Wow, we reached our funding goal! Coming up – Warpriest
We reached our Initial Goal in just one day – that is truly amazing! Every one of us is overwhelmed by your support. Thank you! We love to see such passion for our game and we’re ready to make it even better by adding extra features and content and making it the ultimate Pathfinder video game experience.
This brings us to our Stretch Goals – each of these Goals will be revealed once the previous one is reached. And since we were asked multiple times to bring more character classes to the game, we are ready to add a new one! Introducing the warpriest – a new character class to join the roster if we reach $370,000!
A priest is a well-known character concept, but it varies from game to game. In many of them, a priest is a dedicated healer that wears robes and abhors violence (or, at least, weapons, preferring magic to do the damage). Not in Pathfinder though – clerics in Pathfinder wear armor and are perfectly capable of fighting on the front lines. But this capability is far from a specialization. And if you want to play an armor-clad cleric that slaughters foes for the glory of god – there is a class just for you. Welcome the warpriest.
Warpriests are unflinching bastions of their faith, shouting dogma while they beat foes into submission, and they never shy away from a challenge to their beliefs. While clerics rely more on their spells and inquisitors may use guile, knowledge, or diplomacy to accomplish their aims, warpriests’ main focus is violence. In many faiths, warpriests form the core of their church’s martial forces – reclaiming lost relics, rescuing captured clergy, and defending the church’s tenets from all challenges.
As one of the so-called “hybrid” classes, the warpriest has both unique abilities and a mix of abilities from the cleric, fighter, paladin, and even a bit of monk. From the cleric class, he gains his spells – with a spell progression going up to 6th level (he can cast a swift action when targeting himself), blessings (more combat and less utility-oriented version of domains), and an ability to channel energy. From the fighter, he gains bonus combat feats, and proficiency in all martial weapons and heavy armor. From the paladin, an ability to enchant his weapons and armor, and an ability to heal himself similar to the paladin’s Lay on Hands – without the pesky restriction on Lawful Good alignment. And from the monk he gains a weapon damage progression – making even the less brutal but favored weapons of deities mighty in the warpriest’s hands. Among those, a ton of abilities using swift actions guarantees that neither healing nor buffing will distract a warpriest from the slaying of his foes.
In the middle of combat, a warpriest can empower himself with Divine Favor, heal his wounds, and light his weapon with holy fire – all without staying his weapon-wielding hand even for a second, for it shall not rest until all the foes of his deity are slain. Indeed, the word most befitting a warpriest on the battlefield is “unstoppable,” as his arsenal of abilities gives him a plethora of ways to render enemies’ attacks and defenses utterly useless.
Warpriests can vary significantly based on which deity they serve – from greatsword-wielding bloodthirsty priests of Gorum, to archer priests of Erastil, and sword-and-board priests of Iomedae. Yet some go even further down their path. A feral champion transforms into animals to tear his enemies to pieces. A shieldbearer enhances shields instead of weapons. A champion of the faith hunts those opposed to the alignment of his god. A disenchanter specializes in fighting against casters of magic. And a cult leader fights using trickery and sneak attacks.
Here, at the Worldwound, the site of the greatest cataclysm since Starfall, is the perfect stage to prove your conviction in deadly combat. Before the eyes of the gods, you will show how great and terrifying your fervor can be.
Choose your god well, take up your weapon, and fight for your faith as the warpriest. For the triumph of the crusade!
To arms!
Owlcats