Now seriously, how many things have to be quietly changed for the Fig campaign to be considered a "bait and switch" ?
Get a lawyer
Seriously, it's my main gripe with PP.
- talking about "from the maker of the original X-COM" and "spiritual successor of X-Com" without saying in detail what that means (it's like Black Isle Studios would form again to do a "true spiritual successor to Fallout 1". What you didn't expected it to be Fallout 4+, silly you

).
- changing the tone of one of the three main factions, New Jerchio, in the Fig they were looking post apocalyptic, scavenger-style. Now they are Ultramarines

- while not confirmed as they have not released new images of Synderion and Discipline's of Anu I think it is a safe bet that they change the tone for them as well (just think about the Anu rider I posted on page 79)
- also "you rule the sky" and in 2018 it is still NOT decided if there will be aerial interception.
- tech-monsters I posted earlier on page 79, got cut (personally a big lose to me, I was hoping for something like this:
Virus)
- the concept of the Armadillo (New Jerchio APC) looked completely different from what we got now
- also what I think is/was another big bait for some was the introduction cut-scenes for the boss-monsters in the Fig Video, as they stated later that they do not have the funds for extensive cut-scenes, a lot of people actually took cut-scenes for granted because of the Fig Video
- I would say they mostly changed the visual tone of the game, I thought that the prototype looked grim/going more for a "realistic" look, the last footage we seen is XCOM 2 style
- I think they should have stated that they intend to make a commercial successful game and not a niche game but that is my personal opinion, probably they try to do something inbetween, but I have the feeling that they lean more and more towards XCOM 2
- also they should have stated that they intend to do a "AAA-game" at least visually, as most people would have understood beforehand that they will waste a lot of money into graphics (doing all the reworks they are doing)
- also on Fig the game starts in 2057 and now it starts in 2047
- most if not all aliens that were shown on Fig have changed, crabman, crabqueen, drone
there is probably more
Like I said earlier, I think it is very disrespectful to change so much, without communicating it with the people that gave there money in the first place. I like indie's/developers that threat their Baker's as they would threat their publisher. That they fail to do at least an interesting monthly dev-blog is beyond me.