Sorry but be able to become a Demon Lord, a Lich or a Dragon...
If they do, and the game is popular, I hope you choke slowly on that thought. lulI hope they cram in 10 more minigames.
What? Expect an inflated munchkin paradise / thematic mess not unlike HotU, where one becomes bored pretty quickly. I'd take a polished low-to-mid magic setting any day of the week.
This is the kind of people Pathfinder was made for - equivalent to a half-literate medieval peasant.
Low level is needed to feel awsum at higher level when you can fireball your whole party who called you useless before.Mid-level is where its at. Level 8 - 12 or 14.
Low level is ass boring. Might as well play 6 fighters in your party.
The problem with high level is WotC can't balance for shit. Even 5E isn't balanced. Forcecage for example is utter bullshit. So is Wall of Force.
Yes I agree with that on some level. I had the same thing in mind when I wrote the post - ok Forcecage is completely insane, but it's very cool and rather unique.The problem with high level is WotC can't balance for shit. Even 5E isn't balanced. Forcecage for example is utter bullshit. So is Wall of Force.
Cool factor >>>> balance.
Keep in mind that the usage of spells from circles 6+ are far more limited on 5E than on 3.5e. A sorcerer on 3.5e could cast 6 time wishes per day...
When a spell is so good it overshadows everything else on the entire spell level and maybe even the next one, there's a fucking problem.
Yeah in BG2 a bunch of Mind Flayers would shit all over a party of level 10 guys. Dunno what enemies you face exactly in BG3 though.When a spell is so good it overshadows everything else on the entire spell level and maybe even the next one, there's a fucking problem.
You are right. My point is. On BG2, mind flayers are hard enemies even for high level parties with 6 guys. With a lv cap = 10, 4 guys only has a chance against then if they are nerfed to oblivion but i never played 5e, so IDK if is the case. Nizidramanii'yt took me some efreets and the slayer form to solo. I can't imagine a story about mind flayers with low to mid level setting.
But ToEE level cap is also 10 and you fight a demon lord and even spend some time trying to survive from Iuz, a demi god. The problem is that you fight the demon lord in a gimmicky way...
Yeah, ability to be able to stuff 3 horrid wiltings into sequencer. So test, much ability!That way they can actually test your ability
Yeah in BG2 a bunch of Mind Flayers would shit all over a party of level 10 guys. Dunno what enemies you face exactly in BG3 though.When a spell is so good it overshadows everything else on the entire spell level and maybe even the next one, there's a fucking problem.
You are right. My point is. On BG2, mind flayers are hard enemies even for high level parties with 6 guys. With a lv cap = 10, 4 guys only has a chance against then if they are nerfed to oblivion but i never played 5e, so IDK if is the case. Nizidramanii'yt took me some efreets and the slayer form to solo. I can't imagine a story about mind flayers with low to mid level setting.
But ToEE level cap is also 10 and you fight a demon lord and even spend some time trying to survive from Iuz, a demi god. The problem is that you fight the demon lord in a gimmicky way...
In BG2 a single Mind Flayer can disable your entire party and munch through your brains in 2-3 hits (or less if you dumped Int)Yeah in BG2 a bunch of Mind Flayers would shit all over a party of level 10 guys. Dunno what enemies you face exactly in BG3 though.When a spell is so good it overshadows everything else on the entire spell level and maybe even the next one, there's a fucking problem.
You are right. My point is. On BG2, mind flayers are hard enemies even for high level parties with 6 guys. With a lv cap = 10, 4 guys only has a chance against then if they are nerfed to oblivion but i never played 5e, so IDK if is the case. Nizidramanii'yt took me some efreets and the slayer form to solo. I can't imagine a story about mind flayers with low to mid level setting.
But ToEE level cap is also 10 and you fight a demon lord and even spend some time trying to survive from Iuz, a demi god. The problem is that you fight the demon lord in a gimmicky way...
Illithids are CR 7.
Still it is very satisfactory to bash octopus heads . Also it really depends on the level you go to play with them. In BG2 the sewer dungeons could be explored pretty early on. For level 8-10 party it was quite the adventure crossing that bridge in the rift area. The game is the most fun when you are low/mid level and tackling high level beasties.A lot of why I prefer BG1 over BG2 is because it was grand but on a different scale. It was high fantasy still, but a lot more reserved and kept itself grounded as best it could. In BG2 you're just beheading Illithids, slaying dragons and bashing down Beholders and even though they still have their deadliness when you're clearing out dungeons of them they tend to lose a lot of their natural fear factor. I truly believe those types of monsters are a good case of less is more. Kill one or two Illithids and you'll remember their names, but when you're downing 20 of them? They become jobbers.
What is your point mate? You could meet them with a 8-10 level party. There is one in the gnome side quest and there is a hive of them in the temple district's sewer. You clear that shit in chapter 2.
What is your point mate? You could meet them with a 8-10 level party. There is one in the gnome side quest and there is a hive of them in the temple district's sewer. You clear that shit in chapter 2.
The worst part of BG2 is that they made underdark a cut off that you could only visit during the main quest. That way they made it feel that everything after chapter 3 is linear progression,which is not good for BG game. That is why in most of my replays i finish it after chapter 3,even if the underdark have some fun dungeons. Also the ToB is pretty shit,it just linear dungeon with boss killing every now and then,meh.