Tides of Numenera is even worse, that's true. But that does not mean DE has good writing on it's own or when compared to PST"Purple prose through and through"? You're trying too hard. The title of the King of the Purple Prose goes to Torment: Tides of Numenera. I mean, this isn't even a contest.Torment had lots of text but was elegant and comparatively concise in its writing, while Disco Elysium is purple prose through and through combined with pretentious pseudo-intellectual content.
No.Disco Elysium ha-
You can get the same opinions at your local old age home.Someone recommended I bring my ideas here to get your guys opinions.
It's a matter of opinion I suppose. I was laughing all the way through it. The prose may be elaborate or ornate at times, but I didn't feel it was detracting from the actual content. In fact the opposite - it was helping to highlight the meaning behind it. The only skills that I've found to be lacking were Shivers and Espirit de Corps. The first was trying a bit too hard to appear mystical (in too many words), the latter gave a bunch of "flashbacks" to some people you are never going to meet who were doing something somewhere else. Everything else was pretty damn good.But that does not mean DE has good writing on it's own or when compared to PST
How about Wizardry and Planescape?Has any other video game genre become as unrecognizable as RPG has?
It's like listing the genre of GTAV as "racing" because there's cars and you can race them.
There is no way you can convince me Disco Elysium is in the same genre as Wizardry. You simply cannot.
Videogame RPGs are defined by RPG mechanics. Table-top roleplaying is defined by real time theater faggin'. big difference.there is no role playing
It's a weird definition, considering that combat does nothing for PST and could as well be left out. PST is a CYOA-graphic novel in audiovisual format. I never played Disco Elysium but if it's exactly like PST but sans combat, it's already an improvement in my book.My definition is succinct. If your RPG does not have combat, it is not an RPG. This is what ties "JRPG", "CRPG", and any other kind of "RPG" in the genre together: a leveling system that keeps track of stats that grows via combat. Disco Elysium is not an RPG. Planescape Torment is a
Characters in (some) sports games can increase their stats. Pretty sure this was even a feature of NBA Jam for the SNES. The combat is non-lethal and the winner is the team with a better score on the scoreboard. Hockey games also often contain combat within combat in the form of brawls.Sports games (with stats) are unequivocally closer to authentic RPGs than even Disco Elysium. They lack leveling, items, and combat, however.I don't know about that, but going by the stats, Wayne Gretzky Hockey (released 1988 on Amiga) is by far the best RPG made by Bethesda, ever:This is the character sheet of an average character in NHL 2019:How is it not an RPG? Everything you do is decided by die rolls, and they all are dependent on your skills. You have a limited amount of skill points which you get on leveling, so you can't do it all.If Disco Elysium is an RPG then every game with "RPG elements" is automatically an RPG, which is essentially 80-90% of games made in the past decade.If Planescape is an RPG then Disco Elysium is.
It's an adventure game with RPG elements, but it is not an RPG.
I mean, I get that "what is an RPG" is a nebulous concept - but the only thing it lacks that Planescape has, mechanically, is combat.
Is NHL 2019 an RPG?
Game Design:
Wayne Gretzky, Ed Fletcher, Christopher Weaver, Julian Lefay, Clyde Findley, Ken McInerney, Larry Murphy, Doug Carpenter, Dennis Hartigan Jr., Chris Jackson
Special Thanks:
Bobby Orr, Terry Murray, Doug Carpenter, Michael Barnett, The Washington Capitals
Ostensibly maybe, but in practice it didn't feel that way.You got it wrong. DM is acting as the skills, while players are Harry.If DE were a PnP RPG, the DM would be controlling Harry and the players would each be an individual skill trying to persuade the DM to do something, usually in vain but always prompting some edgy response. I don't know what I'd call it, but at the very least it's RPG-adjacent.
I did. For the most part you're in the driving seat, with skills throwing you suggestions. The stronger your skills get, the less likely it is they suggestions will be reasonable. Ultimately you may go too far and they can even take over and do something you didn't want or expect, but that's on the player for going ham on certain skills and thinking there are no drawbacks for doing so. As a result I never felt like outcomes were out of place, even if they weren't always what I wanted or expected. Hell, once or twice I got what I wanted by FAILING a skill check.Ostensibly maybe, but in practice it didn't feel that way.
Did you feel like you were controlling Harry? I didn't.
You click on something and have Harry interact with a person or object in various hilarious and depressing ways. Seldom in a way that I wanted or expected.
That is probably the key difference. I took it seriously and the writing is much less fun then. My impression was always that the authors were trying to create something gritty and hard-boiled and overdid it, though I could be wrong as I did not follow the game much and haven't read any interviews with them.It's a matter of opinion I suppose. I was laughing all the way through it. The prose may be elaborate or ornate at times, but I didn't feel it was detracting from the actual content. In fact the opposite - it was helping to highlight the meaning behind it. The only skills that I've found to be lacking were Shivers and Espirit de Corps. The first was trying a bit too hard to appear mystical (in too many words), the latter gave a bunch of "flashbacks" to some people you are never going to meet who were doing something somewhere else. Everything else was pretty damn good.But that does not mean DE has good writing on it's own or when compared to PST
Because calling this "communist garbage" when it shits all over the communist ideology is retarded?How dare to rate me retarded you absolute gigantic faggot piece of human trash?
I still haven't seen a satisfying explanation of how is it possible for Planescape: Torment to have the worst combat and dungeons in any RPG ever while still being Codex's top RPG of all times.How it doesn't have combat or dungeons.
And what agenda would that be? The author may be a leftist (or pretend-Marxist/whatever) but it doesn't really change the fact that communism is depicted as a failed ideology caused by people infected with the brain-eating virus and in order to "subscribe" to it you have to be really detached from reality. It also gets a plenty of mentions for being criminal/genocidal (as does Moralitern, but with its own bent).The author is clearly an insane leftist and some "haha funny" jabs against communism that are sprinkled in the game do not conceal the agenda visible throughout.
that's very generous.Quality troll; will look forward to next attempt!What do yall think?