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KickStarter Peripeteia - Deus Ex-inspired FPS/RPG set in anime cyberpunk Poland

Shodanon

Ninth Exodus
Developer
Joined
Jun 13, 2020
Messages
54
after referencing some of the developers' influences.
Please share.
There was this image we made for our kickstarter, listing some of our inspirations:
6d05b774bcace300873d30deeeab7afc_original.jpg

Still accurate, even though the list is way longer in reality. Just didn't think the writings of Francis E. Dec and Szukalski's Zermatism are mainstream enough.

but also for finding other indie immersive sims that aren't on my radar.
Also please share.
I'm very glad that at least one person got something out of these efforts!
Some games from the devs that grace the periserv with their presence (in order of their nicknames), still worked on or released:

Terminus Cyberstar
https://www.youtube.com/watch?v=ZGXNf7Uf8Ts
https://twitter.com/TerminusC

Aquametsis
https://twitter.com/Aquametsis

Spirits of Xanadu
https://store.steampowered.com/app/312230/Spirits_of_Xanadu/
https://twitter.com/goodmorningcmdr

Imprisoned Hyperion
https://store.steampowered.com/app/1617890/Imprisoned_Hyperion/
https://twitter.com/ArbatskiiA

Cold Depth
https://store.steampowered.com/app/1366650/COLD_DEPTH/
https://twitter.com/bag_gamedev

RetroSpace
https://store.steampowered.com/app/2067820/RetroSpace/
https://twitter.com/RetroSpaceGame

Underlook Games untitled game
https://twitter.com/yyzdd88/status/1471206729790722051

Shadows of Doubt
https://store.steampowered.com/app/986130/Shadows_of_Doubt/
https://twitter.com/colejefferies

Cruelty Squad
https://store.steampowered.com/app/1388770/Cruelty_Squad/
https://twitter.com/CSoftproducts

Thievery UT
https://www.moddb.com/mods/thievery-ut

Without Remorse
https://store.steampowered.com/app/1770280/Without_Judgement/
https://twitter.com/SoftwareWushin

Spectra
https://twitter.com/Spectrathegame

Ad Infernum
https://store.steampowered.com/app/1390070/Ad_Infernum/
https://twitter.com/entropy_phi

Corpus Edax
https://store.steampowered.com/app/2017610/CORPUS_EDAX/
https://twitter.com/EpicMcDude

Consortium
https://store.steampowered.com/app/2380550/CONSORTIUM_Remastered/
https://twitter.com/iDGi_1

Filcher
https://store.steampowered.com/app/1355650/Filcher/
https://twitter.com/JohanHjarpe

Neverlooted Dungeon
https://store.steampowered.com/app/1171980/Neverlooted_Dungeon/
https://twitter.com/WildMageGames

SCP: Fragmented Minds
https://store.steampowered.com/app/1184790/SCP_Fragmented_Minds/
https://twitter.com/HSTStudios

Tangiers
https://www.kickstarter.com/projects/1841885340/tangiers-surrealist-stealth
https://twitter.com/ArbitraryMetric

Beta Decay
https://store.steampowered.com/app/1416070/beta_decay/
https://twitter.com/betadecaygame

Delightfyl
https://layers.itch.io/notes-of-citrus
https://twitter.com/shrek2ondvd

Notes of Citrus
https://store.steampowered.com/app/1171980/Neverlooted_Dungeon/
https://twitter.com/WildMageGames

Brigand: Oaxaca
https://store.steampowered.com/app/652410/Brigand_Oaxaca/
https://twitter.com/LCoyoteSoftware

ETOS
https://store.steampowered.com/app/2525040/ETOS/
https://twitter.com/Mab_Devv

Hapax
https://twitter.com/MikeArmbrust

Ctrl Alt Ego
https://store.steampowered.com/app/1571940/Ctrl_Alt_Ego/
https://twitter.com/mindthunk

NEET
https://store.steampowered.com/app/1547010/NEET/
https://twitter.com/neetdv

PARKSIDE
https://store.steampowered.com/app/2530250/PARKSIDE_DECAYED_SOUL_MANIPULATION/
https://twitter.com/BHardsoftGames

Deadeye Deepfake Simulacrum
https://store.steampowered.com/app/1545990/Deadeye_Deepfake_Simulacrum/
https://twitter.com/deaddeepsim

Hardstrike: The Fall
Well, this one's an agdg project that has no official socials yet
https://arch-img.b4k.co/v/1680284683260.webm

Athanasia
https://store.steampowered.com/app/1761910/Athanasia/
https://twitter.com/momentum_games_

AI: Absolute
https://twitter.com/ai_absolute

Monomyth
https://store.steampowered.com/app/908360/Monomyth/
https://twitter.com/rattower

Tunguska: The Visitation
https://store.steampowered.com/app/2338820/DataJack_2020/
https://twitter.com/TunguskaGame

DataJack 2020
https://store.steampowered.com/app/652410/Brigand_Oaxaca/
https://twitter.com/scrudgey

Turbostellar
https://stomygame.itch.io/turbostellar
https://twitter.com/StomyGame

Gloomwood
https://store.steampowered.com/app/1150760/Gloomwood/
https://twitter.com/TafferKing451

Sorceress
https://store.steampowered.com/app/2168070/Sorceress/
https://twitter.com/Wabbaboy

Safe Not Safe
https://store.steampowered.com/app/728770/Safe_Not_Safe/
https://twitter.com/SafeNotSafeGame

Do wyboru, do koloru, as they say. Some are more niche, some need no introduction, some people will argue aren't imsims but we don't care. Some are
MIA
. There are a few more, but they haven't posted their projects on social media.
 
Last edited:

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,674
they are, god forgive me for using this term,
Relax my man, bring it on

adorkable
I don't think God will forgive you for that.


As for the game, I see the devs are in this thread so I will refrain from saying what I truly think of the bigass anime girl head on the protagonist, but I will say this: while I respect you folks going for your integral artistic vision for your creation, without giving in on any aspect of it, I'd say you should also not lose focus on the fact you're making a game for an audience to enjoy, an audience that will comprise of mostly 2000's Deus Ex fans, and I can't see this audience's #1 dream being to play "Deus Ex but JC has a waifu bobblehead". I'd fear alienating my playerbase, but then again, I'm not into that style at all. In fact I had this game on my wishlist and removed it when I saw the animu bits. I think quite a lot of people will give the game a try despite the character design, meaning, the rest of the stuff here will have to fight with and ultimately outweight this character design in order to successfully attract the players, so I'd imagine this will always be a big "yeah it was a good game, BUT..." for Peripeteia.

I think what I want to say is that, to me this seems like an unnecessarily self-inflicted con for the game. As a matter of fact I just checked the Steam forums and, as expected, there are a couple threads complaining about this aspect. Now imagine if the character design was more normal, like 99.9% of the people would expect and anticipate from this game when they discover it. None of this "this looks very promising, BUT..." would exist, people would just be into it and hyped with no caveats.
Anime fans outnumber deus ex fans by a factor of several thousand, and some of us have the good sense to be both.
 

Bad Sector

Arcane
Patron
Joined
Mar 25, 2012
Messages
2,334
Insert Title Here RPG Wokedex Codex Year of the Donut Codex+ Now Streaming! Steve gets a Kidney but I don't even get a tag.
Some games from the devs that grace the periserv with their presence (in order of their nicknames), still worked on or released:

[massive list follows]

Are you sure the server is for your game and not a meeting point for all imsim (and related) devs? :-P


I've noted a few demos to download but specifically i liked how this looks.
 

Shodanon

Ninth Exodus
Developer
Joined
Jun 13, 2020
Messages
54
[massive list follows]

Are you sure the server is for your game and not a meeting point for all imsim (and related) devs? :-P
Even when peri was small, I got banned from and scoffed at on a few discords for being an asshole, aka sharing/promoting the game. Because as an indie dev you're supposed to buy ads from zucc or some shit. I vowed never to allow such a thing happen on the pericord, so any and all devs, artists, musicians, etc. are welcome to shill there. I really hope in the surprising success we achieved, we can help other imsim devs get noticed, and the presence of the larger ones is a great honor, both ones that joined organically and ones I invited over. Also hopefully made it a fun place to discuss these games in general.
I also made a bot that circumvents Elon's api limitations on Twatter that reposts progress updates from most imsim devs, regardless if they are on the server or not. Other the ones on the serv, it includes:

Full Fathom
https://store.steampowered.com/app/2302470/Full_Fathom/
https://twitter.com/monad_of_eirye

Fortune's Run
https://store.steampowered.com/app/1692240/Fortunes_Run/
https://twitter.com/FortunesRun

Through The Fragmentation
https://store.steampowered.com/app/1572040/Through_The_Fragmentation/
https://twitter.com/matepribelszky

Bronze Dungeons
https://twitter.com/BronzeDungeons

Glyphen
https://twitter.com/GlyphenGame

Brush Burial
https://knifedemon.itch.io/brush-burial
https://twitter.com/knifedemontris

Shadow Hood
https://twitter.com/ShadowHoodGame

JSON: The Dog Living Inside a Mistake
https://twitter.com/BryceBucher/status/1535687809868083200

Partizan
https://twitter.com/tsitskidev

Leafshade Godot-powered imsim
https://twitter.com/CalinLeafshade

The Great Smog
https://store.steampowered.com/app/2315100/The_Great_Smog/
https://twitter.com/GreatSmogGame

Blood West
https://store.steampowered.com/app/1587130/Blood_West/

Skin Deep
https://store.steampowered.com/app/301280/Skin_Deep/
https://twitter.com/BlendoGames

B.C. Piezophile
https://store.steampowered.com/app/2243690/BC_Piezophile/
https://twitter.com/3DGlyptics

HEXCRAFT
https://store.steampowered.com/app/1555650/HEXCRAFT_Harlequin_Fair/

Minor Key imsims
https://store.steampowered.com/app/310740/NEON_STRUCT/
https://store.steampowered.com/app/252630/Eldritch

HEXCRAFT
https://store.steampowered.com/app/1555650/HEXCRAFT_Harlequin_Fair/

and the obvious ones, like Weird West, Otherside's projects, System Shock, Deus Ex remakes that are still ticking... And I'm sure I missed something.
Whenever something appears on the horizon and seems immersive sim-related, it's gonna get added.

Hopefully, whoever stumbles onto the thread to lament Marie's anime head will find among these something to enjoy.
 
Last edited:

antimeridian

Learned
Patron
Joined
May 18, 2021
Messages
282
Codex Year of the Donut
I vowed never to allow such a thing happen on the pericord, so any and all devs, artists, musicians, etc. are welcome to shill there. I really hope in the surprising success we achieved, we can help other imsim devs get noticed, and the presence of the larger ones is a great honor, both ones that joined organically and ones I invited over. Also hopefully made it a fun place to discuss these games in general.
Thanks for this and the last post. So much promising shit here I haven't seen before.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,846

I've noted a few demos to download but specifically i liked how this looks.
3 reviews? brutal.

RatTower this game gives me Monomyth vibes, curious if you've played it. a good list of games above, either way.
I tried it and uninstalled after about 20 minutes. Despite looking like ass (which I would forgive), the performance is shit (or rather, it's uneven, going from 40 FPS to 200 all the time for no apparent reason), and worst of all, the movement is terrible (sticky, clunky, imprecise). What little I've seen of combat wasn't very promising – backstepping made you practically invulnerable, as the moment you stepped two feet away from the enemy, he cancelled his attack animation, moved to you, and started it all over again. Perhaps the most damning thing of all were the bugs, however. I reloaded a save, for example, and found all the chests I've looted refilled...

Seems like a game that should've stayed in the oven for a year or two more.
 

RatTower

Arcane
Developer
Joined
Apr 24, 2017
Messages
478

I've noted a few demos to download but specifically i liked how this looks.
3 reviews? brutal.

RatTower this game gives me Monomyth vibes, curious if you've played it. a good list of games above, either way.
I played it. Quite rough.
Besides the points that were already mentioned it had a lot of areas that were lacking details or mixing assets in a very jarring way. The scaling was off in a few scenes as well. Usually, this is the result of ad hoc designs and going in without much of an iterative process. This can become a major issue because bad scaling propagates through different stages of level design. First, your geometry is too big, then your detail meshes are too small, then your lighting becomes flat because it has to cover a lot of ground, and in the end, you have a level that plays like a slog because your player movement isn't really adapted to the distances. Also, culling will become difficult (likely thanks to endless sightlines) and you will probably get performance issues as well. Monomyth had similar issues in Beta Update 2. I axed a lot from that update to counteract these problems, but I will probably still have to split the area during polishing. So in other words: Bad scaling is a gift that just keeps giving.
Conceptually IH had a few good ideas in terms of world layout though. There were one or two big "hub" areas that would serve as an "open world" so to speak. From these hub areas, you could enter all "dungeons" and NPC hubs. Of course, again, scaling was a problem, but the idea was not so bad.
Recently I saw some gameplay from The Elder Scrolls Online: Greymoor, which really surprised me because it also went with the idea of a big underground level that was more or less an open-world map (Blackreach). It was a good showcase of the level of detail required to really make that kind of scale work.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,942
First, your geometry is too big, then your detail meshes are too small, then your lighting becomes flat because it has to cover a lot of ground, and in the end, you have a level that plays like a slog because your player movement isn't really adapted to the distances. Also, culling will become difficult (likely thanks to endless sightlines) and you will probably get performance issues as well. Monomyth had similar issues in Beta Update 2. I axed a lot from that update to counteract these problems, but I will probably still have to split the area during polishing. So in other words: Bad scaling is a gift that just keeps giving.
I don't know if you do or do not appreciate it, but it's clear that your analytical approach to dissecting issues, learning from your mistakes, etc is buttressed by your education. I didn't play IH, but based on your description is sounds just as you describe: the result of an ad hoc process. That's ok, everyone starts somewhere. Take your Beta update 2. It was a metaphorical split in the road: when faced with some of the same issues as the IH dev(s), do you take it as an opportunity to learn and advance, or trudge on repeating the same mistakes for the rest of the game?

I'm not trying to shit on them, they likely lacked time, resources ($$$), perhaps raw talent, etc. Rather I want to point out that the quote above is a good example of how dispassionate analysis and deconstruction of problems into constituents provides opportunities to learn and improve. It's fairly rare for game developers to hold PhDs in any STEM field, and I think Monomyth is in a great position - in part - because you can bring your education to bear on its development.

edit: also, in a roundabout way this reinforces my theory of the key to making good games: start with a life filled with experiences and interests outside of games. Whether it be music, history, art or science. Fill your cup with those, then set out to make something. We'll all be better for it, and I think your chance of standing out from the crowd of mostly 3rd or 4th generation derivative crap will be greater.
 

mindx2

Codex Roaming East Coast Reporter
Patron
Joined
Feb 22, 2006
Messages
4,548
Location
Perusing his PC Museum shelves.
Codex 2012 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire RPG Wokedex Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

I've noted a few demos to download but specifically i liked how this looks.
3 reviews? brutal.

RatTower this game gives me Monomyth vibes, curious if you've played it. a good list of games above, either way.
I played it. Quite rough.
Besides the points that were already mentioned it had a lot of areas that were lacking details or mixing assets in a very jarring way. The scaling was off in a few scenes as well. Usually, this is the result of ad hoc designs and going in without much of an iterative process. This can become a major issue because bad scaling propagates through different stages of level design. First, your geometry is too big, then your detail meshes are too small, then your lighting becomes flat because it has to cover a lot of ground, and in the end, you have a level that plays like a slog because your player movement isn't really adapted to the distances. Also, culling will become difficult (likely thanks to endless sightlines) and you will probably get performance issues as well. Monomyth had similar issues in Beta Update 2. I axed a lot from that update to counteract these problems, but I will probably still have to split the area during polishing. So in other words: Bad scaling is a gift that just keeps giving.
Conceptually IH had a few good ideas in terms of world layout though. There were one or two big "hub" areas that would serve as an "open world" so to speak. From these hub areas, you could enter all "dungeons" and NPC hubs. Of course, again, scaling was a problem, but the idea was not so bad.
Recently I saw some gameplay from The Elder Scrolls Online: Greymoor, which really surprised me because it also went with the idea of a big underground level that was more or less an open-world map (Blackreach). It was a good showcase of the level of detail required to really make that kind of scale work.
Quit playing other games and posting well reasoned and analytical discussions on Prestigious Magazine forums and slave away on Momomyth!! I want to play darn it!! :argh::argh:

;)
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,049
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I read that post with his voice from the Kickstarter update videos.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,049
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth

I don't know why we made this but expect a new demo to drop for nextfest yes that is the confirmation lmao.
Also, why does Lyube at 1.43 speed sound like neko-arc?
 

S.torch

Liturgist
Joined
Jan 4, 2019
Messages
1,146
A new demo is coming.



Rip enemies arms off, bind their flesh to your own. New augments, new genocides, new demo. October 9th for Steam Next fest. Patrons get to try it now (it's glitchy, don't worry).
PERIPETEIA is a successfully kickstarted indie cyberpunk first-person game releasing in 2023.
 
Last edited by a moderator:

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,442
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
from what i read on the codex, it still have mostly the same problem as before. the level feels too big for no actual reason. i haven't played the demo far enough but it already feel confusing in a bad way. more over it feels like UI design is a mess. you can scale Ui but the right-click prompt is very unreadable on my Pc which uses a TV and i play on my recliner sofa. i will try again later but honestly it still feel like very early alpha instead of a game few years in development


good thing about it is movement feels good. you can hang on ledges and mantle stuff objects, jumping feels ok. gunplay is very enjoyable so far but enemies feels like bullet sponge. i am p ambivalent about this.
 

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