cyborgboy95
News Cyborg
- Joined
- Aug 24, 2019
- Messages
- 3,065
Peripeteia post-Kickstarter project update 1
Once again, thank you for believing in Peripeteia and supporting us. It’s been a month since the campaign ended, so it’s time for some updates on...
Game progress
A new main menu screen has been made for the game, soon available in the updated version of the demo (also featuring bugfixes and quality of life improvements):
The CIA weapons pack is coming along nicely, here is an inventory pic with work-in-progress (more and less) iconic western weapons:
By popular demand, character models are getting an overhaul, with their polycount made to match Marie’s:
Levels are constantly being worked on, with updates being posted weekly on our twitter:
https://twitter.com/i/status/1446790725685760002
https://twitter.com/i/status/1449367902457524224
This includes an arena mode that ill be the first thing available in the backer beta:
https://twitter.com/i/status/1451889770724925441
New mechanic is currently in the works. You won’t always have to blow up locked doors, lockpicks will be becoming the thinking man’s option. Here's a gif of the prototype:
Ed Harrison is hard at work composing for the game, here's a work-in-progress sketch for one of the game's tracks:
https://90s.graphics/wp-content/uploads/2021/10/skad_14.mp3
Hirotonfa has begun his work on creating new, cute icons for the game, here are the nightvision and strength implants:
Animations aren't being updated yet, however the mocap room has been set up and test recordings have been made as proof of concept with 3 cameras instead of the intended 6:
Keep an eye for updates regarding backer surveys, coming soon!
New mechanic is currently in the works. You won’t always have to blow up locked doors, lockpicks will be becoming the thinking man’s option. Here's a gif of the prototype:
I remember when dx hr was out and everyone praised the hacking minigame for being an improvement over the original not having anything. I agreed initially but it just got super old and annoying midway and I absolutely dreaded it by late game.Morrowind and Deus Ex had perfect lockpicking.
Equip lockpick.
Click on lock until it opens.
Consume amount of lockpicks depending on your skill.
Easy, fast, simple. No bullshit.
Thief's lockpicking was decent too, with the switching between two picks. But it also just boils down to holding down the right mouse button while the lockpick is selected. That's it.
The Dark Mod built upon Thief's system by making it a bit more active, you gotta click again when you hear the lock falling into place. But it's still relatively simple, it never takes you out of the game's main interface.
All these minigames that plop you into a special lockpicking interface are are really involved... they get old real quick.
Same with hacking minigames.
I generally agree, DX had the right idea about lockpicking and hacking - no minigames, just resource/skill/time management. At the end of the day, whenever you're playing a minigame, you're not playing the actual game.Minigames are fake gameplay. Even if it's "more engaging" than Deus Ex's one button lockpicking at a glance, it breaks immersion by introducing an entirely different set of controls in the middle of the game, and it doesn't complement the core features (exploration and character building, the latter to a lesser extent in this game) in the way DX's approach does.
If they felt it necessary to add a mini-game for lock-picking, they should at least have based it on the one from Thief III: Deadly Shadows, which Bethesda ripped off for Fallout 3 and Skyrim, rather than the inferior one from Oblivion.
Given that this is a stealth game, I'm for lockpicking taking a certain amount of time.Fuck mini games for lockpicking or hacking. Do it like Outer Worlds did it: if you have the skill and the thing, press a key to instantly unlock the door or hack the computer.
I really like the hacking in HR and MD, I just wish it was less random and more skillbased. Like you I didn't do much hacking in the end of HR, but not because I didn't enjoy it, I just wanted to finish the game as quickly as possible and get it over with.I remember when dx hr was out and everyone praised the hacking minigame for being an improvement over the original not having anything. I agreed initially but it just got super old and annoying midway and I absolutely dreaded it by late game.
I'm ok with the idea of taking some time but no mini game.Given that this is a stealth game, I'm for lockpicking taking a certain amount of time.Fuck mini games for lockpicking or hacking. Do it like Outer Worlds did it: if you have the skill and the thing, press a key to instantly unlock the door or hack the computer.
There's also nothing wrong with Peri's hacking minigame. If you don't already know the password, mash the keyboard until you've hit enough of the right keys to type out the rest of it yourself. The kind of thing that can only work with a keyboard so it's not some more-abstract console minigame. (not sure how this is going to work with the console port, good luck to them with that)
would never fly. you should have seen the children rage at KCD's lockpicking mini-game.you have 40 different lockpick tools and you have to pick the right tool for the job based on the lock model
theres no lockpicking skill, it all depends on you
first few locks you'll be bruteforcing but after a while you'll remember
there's also a "patience" meter and after many failed attempts you start throwing shit around in rage exposing yourself
now this is fun
Lead lever designer here