Astral Rag
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PayDay 2 community erupts in anger at addition of stat-changing microtransactions
Furious PayDay 2 players have blasted developer Overkill for adding a microtransaction system to get random loot with gameplay-changing effects.
The move comes two years after producer Almir Listo reassured the game's community over fears Overkill would do just this - by saying that it wouldn't.
An unfortunately-named gun in PayDay 2.
"The Steam page for Payday 2 has been updated based on your feedback," Listowrote in May 2013. "We've made it clear that Payday 2 will have no microtransactions whatsoever (shame on you if you thought otherwise!)"
A month later, when asked about microtransactions being added to the game in the future, now departed lead designer David Goldfarb responded in an even more blunt way:
"No. No. God, I hope not. Never. No."
Fast forward to today, and the game's new Black Market Update, and it's a different matter entirely.
PayDay 2 will now let you crack open safes for random drops of loot. But you'll need to buy a £1.60 drill to open them.
Inside are weapon skins with gameplay-changing effects that you can either use yourself or choose to sell on.
The whole thing links up with Steam's own Community Market, where items can be resold or traded among players. It's a similar system to other shooters such as Team Fortress 2, although that game is available for free.
The official PayDay 2 Reddit has been swamped with complaints. One post, simply titled "F*** you Overkill" has more than 832 replies.
"Let's change the title of this subreddit to Pay2Day," is another popular thread.
Other fans are trying to rally the community together to tag the game with the label "microtransactions" on Steam, leave negative reviews, and stop playing the game altogether until Overkill responds.
PayDay 2 is now past its third birthday and continues to be a success on Steam. The shooter is also available for consoles and recently launched for PlayStation 4 and Xbox One - although the Xbox One port arrived in a broken state.
The game's PC version is currently priced at just £3.74, down 75% from its regular cost of £15. A large number of free and paid-for DLC packs are available.
We've reached out to Overkill to find out what its response will be.
This thread is now about finding Waldo
Greetings User,
If you are reading this then you are one of the few remaining people that actually uses my website.
I thank you for that.
However you are probably wondering why you see this letter instead of the site you were looking for.
If you have a moment then I will explain you why.
I will start from the very beginning.
About a year and some months ago I started building this site, in secret.
Once I got to the point that it was usable I released it and it was quickly picked up by Overkill and promoted.
Some months later I got invited to visit Overkill's Studios.
We talked about several things.
One of them was pd2stats and, yes, the fbi files.
Back then I was promised that the fbi files would not be like pd2stats, they aren't gonna be anything similar and they aren't intended to make pd2stats useless or kill it.
After the visit, I barely had any contact with Overkill for over 8 months.
About four months before fbi files release, I was promised again by Overkill that I would be informed about the fbi files and that I would have a hand in making it happen.
Four months pass, I heard nothing from Overkill until the announcement of the fbi files.
That's when it got evident that something went wrong.
I contacted Overkill through an employee that normally has nothing to do with any of this.
I am very grateful that he tried to help.
It was literally the only chance I got to get any kind of a response.
He got back to me and I was told that the team responsible for the fbi files was not informed about the existence of pd2stats or about plans that higher management in Overkill had.
At this point there still was some time and I was ensured that people have been informed about it and I would be contacted asap.
A week later, no responses. I contacted them again to be told that everyone is aware of the situation and I would be contacted.
Another week later, another message, this time I was simply asked if I was contacted yet. No, I had not been contacted.
Another couple days later, I informed them that pd2stats has now under 20 users (if you are one of them, thank you) and that 50% of the funding for lastbullet.net is now gone.
I am involved in developing lastbullet.net and as such I use the ads revenue from pd2stats for it.
Essentially at this point pd2stats.com was using more resources than it could make up for. Way more.
I have informed Overkill about the shutdown of pd2stats a week in advance. I also suggested that making pd2stats official or working together with the fbi files might fix this issue.
I will be contacted very soon.
Another week passed, no replies, seemingly no one cares.
And it turned out that Overkill does respond to other people about various matters.
So this implies that they are on purpose ignoring this.
I managed to contact them directly two weeks later (yesterday), to be told that there is no time for discuss this and I should wait another couple weeks. Meanwhile pd2stats is going down more and more. There seemingly is no point to this anymore.
We have now arrived at the present, with this distressing situation.
This is why you are reading this letter instead of getting to where you wanted to go.
If you would like to my work and the website, or if you still think there is hope, the spread the word, contact them. Maybe together we can make something happen at last.
Overkill’s Twitter: https://twitter.com/OVERKILL_TM
PD2Stats discussion thread on steam community: http://steamcommunity.com/app/218620/discussions/8/490123197947233328/
Lastly here are some technical details for anyone that wants them.
The code of pd2stats is not gone. It just is not alive anymore.
api.pd2stats.com is still running. It uses resources and lastbullet.net pays for it.
I hope you have a nice day.
Greetings,
PD2Stats Team
I agree. We should all play Hidden Object games instead.
PayDay 2 developer defends microtransactions
By Tom Phillips Published 26/10/2015
PayDay 2 producer Almir Listo has defended his team's decision to add paid microtransactions to the team crime shooter's PC version.
The game's recent Black Market update added random drops of stat-changing loot via virtual safes, which were only crackable with a £1.60/$2.50 drill.
Loot from these safes can then be sold on to other players for real-world cash, or kept by players for themselves.
PayDay 2's community reacted in fury at the change - especially as Listo himself had previously made it clear that microtransactions were not on the cards.
But this was several years ago, Listo has now argued as part of a new Reddit AMA with the game's still-simmering community. Times have changed, and developer Overkill now needs more money to keep the game running. And microtransactions are here to stay.
Six months ago Overkill permanently reduced the price of Payday 2, but the move did not see as many copies sold as the developer had hoped.
"We didn't see the result we anticipated, and have had to think of other ways to make sure we can continue creating content in the pace we want in order to keep PayDay 2 fresh and exciting," Listo revealed.
Additionally, Overkill tripled its PayDay 2 team size after the game grew in popularity and after it signed a partnership with publisher 505 Games.
"We have a partnership with our partner 505 Games, where we have a deal to produce a specific amount of content until 2017. However, we at Overkill want to create more than what we and 505 Games agreed on.
"We want to do everything we can to make PayDay 2 as awesome as possible. In order to do that, we made the decision to triple the size of the crew. To ensure that we can keep the size of the team, we decided that the best approach was to introduce the Black Market update to the game."
Listo did not apologise for the introduction of microtransactions, but did point to the fact Overkill had now added in the chance for random drills to drop for free during gameplay. As for the drills themselves, they are now making money.
"From an economical standpoint however, completely based on statistics, we can already see that the Black Market update is working as we intended," he wrote. "Right now, things are looking pretty great."
As for why he had gone back on Overkill's previous promise, Listo could only say that times had changed, Payday 2 had not included microtransactions at launch like some games have done and that the whole matter had been overblown.
"At the time, there were games that were released with in-game microtransaction systems at launch; players were asked to pay for the full game, and then continue to spend money directly after the initial purchase," Listo reasoned.
"If you asked me then, there would be no way we would've added a system like we just did."
The introduction of microtransactions has only come after two years of paid-for and free additions to the game, albeit additions which were no longer as profitable as they once were.
"Two years ago people would have us instantly start work on PayDay 3, right after we released PayDay 2, like developers usually do.
"Instead, we decided to continue work on PayDay 2, because we wanted to make it an incredible co-op experience. 88 updates later, we have to ensure the future survival of the game.
"Fast forward to today, two-and-a-half years later, and the addition of the Black Market update. There's been a lot of articles written by a lot of people claiming a lot of things about us, our intentions and the effect this has on the community as a whole and the future of PayDay 2. It's a bit hard to take some of these people serious when you know they don't even play the game.
"I think the problem here really is people in positions of power in media and elsewhere making uninformed, clickbait articles about things that matter a lot to a lot of people, instead of doing some serious legwork to get their facts straight."
"From an economical standpoint however, completely based on statistics, we can already see that the Black Market update is working as we intended," he wrote. "Right now, things are looking pretty great."