So, Charging Angel, if interested:
Race: Kitsune, obviously.
Level Progression:
Level 1: Monk – Sohei (Erastil): Combat Expertise, Spirited Charge
Level 2: Gendarme (Cockatrice): Weapon Focus
Level 3: Cleric: Boon Companion
Level 4: Cleric
Level 5: Cleric: Outflank
Level 6: Gendarme: Dazzling Display
Level 7: Cleric: Shatter Defenses
Level 8: Cleric
Level 9: Cleric: Trip
Level 10: Cleric
Level 11: Cleric: Improved Critical
Level 12: Mutation Warrior: Pummeling Style
Level 13: Mutation Warrior: Vulpine Pounce, Pummeling Bully
Level 14: Mutation Warrior
Level 15: Mutation Warrior: Metamagic: Extend, Greater Trip
Level 16: Mutation Warrior
Level 17: Gendarme Skill Focus: World OR Arcana, Weapon Specialization
Level 18: Loremaster Rogue Secret: Opportunist OR Combat Secret: Great Cleaving Finish
Level 19: Monk - Sohei: Fury's Fall, Indomitable Mount
Level 20: Monk - Sohei
Mythic abilities:
1. Mythic Charge
2. Impossible Domain: Travel
3. Domain Zealot
4. Improved Critical Mythic + Abolish X.. Guile?
5. Enduring Spells
6. Greater Enduring Spells + Everlasting Flame
7. Ever Ready
8. Mythic Weapon Spec/Mythic Trip
9. Mythical Beast/Last Stand/Leading Strikes
10. Mythic Weapon Spec/Mythic Trip
Weapon: Big, bad two-hander. My recommendations are greataxes or falchions.
Make sure to pick Outflank on your horse at level 7.
This looks like a lot of lost BAB. Also so many classes that don't level up your companion... No power attack from what I can see which is the biggest damage bonus with a two handed build (with Mythic Power Attack). Especially if you got a high crit weapon where power attack damage gets multiplied.
And why Kitsune? Its bonuses are bad for warrior types. Also animals cannot pick up Outflank unless you raise their Intelligence to 3. So mention that in your guide.
Thank you for your comments.
The build does loose 3 BAB. Could reduce it to 2 without Loremaster (and have a level 20 mount as well), but IMO the special feats Loremaster can give you (even Trickster unique feats - maybe a bug!) are neat and likely worth it. Also 1 more caster level sooner means earlier access to some OP spells.
It compensates a little with Weapon Training with Gloves (+3), extra 1-2 FullBAB attacks (Sohei Flurry + possibly Ki extra attack), bonus Full BAB AoO attacks on most enemies from Trip (honestly I don't remember a lot of enemies that wouldn't be tripped so far). And of course with cleric/angel buffs. Plenty of Divine Powers + Divine Favors, Freightening Aspects, some Eaglesouls eventually or maybe also Avenger's Blessings. Also Guarded Hearth when really needed.
Cleric with Animal Domain does level the AC, but theoretically with stunted progression. However with Boon Companion the build should still achieve a level 19 mount (20 if no Loremaster but another mount class). Animal companion levelling is wonky. My character currently is level 15, with 8 levels in cleric and 4 in Mutation Warrior and his horse is also level 15.
Power Attack was not taken intentionally. I prefer to hit more the enemies that pose a challenge, rather then make fewer bigger hits. I find that particularly further iterative attacks don't have a lot of AB advantage. Also using Power Attack would nerf the CMB for Trip attempts.
Kitsune was taken for Vulpine Pounce, obviously. Having 7-9 Spirited Charge attacks (with 7-8 Mythic Charge triggers rocks!). Theoretically can be emulated with a Skald, but I prefer the freedom of having pounce always active and not needing to be in song range. Also to open combat with a charge/attack flat-footed enemies. Plus I use Dirge of Doom until Freightening Aspect comes online (which is late).
I amended the Int info for Outflank on AC.