BruceVC
Magister
I think the most salient question must be " is DE a blobber " ?Non-Edgy Gamer This is a great thread to inflate your RPG posts. Do you think DE is an RPG?
I think the most salient question must be " is DE a blobber " ?Non-Edgy Gamer This is a great thread to inflate your RPG posts. Do you think DE is an RPG?
Its because Grace is hot and everyone wants to Romance herI still haven't seen a satisfying explanation of how is it possible for Planescape: Torment to have the worst combat and dungeons in any RPG ever while still being Codex's top RPG of all times.How it doesn't have combat or dungeons.
And if combat is so important, the single combat encounter in Disco Elysium is better than all the trash mobs you have to cleave through in P:T.
Yeah, Planescapes theme and ideas are universal - that's why it's better. That's one of the biggest problems with woke writing in general - their obsession with hyperfocusing on "lived experience" bullshit takes away from the universal and the true. It's why a story told about a character who feels like they are living a shadow life, or hiding their true selves from other is always going to be better then a story about someone who is fighting to be recognized as trans. Anyone can relate to the former - only alphabet ppl can relate to the latter.While Disco Elysium is elaborate and does kinda "push" you towards your own agenda providing more and more elaborate dialogue options (and unlike average 'dexer I think it was made decently enough, where commie would give you even more commie and fascist would give you more fascist) they fall short in the long term. Disco Elysium is a great commentary on the modern and by it I mean current politics, at best 100 years ago and 100 years in the future, but does it even that? People in the 1000 wouldn't understand it and people in the 3000 probably won't understand it either if it still exists. It's just a nice adventure game about modern politics, but that's all. Planescape Torment, on the other hand, touches on the ideas valid 4000 years ago and possibly 4000 years in the future - mortality and morality. Even if general constructs of morality (and mortality?) change the themes the game touches will most likely be ambiguous.
So no, they aren't similar in any way.
I think the reason behind putting politics in the game is that politics (as such) is an integral part of the world, so it makes sense for it to make a stronger appearance than it usually does in games. What matters less is the specific political ideology, because you can depict any. The reason communism and fascism were chosen is probably because even this long after the fall of both the echo of these ideologies still remains relatively strong and remains a persistent topic in the world (and in Europe in particular).Having said that, I don't think Disco Elysium IS about politics. The politics is window dressing. The game is about the journey of your character and his partner in solving a murder in a weird ass urban fantasy world.
the writer is apparently a communist [...] and is fully appreciative that Communism requires revolution and murder.
Interesting. I felt like not being in the driver's seat precisely because of what you're explaining here. I felt like I was experiencing Kurvitz's story about Harry and my only agency was in choosing which skill triggers a cool piece of writing. It wasn't about forging my own narrative within set parameters and developing a character, about wining or losing something, or even about escapism. It was thought-provoking but full of weltschmerz and more than a little bleak, like a lot of Eastern Bloc novels. Make of that what you will.I did. For the most part you're in the driving seat, with skills throwing you suggestions. The stronger your skills get, the less likely it is they suggestions will be reasonable. Ultimately you may go too far and they can even take over and do something you didn't want or expect, but that's on the player for going ham on certain skills and thinking there are no drawbacks for doing so. As a result I never felt like outcomes were out of place, even if they weren't always what I wanted or expected. Hell, once or twice I got what I wanted by FAILING a skill check.
Interestingly enough that's how I feel about most story-driven RPGs (and "RPGs"). Like I said before - this is the inherent weakness of this particular approach to making a cRPG.I felt like I was experiencing Kurvitz's story about Harry and my only agency was in choosing which skill triggers a cool piece of writing.
To be honest I think you got it right: everything IS a backdrop for Harry's personal problems. But same goes for Planescape: Torment - everywhere you go you bump into your past actions. The setting of the game serves as an excuse to tell you the story about the nature of man. Ultimately you get the same ending, with some slight variations of how you get there. But such is the lot of narratively-driven RPGs in general (and the reason why I crave more RPGs that are not so narratively-driven. Still, it's nice to eat a decent burger from time to time). At the very least the writing is interesting enough to make the game worthwhile (and I mean both Planescape: Torment and Disco Elysium here).For example, how I perceived the story wasn't so much about solving a crime as it was about a loser cop indulging in maudlin contemplation about his ex wife. The rest was just a backdrop.
I've never played DE. But judging by the people who shill it constantly, probably not.Non-Edgy Gamer This is a great thread to inflate your RPG posts. Do you think DE is an RPG?
TranniesCommunists pretending a commie game written by a commie isn't a boring political commentary because they happen to agree with it.
Is there any other group that's as intellectually dishonest as commies?
Combat is like sex, it doesn’t have to be good, but it separates sex-havers from virgins.I still haven't seen a satisfying explanation of how is it possible for Planescape: Torment to have the worst combat and dungeons in any RPG ever while still being Codex's top RPG of all times.
And if combat is so important, the single combat encounter in Disco Elysium is better than all the trash mobs you have to cleave through in P:T.
So sex-havers are rpg players? That can't be right.Combat is like sex, it doesn’t have to be good, but it separates sex-havers from virgins.I still haven't seen a satisfying explanation of how is it possible for Planescape: Torment to have the worst combat and dungeons in any RPG ever while still being Codex's top RPG of all times.
And if combat is so important, the single combat encounter in Disco Elysium is better than all the trash mobs you have to cleave through in P:T.
(rpg/non-rpg)
Lately I’ve mostly played non-rpgs.
I had sex in video game, that's why romance is important part of modern RPG;s.So sex-havers are rpg players? That can't be right.Combat is like sex, it doesn’t have to be good, but it separates sex-havers from virgins.I still haven't seen a satisfying explanation of how is it possible for Planescape: Torment to have the worst combat and dungeons in any RPG ever while still being Codex's top RPG of all times.
And if combat is so important, the single combat encounter in Disco Elysium is better than all the trash mobs you have to cleave through in P:T.
(rpg/non-rpg)
Lately I’ve mostly played non-rpgs.
Well, it appears so. You're all fagsDo these troll threads even work anymore?
The entire series of "...the new RPG" images began with Disco Elysium:Zed Duke of Banville likes to post around "Tactics is the new RPG!" screenshot, but here is the joke: for some people RPGs are all about tactical combat.
best RPG of 2019
Communists pretending a commie game written by a commie isn't a boring political commentary because they happen to agree with it.
Is there any other group that's as intellectually dishonest as commies?
I ain't reading thatCommunists pretending a commie game written by a commie isn't a boring political commentary because they happen to agree with it.
Is there any other group that's as intellectually dishonest as commies?
I dont understand why having communistic undertones inherently makes the political commentary "boring". The massive success of DE makes it very clear that many people enjoyed it and your opinion in is the extreme minority. I think more than likely you struggled to understand the concepts put forth, which is why you'd rather vaguely suggest the ideas are bad without being able to articulate why. I understand that this isn't the space for political punditry which is why I wouldn't expect you to dissect Marx or something, but it's for that same reason why I dont understand your fervent passion for demonizing communists in this thread for RPG discussion.
Honestly, I get the feeling that you're just regurgitating stuff you've heard somewhere else and are more so interested in being anti-social than actually building a substantiated critique of DE.
op sucks and is a commie sympathizer. color me surprised.I dont understand your fervent passion for demonizing communists
Communists pretending a commie game written by a commie isn't a boring political commentary because they happen to agree with it.
Is there any other group that's as intellectually dishonest as commies?
I dont understand why having communistic undertones inherently makes the political commentary "boring". The massive success of DE makes it very clear that many people enjoyed it and your opinion in is the extreme minority. I think more than likely you struggled to understand the concepts put forth, which is why you'd rather vaguely suggest the ideas are bad without being able to articulate why. I understand that this isn't the space for political punditry which is why I wouldn't expect you to dissect Marx or something, but it's for that same reason why I dont understand your fervent passion for demonizing communists in this thread for RPG discussion.
Honestly, I get the feeling that you're just regurgitating stuff you've heard somewhere else and are more so interested in being anti-social than actually building a substantiated critique of DE.
It doesn't change anything I've said about "Tactics is the new RPG" marketing campaign of yours though.The entire series of "...the new RPG" images began with Disco Elysium:
Communists pretending a commie game written by a commie isn't a boring political commentary because they happen to agree with it.
Is there any other group that's as intellectually dishonest as commies?
I dont understand why having communistic undertones inherently makes the political commentary "boring". The massive success of DE makes it very clear that many people enjoyed it and your opinion in is the extreme minority. I think more than likely you struggled to understand the concepts put forth, which is why you'd rather vaguely suggest the ideas are bad without being able to articulate why. I understand that this isn't the space for political punditry which is why I wouldn't expect you to dissect Marx or something, but it's for that same reason why I dont understand your fervent passion for demonizing communists in this thread for RPG discussion.
Honestly, I get the feeling that you're just regurgitating stuff you've heard somewhere else and are more so interested in being anti-social than actually building a substantiated critique of DE.
Rusty can be wrong all about Disco Elysium all he wants - but saying you don't understand him "demonizing communists" is just fucking stupid.
More people have died because of Communism then any other ideology. Not demonizing Communism makes you an idiot - he's 100% in the right on that.
Also gtfo with appeals to popularity & success as if that means something.