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Personally, I think it's now safe to say Disco Elysium is better than Planescape: Torment.

BruceVC

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Communists pretending a commie game written by a commie isn't a boring political commentary because they happen to agree with it.
Is there any other group that's as intellectually dishonest as commies?
You make a very important point here Rusty and one that cannot be denied. Modern day Communists and socialists espouse a ideology that historically failed as we all know from the Cold War. Yet somehow Communism\socialism is going to fix " inequality " in all our modern societies and yet its failures are conveniently ignored on the altar of anti-Western sentiment and rejection of Democracy

Hybrid systems of socialism and Capitalism do work in some countries like the Nordic countries but not traditional socialism and Communism has no examples of any sustained success. And China is not a Communist country, they Communist only around how they deny basic freedom, like the right to vote and freedom of speech, and there one party state but Chinas economic success is absolutely because of the free market and there important role in Globalization. China loves Capitalism when its suits there economic interests
 

BruceVC

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Communists pretending a commie game written by a commie isn't a boring political commentary because they happen to agree with it.
Is there any other group that's as intellectually dishonest as commies?

I dont understand why having communistic undertones inherently makes the political commentary "boring". The massive success of DE makes it very clear that many people enjoyed it and your opinion in is the extreme minority. I think more than likely you struggled to understand the concepts put forth, which is why you'd rather vaguely suggest the ideas are bad without being able to articulate why. I understand that this isn't the space for political punditry which is why I wouldn't expect you to dissect Marx or something, but it's for that same reason why I dont understand your fervent passion for demonizing communists in this thread for RPG discussion.

Honestly, I get the feeling that you're just regurgitating stuff you've heard somewhere else and are more so interested in being anti-social than actually building a substantiated critique of DE.

Rusty can be wrong all about Disco Elysium all he wants - but saying you don't understand him "demonizing communists" is just fucking stupid.

More people have died because of Communism then any other ideology. Not demonizing Communism makes you an idiot - he's 100% in the right on that.

Also gtfo with appeals to popularity & success as if that means something.

I said i dont understand why he's demonizing communists in this thread for RPG discussion. I'm not suggesting he should be a communist sympathizer. It's just very weird to bring politics into this thread when it was totally unwarranted and unasked for.

Also, It's naive to suggest Communism is the cause of the most deaths in history. It's totally blind to so many ills in history and the harms capitalism have brought to the world, especially in third world nations. Regardless, I'm not interested in digging into political ideology since it doesn't seem like some of you guys know much about it and this isn't place for it anyways.

Btw, I only brought up popularity to make it clear that his ideas are niche, and since he refuses to put any thought into his opinions it's like who cares? The guy just wants to whine and seethe and yet somehow I'm the shitposter.
Oh its a Codex thing, we can always easily bring politics and culture wars into any debate. You just learn to navigate it, ignore it or agree with it

Its normal and not a big deal :salute:
 
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Codex Year of the Donut
Communists pretending a commie game written by a commie isn't a boring political commentary because they happen to agree with it.
Is there any other group that's as intellectually dishonest as commies?

I dont understand why having communistic undertones inherently makes the political commentary "boring". The massive success of DE makes it very clear that many people enjoyed it and your opinion in is the extreme minority. I think more than likely you struggled to understand the concepts put forth, which is why you'd rather vaguely suggest the ideas are bad without being able to articulate why. I understand that this isn't the space for political punditry which is why I wouldn't expect you to dissect Marx or something, but it's for that same reason why I dont understand your fervent passion for demonizing communists in this thread for RPG discussion.

Honestly, I get the feeling that you're just regurgitating stuff you've heard somewhere else and are more so interested in being anti-social than actually building a substantiated critique of DE.

Rusty can be wrong all about Disco Elysium all he wants - but saying you don't understand him "demonizing communists" is just fucking stupid.

More people have died because of Communism then any other ideology. Not demonizing Communism makes you an idiot - he's 100% in the right on that.

Also gtfo with appeals to popularity & success as if that means something.

I said i dont understand why he's demonizing communists in this thread for RPG discussion. I'm not suggesting he should be a communist sympathizer. It's just very weird to bring politics into this thread when it was totally unwarranted and unasked for.

Also, It's naive to suggest Communism is the cause of the most deaths in history. It's totally blind to so many ills in history and the harms capitalism have brought to the world, especially in third world nations. Regardless, I'm not interested in digging into political ideology since it doesn't seem like some of you guys know much about it and this isn't place for it anyways.

Btw, I only brought up popularity to make it clear that his ideas are niche, and since he refuses to put any thought into his opinions it's like who cares? The guy just wants to whine and seethe and yet somehow I'm the shitposter.
Oh its a Codex thing, we can always easily bring politics and culture wars into any debate. You just learn to navigate it, ignore it or agree with it

Its normal and not a big deal :salute:
It's inherently a political game, you'd be unable to discuss it without bringing up politics.
Another reason it's inferior to PST: it's a modern social commentary that will be hard to understand in 15 years let alone 50. PST is timeless.
 

Harthwain

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Rusty can be wrong all about Disco Elysium all he wants - but saying you don't understand him "demonizing communists" is just fucking stupid.
The problem isn't "demonizing communists" but that most of said "demonization" is based on retarded premise that the game is somehow communist (or "communist propaganda"). But going further and saying it's THE reason to shun it? Only someone who didn't play the game (or played but failed at reading comprehension) can say anything like this. So, yeah, I can totally see why someone would find this senseless. Because it is. But "Carthago delenda est", right? That's all some people need, even when it's just fucking stupid in the context.
 
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Codex Year of the Donut
Rusty can be wrong all about Disco Elysium all he wants - but saying you don't understand him "demonizing communists" is just fucking stupid.
The problem isn't "demonizing communists" but that most of said "demonization" is based on retarded premise that the game is somehow communist (or "communist propaganda"). But going further and saying it's THE reason to shun it? Only someone who didn't play the game (or played but failed at reading comprehension) can say anything like this. So, yeah, I can totally see why someone would find this senseless. Because it is. But "Carthago delenda est", right? That's all some people need, even when it's just fucking stupid in the context.
Example of communist pretending it's not a thinly veiled communist work.
 

BruceVC

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If you classify capitalism and it's new cloth neoliberalism as ideologies, the number of their victims dwarf those of communism.
Its just as well then that we dont classify Capitalism as an ideology, its a economic system but yes neoliberalism is an ideology
 
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NJClaw

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Pathfinder: Wrath I'm very into cock and ball torture
Since I'm notoriously dense, can someone explain to me what's "communist" about DE? Does it try to abolish private property? Is it some sort of 5D chess propaganda? Certainly it can't be just about the authors, there has to be at least SOMETHING. Is it a communist game because there are communists in it? When a DE developer farts, is that a communist fart? Are all farts communists? Please help me understand.
 

BruceVC

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Since I'm notoriously dense, can someone explain to me what's "communist" about DE? Does it try to abolish private property? Is it some sort of 5D chess propaganda? Certainly it can't be just about the authors, there has to be at least SOMETHING. Is it a communist game because there are communists in it? When a DE developer farts, is that a communist fart? Are all farts communists? Please help me understand.
https://www.gamesradar.com/how-disco-elysium-captures-our-current-political-moment/


Here is a good link that discusses the political and ideological themes of DE, it has both anti-Capitalist and anti-Communist aspects in its narrative

But overall its definitely a political themed game as Rusty mentioned. I think its subjective either way what side the game leans
 

Darth Canoli

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I am ok with this definition provided one accepts the possibility of verbal combat.

Verbal combat was only mastered twice in the video games history in The Curse of Monkey Island and then in Pirates!
Both times involving Pirates.

But it was only a "one time thing", it can't work as a recurrent feature, nobody (or a very select few) has the talent to pull that off anymore.
 

BruceVC

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I am ok with this definition provided one accepts the possibility of verbal combat.

Verbal combat was only mastered twice in the video games history in The Curse of Monkey Island and then in Pirates!
Both times involving Pirates.

But it was only a "one time thing", it can't work as a recurrent feature, nobody (or a very select few) has the talent to pull that off anymore.
What do you mean by verbal combat, I havent played either of those games so Im not sure how it was mastered successfully

I thought verbal combat was just where you use dialogue options to avoid combat. I prefer killing things and crushing my enemies instead of sweet talking them :bounce:
 

Harthwain

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About verbal combat:

spel-steam-griftlands-wallpaper-3.jpg

This is the game called "Griftlands".
 

Zed Duke of Banville

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The entire series of "...the new RPG" images began with Disco Elysium:
It doesn't change anything I've said about "Tactics is the new RPG" marketing campaign of yours though.
The later images with Tactics in place of CYOA were poking fun at the fact that we kept receiving high-quality squad-based tactics games with character customization/progression rather than good RPGs, as I would prefer since for me exploration is paramount.

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Troubleshooter: Abandoned Children, Dungeon of Naheulbeuk, and Urtuk

Also, Suzerain is a better CYOA than Disco Elysium:

0fzVG8g.png
 

Harthwain

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The later images with Tactics in place of CYOA were poking fun at the fact that we kept receiving high-quality squad-based tactics games with character customization/progression rather than good RPGs, as I would prefer since for me exploration is paramount.
I mean, sure, but it still doesn't change a thing in the context of what I've said about how tactical games are perceived by some on the Codex.

Okay if I understand you correctly are you saying verbal combat is using a card based system to engage or fight ?
This is pretty much it for the Griftlands. Darth Canoli had probably something different in mind, but I dropped my example since there aren't many games that do bother with the concept of verbal combat (which is a shame, because I think dialogue as its own mechanic would be very interesting field to explore, not only for combat-like application).
 
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Codex Year of the Donut

Ladonna

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Only as a Fascist do you get a new look character picture and backing for it. As a Commie you just keep the same picture and backing.
 

yeat_keef

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How do I get a cool avatar like so many of the other posters here? I hope it's nothing insane like making 1000 posts or something.
 

Absinthe

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This is my main account. This is genuinely my first time using the site. Someone recommended I bring my ideas here to get your guys opinions.
Whoever told you this knew that you would get shat on massively for your take and was looking forward to it. Disco Elysium gets pretty harshly criticized around here and Planescape: Torment is a rather well-respected game, so anyone familiar with the Codex would expect a strongly negative response to your take. It's basically obvious bait.

The basic problem with Disco Elysium is that it fails to be a RPG. While it nominally flirts with things like stats, gear, skills, thought cabinet, etcetera, in reality all of it just boils down to skill modifiers with one or two minute divergences. Moreover, all the skills are pretty much cosmetic. They affect the flavor of dialogues you get along the way, but there are no obstacles to progression that demand player or character skill to progress. So in the first case, as a RPG it is a failure. The character development system of Disco: Elysium is simply cosmetic, pretending at much greater depth and consequence than it actually possesses. I can go one step further and say that as a game it is also a failure. Games require gameplay challenges, but in Disco: Elysium there is no real form of challenge. Progress is guaranteed. Some people assert that DE is more appropriate as an Adventure game, but it fails to be part of the Adventure game genre also, because Adventure games have problem-solving challenges. There is no hard "game over" state in many Adventures, but there are puzzles, problem-solving segments, and the like and if you fail to figure out how to move past your current predicament you are stuck there, so the challenge is there and your failure state is an inability to progress. DE does not do this much either.

Without the presence of gameplay, without the presence of challenge, it is not really a game at all, and indeed Disco: Elysium is not a game. It is, start-to-finish, a storytelling enterprise. Which is to say, in reality, that Disco Elysium is just a slightly dressed up Visual Novel pretending to be an RPG.

But the narrative of Disco Elysium also has its issues. First, it pretends to be a detective story, but it isn't, not really. The detective aspect is at most used as a vehicle to get the protagonist through the story beats, but actual detective-work is pretty much unnecessary and it doesn't follow the rules of fair detective stories either. In detective stories, the reader (or player, in this case) is supposed to be able to puzzle out the culprit on their own (This is part of the appeal of the genre: Trying to puzzle out who the culprit is as you read the story, which only appeals if puzzling out the culprit ahead of time is actually possible.), but here that constitutes a problem since the narrative cannot allow for you to discover the culprit early and resolve the game early. Therefore, most of the detective work you do is totally useless and any attempt at saying "This is our culprit!" before the ending is an automatic failure. The real culprit is simply concealed from you, so the detective work is almost narrative busywork rather than any genuine investigation that can deliver results. This brings on another major problem with Disco Elysium: It is a very linear tale in the end. There is a bunch of totally optional content, and you might be able to cut through a part of the plot (iirc there's a Shivers check for that?) but on the whole of it, the narrative is predetermined for you. You cannot meaningfully chart your own path through the game or take a different road. Most choices pretend to be of more consequence than they actually are. Hit on the first girl you see? Okay, if you fail, your fuck-up makes sense. But if you succeed at the skillcheck? You still basically fail. Apparently the situation only allowed for one outcome, with a slight difference in the cosmetics of it. If you decide to be a hobo cop, you are still not permitted to actually live homeless. You have to take the rooms the game offers you. There is tons of shit like this, and that's just the minor stuff, where it hints at branching but doesn't deliver. The central plot is basically indifferent to your efforts.

Anyway, all of this adds up to Disco Elysium maybe having some interesting writing but being a failure as a game, a failure as a detective story, and a lie as a branching narrative.

I hope the mods let me post again. I'm not trying to cause any harm.
Your first 10 or so posts are automatically subject to mod approval. This is done to weed out spambots.

a game without combat cannot be an RPG
it might contain RPG elements, but it is not an RPG
I disagree. A game can be a RPG without combat just fine, but it does need one or more systems of gameplay challenge resolution, which Disco Elysium utterly lacks, and it needs to be reactive to player choices, including build choices, whereas in DE pretty much everything is cosmetic.
 
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