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Pathfinder Pathfinder: Wrath of the Righteous Pre-DLC Thread [GO TO NEW THREAD]

ga♥

Arcane
Vatnik
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Camelia multiclassing depends on your mythic path. People going +2 of instictual warrior on here seems good, but you lose some AC from her bone/air armor if you use it.
If you are angel with merged spellbook, you would give her buckler +7 AC with magic vestment, shield (which seems a bug, but still), and that's pretty much unbeatable so rather keep her pure.
 

ArchAngel

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Camelia multiclassing depends on your mythic path. People going +2 of instictual warrior on here seems good, but you lose some AC from her bone/air armor if you use it.
If you are angel with merged spellbook, you would give her buckler +7 AC with magic vestment, shield (which seems a bug, but still), and that's pretty much unbeatable so rather keep her pure.
Hmm I never took bonus spirits that would give her that armor, that is not a bad idea. But I did take once Animal spirit and she got a nice Smilodon at high levels to mount. In TB mounted combat is bugged and you get a free pounce as a rider as the game spends a move action with your AC to move you to enemy and you then get your full attack. So it is a nice DPS boost for Camelia (and Smilodon deals decent damage on its own)
 

ga♥

Arcane
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yeah well, you can't have both, so either animal companion or "archmage armour without using any mythical ability" on her.
 

Haplo

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Pillars of Eternity 2: Deadfire
Camelia multiclassing depends on your mythic path. People going +2 of instictual warrior on here seems good, but you lose some AC from her bone/air armor if you use it.
If you are angel with merged spellbook, you would give her buckler +7 AC with magic vestment, shield (which seems a bug, but still), and that's pretty much unbeatable so rather keep her pure.
Hmm I never took bonus spirits that would give her that armor, that is not a bad idea. But I did take once Animal spirit and she got a nice Smilodon at high levels to mount. In TB mounted combat is bugged and you get a free pounce as a rider as the game spends a move action with your AC to move you to enemy and you then get your full attack. So it is a nice DPS boost for Camelia (and Smilodon deals decent damage on its own)

Seems intentional to me. Of course, in Tabletop you'd need 14 BAB and at least 2 feats to achieve this.

Still, its not equal to Mounted Charge Pounce in crpg - as then with Spirited Charge all your damage is doubled (quadrupled if you're also level 20 Cavalier). Plus you get many bonuses: +2/+4 AB, Mythic Charge extra damage, possibly free Combat Maneuvers if Cavalier, possibly adding mount Strength if Sword Cavalier, armor bonus, boots bonus, possibly weapon bonus and so on....
 

ArchAngel

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yeah well, you can't have both, so either animal companion or "archmage armour without using any mythical ability" on her.
Once you are mounted everyone ignores the rider so you don't need extra AC :D while you get a big boost in dps department and extra carry limit. Only trick is that your companion will not appear until you get another level in her class (unless they fixed that in the meantime).
 

ArchAngel

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Camelia multiclassing depends on your mythic path. People going +2 of instictual warrior on here seems good, but you lose some AC from her bone/air armor if you use it.
If you are angel with merged spellbook, you would give her buckler +7 AC with magic vestment, shield (which seems a bug, but still), and that's pretty much unbeatable so rather keep her pure.
Hmm I never took bonus spirits that would give her that armor, that is not a bad idea. But I did take once Animal spirit and she got a nice Smilodon at high levels to mount. In TB mounted combat is bugged and you get a free pounce as a rider as the game spends a move action with your AC to move you to enemy and you then get your full attack. So it is a nice DPS boost for Camelia (and Smilodon deals decent damage on its own)

Seems intentional to me. Of course, in Tabletop you'd need 14 BAB and at least 2 feats to achieve this.

Still, its not equal to Mounted Charge Pounce in crpg - as then with Spirited Charge all your damage is doubled (quadrupled if you're also level 20 Cavalier). Plus you get many bonuses: +2/+4 AB, Mythic Charge extra damage, possibly free Combat Maneuvers if Cavalier, possibly adding mount Strength if Sword Cavalier, armor bonus, boots bonus, possibly weapon bonus and so on....
That is good if Spirited Charge was not buggy and worked when it should. My Mad dog barbarian mostly did damage because of pounce and mythic power attack, spirited charge rarely worked and when it did it was always piercing damage no matter what weapon you used and as a result was resisted by some enemies.
But in PnP it only works with Lances and piercing weapons, it does not work with any weapons. It is too good in WotR. Probably better to not abuse it unless you play on impossible difficulty or something.
 

ga♥

Arcane
Vatnik
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Btw a nice build for Seelah is pala 14/1 sf/1 crossblooded sorcerer/4DD, with pumping charisma at every level stat increase. She has "shield focus" which will go to waste, but still.
 

Haplo

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Pillars of Eternity 2: Deadfire
Camelia multiclassing depends on your mythic path. People going +2 of instictual warrior on here seems good, but you lose some AC from her bone/air armor if you use it.
If you are angel with merged spellbook, you would give her buckler +7 AC with magic vestment, shield (which seems a bug, but still), and that's pretty much unbeatable so rather keep her pure.
Hmm I never took bonus spirits that would give her that armor, that is not a bad idea. But I did take once Animal spirit and she got a nice Smilodon at high levels to mount. In TB mounted combat is bugged and you get a free pounce as a rider as the game spends a move action with your AC to move you to enemy and you then get your full attack. So it is a nice DPS boost for Camelia (and Smilodon deals decent damage on its own)

Seems intentional to me. Of course, in Tabletop you'd need 14 BAB and at least 2 feats to achieve this.

Still, its not equal to Mounted Charge Pounce in crpg - as then with Spirited Charge all your damage is doubled (quadrupled if you're also level 20 Cavalier). Plus you get many bonuses: +2/+4 AB, Mythic Charge extra damage, possibly free Combat Maneuvers if Cavalier, possibly adding mount Strength if Sword Cavalier, armor bonus, boots bonus, possibly weapon bonus and so on....
That is good if Spirited Charge was not buggy and worked when it should. My Mad dog barbarian mostly did damage because of pounce and mythic power attack, spirited charge rarely worked and when it did it was always piercing damage no matter what weapon you used and as a result was resisted by some enemies.
But in PnP it only works with Lances and piercing weapons, it does not work with any weapons. It is too good in WotR. Probably better to not abuse it unless you play on impossible difficulty or something.

I agree its strong. But I don't see anything in Pathfinder rules limiting it to piercing weapons:
"When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance)."
So its simply even stronger with lances, not limited to them.

Also enemies with major Piercing resistance? Have not met them yet, I think. Incorporeal maybe, but they ignore 50% of all physical damage (unless you have Ghost Touch).

On the other hand, I guess using Pounce in general (and even more so Vulpine Pounce) with mounted charge is quite cheesy indeed....
 

ArchAngel

Arcane
Joined
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Messages
21,591
Camelia multiclassing depends on your mythic path. People going +2 of instictual warrior on here seems good, but you lose some AC from her bone/air armor if you use it.
If you are angel with merged spellbook, you would give her buckler +7 AC with magic vestment, shield (which seems a bug, but still), and that's pretty much unbeatable so rather keep her pure.
Hmm I never took bonus spirits that would give her that armor, that is not a bad idea. But I did take once Animal spirit and she got a nice Smilodon at high levels to mount. In TB mounted combat is bugged and you get a free pounce as a rider as the game spends a move action with your AC to move you to enemy and you then get your full attack. So it is a nice DPS boost for Camelia (and Smilodon deals decent damage on its own)

Seems intentional to me. Of course, in Tabletop you'd need 14 BAB and at least 2 feats to achieve this.

Still, its not equal to Mounted Charge Pounce in crpg - as then with Spirited Charge all your damage is doubled (quadrupled if you're also level 20 Cavalier). Plus you get many bonuses: +2/+4 AB, Mythic Charge extra damage, possibly free Combat Maneuvers if Cavalier, possibly adding mount Strength if Sword Cavalier, armor bonus, boots bonus, possibly weapon bonus and so on....
That is good if Spirited Charge was not buggy and worked when it should. My Mad dog barbarian mostly did damage because of pounce and mythic power attack, spirited charge rarely worked and when it did it was always piercing damage no matter what weapon you used and as a result was resisted by some enemies.
But in PnP it only works with Lances and piercing weapons, it does not work with any weapons. It is too good in WotR. Probably better to not abuse it unless you play on impossible difficulty or something.

I agree its strong. But I don't see anything in Pathfinder rules limiting it to piercing weapons:
"When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance)."
So its simply even stronger with lances, not limited to them.

Also enemies with major Piercing resistance? Have not met them yet, I think. Incorporeal maybe, but they ignore 50% of all physical damage (unless you have Ghost Touch).

On the other hand, I guess using Pounce in general (and even more so Vulpine Pounce) with mounted charge is quite cheesy indeed....
Ah you are right but in D&D you cannot pounce with mounted combat as the horse is charging, not you.

But I don't mind Pounce abilities being so available in this "Mythic campaign" . In D&D 3.5 Epic levels, fighters at lvl 21 could take Epic Charge which was basically Pounce and it was only thing that made them useful for such campaigns.
It is a big shame there is no such Mythic ability in this game and that we all need to fuck around with Pounce abilities.
 

Haplo

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Pillars of Eternity 2: Deadfire
Well there's also Vital Strike line standard actions as an alternative to Pounce. And now mounts granting Full Attack after movement too. So there are 3 viable, broad paths for melees. Having access to none of them must suck in Turn Based, though.
At least when you've tried some combination of those.
 

ArchAngel

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Well there's also Vital Strike line standard actions as an alternative to Pounce. And now mounts granting Full Attack after movement too. So there are 3 viable, broad paths for melees. Having access to none of them must suck in Turn Based, though.
At least when you've tried some combination of those.
Vital is crap as it does nothing for being Hasted or other abilities that give multiple attacks or precision attacks. I learned that the hard way when I specialized Sosiel into it. Even with Mythic Vital Strike it is still subpar. It is only good vs high DR enemies. It works nice with Mythic Power Attack but you still lose a lot, especially if you got a high crit chance weapon.

Putting a character on a mount is probably only good solution for TB as even without a charge you get a "Pounce" ability but without a +2 charge bonus.
I think I am going to do that with Sosiel on this run, try to give him additional domain that lets him get a companion. So will Camila if I keep her in party. She does not really fit the Drizzt Trickster into Legend run. He starts as CN but will become CG by the end of it. Unlike the books he will ride Guenhwyvar into battle for the free pounce with his scimitar storm attacks.
 
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NJClaw

OoOoOoOoOoh
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Pathfinder: Wrath I'm very into cock and ball torture
Vital is crap as it does nothing for being Hasted or other abilities that give multiple attacks or precision attacks. I learned that the hard way when I specialized Sosiel into it. Even with Mythic Vital Strike it is still subpar. It is only good vs high DR enemies. It works nice with Mythic Power Attack but you still lose a lot, especially if you got a high crit chance weapon.
Sure, but it also lets you one-shot Deskari, so...

lol.png


Once you deal almost 900 damage with a single hit (3000+ on a crit) and can cleave through all the enemies you have in range, why would you care for iterative attacks? But yeah, this only holds if they fixed Great Cleave, which I'm not sure of.
 

ArchAngel

Arcane
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Counting on 10% crit chance when you need it is not a good character plan/build LOL
Also where did you get that 1110 bonus damage? That is some angel bullshit? that 50% damage bonus or something?

Good luck getting this damage with non Angel. I mentioned Sosiel as one I did it with, he does not have access to any of this.

Ok the main advantage of Vital Strike over Mounted Combat is that you can use enlarge spells and you must use it to get a good boost to damage. With mounted combat you are stuck on normal size or you cannot use your mount.
And I did use Frightening form spell with Sosiel, used Mythic Power Attack and still did just about 130 non crit damage per hit (unless he rolled 1).
 
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NJClaw

OoOoOoOoOoh
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Pathfinder: Wrath I'm very into cock and ball torture
Counting on 10% crit chance when you need it is not a good character plan/build LOL
10%? You have to try to gimp yourself REALLY hard to only get a 10% crit chance in this game. If Brilliant Inspiration is still acting weird, with that and Ember's Fortune you roll 4 dice and pick the best, which means that even with the worst possible weapon to fish for crits, you still have a 35% chance with Improved Critical. Moreover, "when you need it", you can also add Sosiel's Touch of Luck to get to 40%. Using a more reasonable weapon (greatswords, bardiches, or heavy flails), those numbers become 60% (68% with Touch of Luck). With an optimal weapon for this (a falchion or a fauchard), it becomes 75% (83% with Touch of Luck).

But I was just shitposting, I only wanted an excuse to repost that screenshot. :positive:

Also where did you get that 1110 bonus damage? That is some angel bullshit? that 50% damage bonus or something?
Yeah, it's Abolish Guile. I think it applies to every demon in the game other than those slime omox guys. And yeah, I don't know how to reach these same numbers without the Angel's broken shit.

Ok the main advantage of Vital Strike over Mounted Combat is that you can use enlarge spells and you must use it to get a good boost to damage. With mounted combat you are stuck on normal size or you cannot use your mount.
I think you can still use enlarge spells if your mount is a horse. You get some weird visual bugs and your character assumes the form of a demonic centaur, but it works.

On my Angel playthrough, Vital Strike has been satisfying to use and it has carried me through (I think) 75% of the game. There still were times where full-attacking was better, but only due to Great Cleave not working properly and targeting already dead enemies with the bonus attacks. However, I wouldn't use it outside of very specific MC builds.
 

Nikanuur

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Oh hai, I just wanted to politely remind you, that, you know, you play a game against evil beings. With evil. During evil things and stuff. At evil places, you know :shittydog:

aaa.jpg
 

ArchAngel

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Oh hai, I just wanted to politely remind you, that, you know, you play a game against evil beings. With evil. During evil things and stuff. At evil places, you know :shittydog:

aaa.jpg
I like the Longsword Defender more. Gives you +3 to attack when you use a shield, which is basically a free Power Attack. It let paladin chick do good damage with Mythic Power attack even when not using Smite Evil.
 

Delterius

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I agree with you that ray attack Trickster makes the most sense, but that doesn't mean they can't do DC casting. I'd say they do it better than Lich. CNS is a big deal. From a control standpoint, with the Sorcerer Arcane bloodline, any spell with a non-instantaneous duration could be extended, persistent, and get +1 DC while occupying its base spell level. That's not quite an Azatas Favorable Magic, but its pretty damn good.
I didn't say Trickster can't do DC casting, only that it is not particularly effective at it. What you've described is nifty sure but unlike most mythic powers it does not synergize with DC casting. You're achieving the same level of power as Nenio or another vanilla spellcaster. You're not simply a notch below Favorable Magic or Demon DCs. You're an entire league below them. Case in point Azata doesn't just get favorable magic, they get zippy magic as well (which is better for non ray nukes and single target CCs) and they get spells which buff their DCs a bit. They'll have the same +1 to DCs as your trickster but enemies need to roll 4 times to survive their DCs.
 
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ArchAngel

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I agree with you that ray attack Trickster makes the most sense, but that doesn't mean they can't do DC casting. I'd say they do it better than Lich. CNS is a big deal. From a control standpoint, with the Sorcerer Arcane bloodline, any spell with a non-instantaneous duration could be extended, persistent, and get +1 DC while occupying its base spell level. That's not quite an Azatas Favorable Magic, but its pretty damn good.
I didn't say Trickster can't do DC casting, only that it is not particularly effective at it. What you've described is nifty sure but unlike most mythic powers it does not synergize with DC casting. You're achieving the same level of power as Nenio or another vanilla spellcaster. You're not simply a notch below Favorable Magic or Demon DCs. You're an entire league below them. Case in point Azata doesn't just get favorable magic, they get zippy magic as well (which is better for non ray nukes and single target CCs) and they get spells which buff their DCs a bit. They'll have the same +1 to DCs as your trickster but enemies need to roll 4 times to survive their DCs.
Angel and Lich are two best caster Mythics, others are all level below. It is pointless to even compare the rest as if you want true caster power you only got two real choices.
 

Yosharian

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I agree with you that ray attack Trickster makes the most sense, but that doesn't mean they can't do DC casting. I'd say they do it better than Lich. CNS is a big deal. From a control standpoint, with the Sorcerer Arcane bloodline, any spell with a non-instantaneous duration could be extended, persistent, and get +1 DC while occupying its base spell level. That's not quite an Azatas Favorable Magic, but its pretty damn good.
I didn't say Trickster can't do DC casting, only that it is not particularly effective at it. What you've described is nifty sure but unlike most mythic powers it does not synergize with DC casting. You're achieving the same level of power as Nenio or another vanilla spellcaster. You're not simply a notch below Favorable Magic or Demon DCs. You're an entire league below them. Case in point Azata doesn't just get favorable magic, they get zippy magic as well (which is better for non ray nukes and single target CCs) and they get spells which buff their DCs a bit. They'll have the same +1 to DCs as your trickster but enemies need to roll 4 times to survive their DCs.
Angel and Lich are two best caster Mythics, others are all level below. It is pointless to even compare the rest as if you want true caster power you only got two real choices.
Legend caster can get pretty high DC, that's somewhat comparable I think
 

Delterius

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Entre a serra e o mar.
I agree with you that ray attack Trickster makes the most sense, but that doesn't mean they can't do DC casting. I'd say they do it better than Lich. CNS is a big deal. From a control standpoint, with the Sorcerer Arcane bloodline, any spell with a non-instantaneous duration could be extended, persistent, and get +1 DC while occupying its base spell level. That's not quite an Azatas Favorable Magic, but its pretty damn good.
I didn't say Trickster can't do DC casting, only that it is not particularly effective at it. What you've described is nifty sure but unlike most mythic powers it does not synergize with DC casting. You're achieving the same level of power as Nenio or another vanilla spellcaster. You're not simply a notch below Favorable Magic or Demon DCs. You're an entire league below them. Case in point Azata doesn't just get favorable magic, they get zippy magic as well (which is better for non ray nukes and single target CCs) and they get spells which buff their DCs a bit. They'll have the same +1 to DCs as your trickster but enemies need to roll 4 times to survive their DCs.
Angel and Lich are two best caster Mythics, others are all level below. It is pointless to even compare the rest as if you want true caster power you only got two real choices.
Legend caster can get pretty high DC, that's somewhat comparable I think
The point is that Trickster is not good at DC casting. That you don't even have to bring up spellbook merging into this just strengthens that initial point.
 

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