Yosharian
Arcane
I have a martial Trickster-Legend build
only thing trickster doesn't do particularly well is DC casting. its golden in every other way.And is Trickester any good?
Also now that Codex likes what the cool kids like do we need to find another Codex like site that hates Pathfinder games :D
I am doing Trickster Ranger/Fighter with 2 scimitars and a Puma companion until I can get to end of Ac4 and unlock Legend. I am not yet far into the Trickster levels (only Mythic lvl 2) but from what I googled, compared to most other Mythics, Trickster seems more like a support character. Maybe his full power gets unlocked by Mythic 8 or something (Act 5) when it does not matter much as you are in last 10% of the game. Trickster seems like a good pick for a support/skill monkey character.only thing trickster doesn't do particularly well is DC casting. its golden in every other way.And is Trickester any good?
This, plus the wokeness is very superficial and the degeneracy is often justified well enough. Like it makes complete sense for Daeran to be a gross bisexual because being a hedonistic decadent fuck is his character. Wenduag swinging both ways coupled with her power fetish is also completely in character seeing as she is a literal troglodyte who would have a weird concept of sexuality.I think you have to tryhard to nitpick the game on relative trivialities to dislike it. None of the classics are perfect, and this isn't perfect, but setting that and the occasional bugginess aside (since we can be reasonably confident, by track record, that it will be sorted), this game, like PF:K is mostly on a par with the Black Isle/BioWare/Troika, etc., classics, pretty obviously.
The woke stuff is the only plook on its nose, but you can more or less not stare (e.g. in my case, by blithely ignoring things like the faggoty overtures my character could have made to Sosiel), and as I've said many times, even there, as with PF:K, it's subtler than it looks at first glance, and isn't concerned with pushing a faggots-and-stronk-womyn über alles message (as modern Western stuff so tiresomely is) so much as it's a couple of decades behind in the, "let's just be nice to people and inclusive of the Other" narrative of the 80s and 90s, and is more concerned with the characters as characters (some of whom just happen to be faggots, degenerates and perverts). It's simply not bad enough to spoil one's enjoyment of the occasionally challenging gameplay, the well-developed C&C, the juicy build porn and the sense of immersion in a large-scale virtual world.
That is not what the description says, are you sure? So you don't actually need to put any points into Knowledge Arcana?You don't need to be the one identifying items for knowledge arcana, anyone can.
This looks like a lot of lost BAB. Also so many classes that don't level up your companion... No power attack from what I can see which is the biggest damage bonus with a two handed build (with Mythic Power Attack). Especially if you got a high crit weapon where power attack damage gets multiplied.So, Charging Angel, if interested:
Race: Kitsune, obviously.
Level Progression:
Level 1: Monk – Sohei (Erastil): Combat Expertise, Spirited Charge
Level 2: Gendarme (Cockatrice): Weapon Focus
Level 3: Cleric: Boon Companion
Level 4: Cleric
Level 5: Cleric: Outflank
Level 6: Gendarme: Dazzling Display
Level 7: Cleric: Shatter Defenses
Level 8: Cleric
Level 9: Cleric: Trip
Level 10: Cleric
Level 11: Cleric: Improved Critical
Level 12: Mutation Warrior: Pummeling Style
Level 13: Mutation Warrior: Vulpine Pounce, Pummeling Bully
Level 14: Mutation Warrior
Level 15: Mutation Warrior: Metamagic: Extend, Greater Trip
Level 16: Mutation Warrior
Level 17: Gendarme Skill Focus: World OR Arcana, Weapon Specialization
Level 18: Loremaster Rogue Secret: Opportunist OR Combat Secret: Great Cleaving Finish
Level 19: Monk - Sohei: Fury's Fall, Indomitable Mount
Level 20: Monk - Sohei
Mythic abilities:
1. Mythic Charge
2. Impossible Domain: Travel
3. Domain Zealot
4. Improved Critical Mythic + Abolish X.. Guile?
5. Enduring Spells
6. Greater Enduring Spells + Everlasting Flame
7. Ever Ready
8. Mythic Weapon Spec/Mythic Trip
9. Mythical Beast/Last Stand/Leading Strikes
10. Mythic Weapon Spec/Mythic Trip
Weapon: Big, bad two-hander. My recommendations are greataxes or falchions.
Make sure to pick Outflank on your horse at level 7.
it was probably intended as such at one point in time. Trickster seems to have once been designed as the 'bag of tricks' mythic with a great deal of focus put on having lots of nifty perks you can choose from. but it's not like tricksters can max every skill and benefit from most tricks. opportunity cost is the issue. the way mythic progression was done your choice of mythic trick at rank 4 is what defines your experience. the other improved tricks and the greater tricks both come online too late. the final greater trick is a non entity. there's only one fight left when that comes into play.Trickster seems more like a support character.
So rank 2 Perception gives you access to those Improved Improved Critical feats.. I was wondering how you get those. I guess you need to pick those with your regular feats and most characters are already feat starved. Maybe Knowledge (world) rank 2 is better, as it should be a free boost and game tends to give you 1 on d20 pretty often. This also basically give everyone another 5% crit chance, hit chance and the rest.it was probably intended as such at one point in time. Trickster seems to have once been designed as the 'bag of tricks' mythic with a great deal of focus put on having lots of nifty perks you can choose from. but it's not like tricksters can max every skill and benefit from most tricks. opportunity cost is the issue. the way mythic progression was done your choice of mythic trick at rank 4 is what defines your experience. the other improved tricks and the greater tricks both come online too late. the final greater trick is a non entity. there's only one fight left when that comes into play.Trickster seems more like a support character.
as such one mythic trick stands out from the rest: perception 2. being able to crit so often is already great. being able to make your entire party crit half of the time is insane. increasing the crit multiplier of both weapons and ranged touch attack spells is all you need to one shot everything and anything in this game in a single round. cue the crowning achievement of being able to roll all 20s for 6 rounds 3 times per day via the Trick Fate spell and you couldn't ask for more personal power. worse: the fact that perception 2 runs on feats means you want to grab it as early as possible. there's just no other option to be had at mythic rank 4 unless you're doing a very specific mobility 2 build or want to do something different. perception 2 is also the only trickster power that synergizes with spellcasting.
to make matters worse some of the tricks are just not as useful as they sound. stealth's invisibility is breached by true sight. persuasion's paralysis and coup de grace has too low of a DC to matter over time. world 3's feat requirement bypass doesn't actually let you poach class abilities like so many people like to think and its much less useful in your main character than it is for party members. umd 2's infinite wands are severely limited because wands are shit for spell penetration so all you can do is cast buffs with them. and so on.
of course you can do niche things as well. trickery trick 2 is the best dispel in the game. religion 2 and 3 can give you cleric powers or a shitton of extra domains. you can be a kineticist that is immune to all elemental damage. or have an animal companion, community's guarded hearth, glory's touch of broken, and liberation's freedom of movement aura on a sorcerer. but that is what you're going for overall. not mere portions of your abilities. not powers in your repertoire.
at the end of the day trickster is the sword saint, greater vital strike and ray spammer mythic for maximum single target damage. you can probably deal 4k+ damage a round with it.
its not better because the two tricks strictly add to each other and you want perception 2 as early as possible. if you want to deal lots of damage, you want perception 2. plus perception 2 comes with completely normal spell and greater crit multipliers.Maybe Knowledge (world) rank 2 is better
So, Charging Angel, if interested:
Race: Kitsune, obviously.
Level Progression:
Level 1: Monk – Sohei (Erastil): Combat Expertise, Spirited Charge
Level 2: Gendarme (Cockatrice): Weapon Focus
Level 3: Cleric: Boon Companion
Level 4: Cleric
Level 5: Cleric: Outflank
Level 6: Gendarme: Dazzling Display
Level 7: Cleric: Shatter Defenses
Level 8: Cleric
Level 9: Cleric: Trip
Level 10: Cleric
Level 11: Cleric: Improved Critical
Level 12: Mutation Warrior: Pummeling Style
Level 13: Mutation Warrior: Vulpine Pounce, Pummeling Bully
Level 14: Mutation Warrior
Level 15: Mutation Warrior: Metamagic: Extend, Greater Trip
Level 16: Mutation Warrior
Level 17: Gendarme Skill Focus: World OR Arcana, Weapon Specialization
Level 18: Loremaster Rogue Secret: Opportunist OR Combat Secret: Great Cleaving Finish
Level 19: Monk - Sohei: Fury's Fall, Indomitable Mount
Level 20: Monk - Sohei
Mythic abilities:
1. Mythic Charge
2. Impossible Domain: Travel
3. Domain Zealot
4. Improved Critical Mythic + Abolish X.. Guile?
5. Enduring Spells
6. Greater Enduring Spells + Everlasting Flame
7. Ever Ready
8. Mythic Weapon Spec/Mythic Trip
9. Mythical Beast/Last Stand/Leading Strikes
10. Mythic Weapon Spec/Mythic Trip
Weapon: Big, bad two-hander. My recommendations are greataxes or falchions.
Make sure to pick Outflank on your horse at level 7.
This looks like a lot of lost BAB. Also so many classes that don't level up your companion... No power attack from what I can see which is the biggest damage bonus with a two handed build (with Mythic Power Attack). Especially if you got a high crit weapon where power attack damage gets multiplied.
And why Kitsune? Its bonuses are bad for warrior types. Also animals cannot pick up Outflank unless you raise their Intelligence to 3. So mention that in your guide.
At the end of the day trickster is the sword saint, greater vital strike and ray spammer mythic for maximum single target damage. you can probably deal 4k+ damage a round with it.Trickster seems more like a support character.
Sure, it's just that you're better off filling those slots with Maxi-Bols-Powered Hellfire Rays and such rather than going for something like a Phantasmal Killer build. Trickster used to be actually terrible for spellcasters, but that was before CNS was even a thing, or improved critical rays made sense.At the end of the day trickster is the sword saint, greater vital strike and ray spammer mythic for maximum single target damage. you can probably deal 4k+ damage a round with it.Trickster seems more like a support character.
I am of this conclusion as well. I wouldn't say they are a bad choice for pure caster though. Completely Normal Spell and Favorite Metamagic have some outstanding combinations. A trickster can make a spell Persistent and Selective and have it still hold the same spell slot. That and a second full wizard book (magic device 3), coupled with Abundant spells will give the player 4x the spell slot PLUS the trickster book. Using Completely Normal Spell, that will give an endgame character like 32 level 9 spell slots not counting INT bonuses. Thats crazy!
I am confused how you get lvl 19 A. companion. Mutation Warrior does not get AC, I am not sure for Monk Sohei, and Loremaster does not for sure. I don't even know what is this Gendarme, some Cavalier subclass?So, Charging Angel, if interested:
Race: Kitsune, obviously.
Level Progression:
Level 1: Monk – Sohei (Erastil): Combat Expertise, Spirited Charge
Level 2: Gendarme (Cockatrice): Weapon Focus
Level 3: Cleric: Boon Companion
Level 4: Cleric
Level 5: Cleric: Outflank
Level 6: Gendarme: Dazzling Display
Level 7: Cleric: Shatter Defenses
Level 8: Cleric
Level 9: Cleric: Trip
Level 10: Cleric
Level 11: Cleric: Improved Critical
Level 12: Mutation Warrior: Pummeling Style
Level 13: Mutation Warrior: Vulpine Pounce, Pummeling Bully
Level 14: Mutation Warrior
Level 15: Mutation Warrior: Metamagic: Extend, Greater Trip
Level 16: Mutation Warrior
Level 17: Gendarme Skill Focus: World OR Arcana, Weapon Specialization
Level 18: Loremaster Rogue Secret: Opportunist OR Combat Secret: Great Cleaving Finish
Level 19: Monk - Sohei: Fury's Fall, Indomitable Mount
Level 20: Monk - Sohei
Mythic abilities:
1. Mythic Charge
2. Impossible Domain: Travel
3. Domain Zealot
4. Improved Critical Mythic + Abolish X.. Guile?
5. Enduring Spells
6. Greater Enduring Spells + Everlasting Flame
7. Ever Ready
8. Mythic Weapon Spec/Mythic Trip
9. Mythical Beast/Last Stand/Leading Strikes
10. Mythic Weapon Spec/Mythic Trip
Weapon: Big, bad two-hander. My recommendations are greataxes or falchions.
Make sure to pick Outflank on your horse at level 7.
This looks like a lot of lost BAB. Also so many classes that don't level up your companion... No power attack from what I can see which is the biggest damage bonus with a two handed build (with Mythic Power Attack). Especially if you got a high crit weapon where power attack damage gets multiplied.
And why Kitsune? Its bonuses are bad for warrior types. Also animals cannot pick up Outflank unless you raise their Intelligence to 3. So mention that in your guide.
Thank you for your comments.
The build does loose 3 BAB. Could reduce it to 2 without Loremaster (and have a level 20 mount as well), but IMO the special feats Loremaster can give you (even Trickster unique feats - maybe a bug!) are neat and likely worth it. Also 1 more caster level sooner means earlier access to some OP spells.
It compensates a little with Weapon Training with Gloves (+3), extra 1-2 FullBAB attacks (Sohei Flurry + possibly Ki extra attack), bonus Full BAB AoO attacks on most enemies from Trip (honestly I don't remember a lot of enemies that wouldn't be tripped so far). And of course with cleric/angel buffs. Plenty of Divine Powers + Divine Favors, Freightening Aspects, some Eaglesouls eventually or maybe also Avenger's Blessings. Also Guarded Hearth when really needed.
Cleric with Animal Domain does level the AC, but theoretically with stunted progression. However with Boon Companion the build should still achieve a level 19 mount (20 if no Loremaster but another mount class). Animal companion levelling is wonky. My character currently is level 15, with 8 levels in cleric and 4 in Mutation Warrior and his horse is also level 15.
Power Attack was not taken intentionally. I prefer to hit more the enemies that pose a challenge, rather then make fewer bigger hits. I find that particularly further iterative attacks don't have a lot of AB advantage. Also using Power Attack would nerf the CMB for Trip attempts.
Kitsune was taken for Vulpine Pounce, obviously. Having 7-9 Spirited Charge attacks (with 7-8 Mythic Charge triggers rocks!). Theoretically can be emulated with a Skald, but I prefer the freedom of having pounce always active and not needing to be in song range. Also to open combat with a charge/attack flat-footed enemies. Plus I use Dirge of Doom until Freightening Aspect comes online (which is late).
I amended the Int info for Outflank on AC.
I am confused how you get lvl 19 A. companion. Mutation Warrior does not get AC, I am not sure for Monk Sohei, and Loremaster does not for sure. I don't even know what is this Gendarme, some Cavalier subclass?
I am confused how you get lvl 19 A. companion. Mutation Warrior does not get AC, I am not sure for Monk Sohei, and Loremaster does not for sure. I don't even know what is this Gendarme, some Cavalier subclass?
Sohei gets animal companion, their whole deal is being a mounted monk. Gendarme is the mounted charging cavalier subclass.
Most magical items in D&D resize automatically to fit the wearer. Only armors and weapons don't. Still having an AC with a cloak and a hat would look hilarious.Using animal companions, especially the one that don't start as small, if you don't mount them and you use RTwP is a pain in the ass with all the path blocking. In my 2nd play I ditched them all together, and no regrets exept the less weight I could carry.
Also honestly the fact they can use bracers, belts and stuff made for "humanoids" makes no sense (or that they can use trickery on locks and traps wtf).
Ok, that explains it :DI am confused how you get lvl 19 A. companion. Mutation Warrior does not get AC, I am not sure for Monk Sohei, and Loremaster does not for sure. I don't even know what is this Gendarme, some Cavalier subclass?
Sohei gets animal companion, their whole deal is being a mounted monk. Gendarme is the mounted charging cavalier subclass.
That is correct. Although clearly the levelling of ACs on multiclass companions is also wonky/buggy. In theory the build should loose 9 (5 Mutation Warrior + 3 Cleric levels + 1 Loremaster) - 4 (Boon) = 5 AC levels.
But that is not the case. It looses only one. Maybe Boon is counted separately for each class?
Still strange, as not taking Loremaster and going with an AC class results in a level 20 AC.
Anyway, I also have a Sacred Huntsmaster variant, that is not destined to be played as Angel (no merging spellbooks), but should work pretty well as Legend (Cavalier level 20 x4 charges would be sweet! ...and even better with Trickster crits, I guess), Aeon (Bane stacking isn't the best thing since sliced bread... but not shabby either... and dispels are helpful vs tough enemies), Demon (kinda awesome.... but limit of 2-3-4 times per rest kinda sucks), Trickster (guess would need to change some feats/skip main char tripping then) or even Lich.
That one would sound more "legit" due to full AC progression on Sacred Huntsmaster - although it still uses Mutation Warrior 5 and likely Loremaster - and ends with AC level 20.