Cryomancer
Arcane
My favorite spells on kingmaker are
DisintegrateNone of then are "hyperbeams".
2d6 damage is just a beam, not a "hyperbeam". For a hyperbeam, look into greater disintegrate from KoTC2
My favorite spells on kingmaker are
DisintegrateNone of then are "hyperbeams".
Acid Pit is bugged people
Sucks people in and deals damage regardless of turn, switch to TB and just watch things die
Enjoy while it lasts
Is it just me, or is there a complete lack of agile weapons in this game?
Only one of note I've found is a fucking trident. A weapon THAT CAN'T BE FINESSED*. (whoever did that has a sick sense of humor)
edit - *yes, I know about fighter training, still a bit of a dick move.
Suck it, dexfag! (Also, look into fencing grace and slashing grace feats if you're so inclined.)
Owlcat balancing for munchkin players isn't my jam
Overall quite enjoyed it but looking back it's odd because the actual gameplay of it was the least enjoyable thing to me. Mythic paths were neat and it seems like they influence story and character interactions a good bit, but actually stomping through areas fighting enemies turned into kind of a drag. Admittedly I always prefer lower level D&D even though high powered bullshit's fun on occasion so that might be part of it. Story-wise the high power level's cool but actually playing with a party of 20th level characters with mythic powers was irritating.
Is it just me, or is there a complete lack of agile weapons in this game?
Only one of note I've found is a fucking trident. A weapon THAT CAN'T BE FINESSED*. (whoever did that has a sick sense of humor)
edit - *yes, I know about fighter training, still a bit of a dick move.
Overall quite enjoyed it but looking back it's odd because the actual gameplay of it was the least enjoyable thing to me. Mythic paths were neat and it seems like they influence story and character interactions a good bit, but actually stomping through areas fighting enemies turned into kind of a drag. Admittedly I always prefer lower level D&D even though high powered bullshit's fun on occasion so that might be part of it. Story-wise the high power level's cool but actually playing with a party of 20th level characters with mythic powers was irritating.
This sums up my feelings exactly. I'm just slogging through Midnight Fane at the moment and struggling to keep motivation. I love everything about the game apart from the combat and there's just so much of it. Thinking it might be best to just turn down the difficulty and breeze through, but then everything to do with the fantastic character building will feel a bit pointless.
Is it just me, or is there a complete lack of agile weapons in this game?
Only one of note I've found is a fucking trident. A weapon THAT CAN'T BE FINESSED*. (whoever did that has a sick sense of humor)
edit - *yes, I know about fighter training, still a bit of a dick move.
If you're a Trickster Improved Trick Knowledge : Arcana can add it to any weapon.
As much as I like 5e's general move toward pulling back high level and powering up low level the HP bloat is pretty bad. Haven't dipped my toe in BG3 yet since I'm waiting for actual release to give it a spin but after playing Solasta I'm glad that BG3 is supposedly going to be low-ish level in the 1-10 range. I'd also say I theoretically prefer mid level 5e to high level 3rd edition based on my Solasta play, even with 5e's flaws. I'd probably take 3rd edition over high level 5th edition but thus far I've dodged that bullet so I can pretend high level 5e doesn't exist.I prefer pure RP builds over pure power gamer builds HOWEVER, it is actually a good thing. Less chance of going PF2e or D&D 5e. Nobody deserves low CR enemies soaking multiple finger of death spells. In 5e, you have CR 4 spiders with almost 150 hp(the same hit points which Vecna, the demigod lich had in 2E), it is enough to be shot by 6 9 pound cannon assuming average damage(22) and survive as if is nothing.
If you're dragging ass in the Fane then you might be in a tough spot once you get into the next chapter. On one hand, cool location with some cool story beats. On the other hand, pain in the ass to navigate and quite a few quests will have you running all over. Not Witcher 1 levels of jogging around but still a hassle. Next area does have less in the way of dungeon crawling though so maybe that'll help.This sums up my feelings exactly. I'm just slogging through Midnight Fane at the moment and struggling to keep motivation. I love everything about the game apart from the combat and there's just so much of it. Thinking it might be best to just turn down the difficulty and breeze through, but then everything to do with the fantastic character building will feel a bit pointless.
So, like most RPGs, it's fun for the first 5 levels or so?Overall quite enjoyed it but looking back it's odd because the actual gameplay of it was the least enjoyable thing to me. Mythic paths were neat and it seems like they influence story and character interactions a good bit, but actually stomping through areas fighting enemies turned into kind of a drag. Admittedly I always prefer lower level D&D even though high powered bullshit's fun on occasion so that might be part of it. Story-wise the high power level's cool but actually playing with a party of 20th level characters with mythic powers was irritating.
This sums up my feelings exactly. I'm just slogging through Midnight Fane at the moment and struggling to keep motivation. I love everything about the game apart from the combat and there's just so much of it. Thinking it might be best to just turn down the difficulty and breeze through, but then everything to do with the fantastic character building will feel a bit pointless.
Overall quite enjoyed it but looking back it's odd because the actual gameplay of it was the least enjoyable thing to me. Mythic paths were neat and it seems like they influence story and character interactions a good bit, but actually stomping through areas fighting enemies turned into kind of a drag. Admittedly I always prefer lower level D&D even though high powered bullshit's fun on occasion so that might be part of it. Story-wise the high power level's cool but actually playing with a party of 20th level characters with mythic powers was irritating.
This sums up my feelings exactly. I'm just slogging through Midnight Fane at the moment and struggling to keep motivation. I love everything about the game apart from the combat and there's just so much of it. Thinking it might be best to just turn down the difficulty and breeze through, but then everything to do with the fantastic character building will feel a bit pointless.
Yeah, after some testing, the Deliverer version looks to be the better option - much much smoother damage output progression. 1-2 attacks fewer in the end but better time overall.Nice find!I've learned a fun fact about Sohei Flurry. If you have Weapon Training from Fighter levels, you can flurry with any weapon you have Training in. So essentially a 1 level dip in Sohei gives Fighter multiclasses an extra Full-BAB attack (and extra feat + other monk goodies, such as Wis-to-AC).
Do you think Sohei 11 is worth it for an archer? I'm thinking either 4 Mutagen Fighter/1 Demonslayer/2 Eldritch Archer/11 Sohei/2 Deliverer, or 5 Mutagen Fighter/1 Demonslayer/2 Eldritch Archer/1 Sohei/11 Deliverer. Both Angel.
The 11 Sohei version has 11 attacks, 7 of these are at full BAB + Manyshot. But the 11th attack would only come at lvl 18. Until then it'd have the Ki Extra Attacks.
The 11 Deliverer version has 10 attacks, 6 of these are at full BAB + Manyshot. But it has 5 more AB and 3-4 SA dices.
Well Sohei also gets extra Ki Attack on demand. Still, I'd probably go for more AB and damage.
Sohei version still needs Weapon Training for the extra attack to kick in, so I'll have to start with Sohei for 6 levels and deal next to no damage, then get mutagen, then Eldritch Archer, then Sohei again, then Demonslayer. All to get one extra attack at the end plus another one on demand. Deliverer version gets like 6 or 7 attacks at lvl 8.
What about Hammer the Gap? Can it be good with so many full BAB attacks?
You don't need true strike if you are attacking against touch AC... which alchemist bombs do. Alchemists are definitely very strong.choose completely normal spell with your infuser alchemist and voila! Now you have an infinite source of true strikes that you can cast on everyone!!!1111
I really dislike queen galfrey
You don't even get to kill her yourself, because she goes and gets mortally wounded before you arrive. Even raising her as an undead abomination and she just goes "gee thanks!". She and her ruling council have been a thorn in the side of my evil characters crusade since the start, and you don't get to extract any petty revenge.
Does that actually work? I tried to make Shield a cantrip and it didn't work, didn't even appear in the listAre you having problems hitting the playful darkness? End game AC 100 demons? Your high-school sweetheart? Well don't!! Just play trickster, choose completely normal spell with your infuser alchemist and voila! Now you have an infinite source of true strikes that you can cast on everyone!!!1111
Srysly man why are alchemists so busted I can't even... Oh and free expeditious retreats and shields for everyone as well. Which obviously last for 24h because why not.
You can actually, that particular outcome is dependent on a few factors.Seriously, what is the point of playing an evil character if you don't get to take petty revenge on anyone who wronged you?
As someone else pointed out, this solely depends on choices you made leading up to this stage of the game. I myself had Irabeth die instead of the Queen against the dragon. I chose to leave her alive then and there. After defeating Deskari the queen came back to Drezen with her crusaders, and had the gall to lecture me on how I used my powers and turned the crusade into another abyssal army (I chose the Demon mythic path). I then told her to fuck off, and using my demonic rage in a cutscene, I made her watch as I struck down all her crusaders and friends including Anevia, Ramien and a variety of other named human NPCs with mythic demonic lightning strikes. She was left for last and died the same death as her companions. Fuck that bitch.Seriously, what is the point of playing an evil character if you don't get to take petty revenge on anyone who wronged you?