to both crazy damage bonuses to all spells and big reduction to enemy saves. Yea you can make enemies roll twice for some spells with some other Mythics but that is not really needed once you get your DC high enough. Enemies rolling 20 is rare enough.
The level 10 slots are useful for... ?
Wat. But Archangel just said you can. Are you sure?Can't use them for metamagic so what else?