cyborgboy95
News Cyborg
- Joined
- Aug 24, 2019
- Messages
- 3,065
It's Polish Deus Ex so that's a given.Great art direction. But conspicuously no dev updates on the state of town hubs. Does this mean that the game takes place entirely inside mission or always-hostile zones?
Ahh this is worrisome. I'm interested in this game exactly because it seems do things differently than usual, for example the levels. Listening to criticism is good but you have to have the lucidity to keep your vision together.Been a little bit since I checked in on this, but I'm kind of disappointed to see Kickstarter updates talking about "listening to the community". The customer is not always right; the customer is an absolute retard. That said, the new enemy models look fine, good even, but I personally prefer the boxy low-polygon-count Deus Ex vibe of the original models. I just hope they don't "listen to the community" too closely or else this game is going to be overflowing with decline. I'm already shaking my head at the shit-brained reward tier they had on offer which grants the backers who bought it the right to design one of the areas. Other games have tried similar things in the past and the backer-designed levels/areas/characters/quests/ect. always end up being complete and total fucking garbage, especially if they get to write dialog the cringe is overwhelming. I just hope they have enough sense if it turns out like shit, which it likely will, to put an option in the main menu to play the game with backer content disabled.
Been a little bit since I checked in on this, but I'm kind of disappointed to see Kickstarter updates talking about "listening to the community". The customer is not always right; the customer is an absolute retard. That said, the new enemy models look fine, good even, but I personally prefer the boxy low-polygon-count Deus Ex vibe of the original models. I just hope they don't "listen to the community" too closely or else this game is going to be overflowing with decline. I'm already shaking my head at the shit-brained reward tier they had on offer which grants the backers who bought it the right to design one of the areas. Other games have tried similar things in the past and the backer-designed levels/areas/characters/quests/ect. always end up being complete and total fucking garbage, especially if they get to write dialog the cringe is overwhelming. I just hope they have enough sense if it turns out like shit, which it likely will, to put an option in the main menu to play the game with backer content disabled.
There are non-hostile zones within levels, but in general the size of the levels makes town hubs kinda irrelevant.Great art direction. But conspicuously no dev updates on the state of town hubs. Does this mean that the game takes place entirely inside mission or always-hostile zones?
Trust me when I say, we don't plan on redditifying the game if that's what you're worried about. We have absolutely no desire to "listen to the community" in any ways that change the game in any significant way. That is what makes bland, uninteresting, "guide the player" stuff. Though frankly, I actually can't find the post where we said we'd do that. https://twitter.com/90sGraphics/status/1425985236056231936 Is this what you're referring to? If so, what we meant was bugfixes lmao.
Today we have a quick walkthrough of a new work-in-progress area; set atop some rainy rooftops. Enjoy!
Tunnels full of secrets in pipes rusted like robotic blood for this week's screenshot saturday.
Music is Macerate by the talented Eternity Devil: https://eternitydevil.bandcamp.com/track/macerate
Happy #screenshotsaturday ! Take a tour of a sinister new area we've been working on; and maybe grab yourself some chips... if you can.
Song is Vacuum of Space by the talented Eternity Devil: https://eternitydevil.bandcamp.com/track/vacuum-of-space
New mechanics we're working on: a system to allow you to customize your weapons with scopes, suppressors, grenade launchers and more- plus a more intuitive way of interacting with them in the inspect screen. The used song is Descend, composed for Peripeteia by Singularity 27: https://singularity27-productions.ban...
We hear you loud and clear. We made some changes to our protagonist.
Say goodbye to Marie. Meet Marty Marine; a generic, brown-eyed, mean looking guy holding a gun. Expect him to look broodingly into the distance on the box art.
Hopefully the partial timezone overlap between April Fools and Screen Saturday didn't fool you! Our protagonist did in fact get a makeover, but not that extreme. The used background music is an intro to llwll's NUE Tomie, check it out!