I've found that that doesn't matter in practice. The last RPGs which have imposed resting limitations (KotC and Swordflight, maybe Expeditions too) were incredibly successful at that and I didn't feel the need to save constantly and didn't think it's a problem.
Reflections on Obsidian's future aside, how would you "actually impose rest limits for real"?
1) Local rest limiting - From the world map (free rest), you enter an "area" with strictly rationed and designed resting, in essence it's part of the tactical challenge of an encounter/dungeon
2) Global resting limit - resting costs resources and is finite (time limit). Bugfinder apparently seems to do this decently, Eothas challenge is a hamfisted way of doing it
The IE games didn't have 1) or 2), outside of the rare ambush or resting disallowed places - resting is a meme in those games.
Deadfire did 1) half-assedly and doesn't do 2) at all without the challenge, with the latter being especially egregious because of the plot.
They should have removed all per rest stuff and resting instead of this assinine hybridization, or not touched anything from the broken IE systemAll I read is "teach the player to be paranoid about saving his game".No resting or backtracking in dungeons for one. Time limits on certain quests. That would've required bigger dungeons, though, but they should've made the game differently in the first place.
I was thinking of a situation where the player saves before leaving a safe area for a dungeon, where his resting will become limited.You can't save through campaign/global limits.
I was thinking of a situation where the player saves before leaving a safe area for a dungeon, where his resting will become limited.You can't save through campaign/global limits.
Ok, so "Josh, your game sucks because of all the possible ways it can be played, I am able to elect to play it in an assheaded manner!"That's how PoE1 wanted to do it, but people whined about getting stuck/reloading, so JES allowed backtracking, then they whined about always running back to the inn.
Amusingly D:OS has no resting and abuseable encounters.
I have been watching a guy's LP where he uses empowered CC spells in nearly every encounter. He just rests them back up when he runs outIt's +5 PL, sometimes it's worth it, particularly on AoE CC. It's added to base damage and can get ridiculous fast, wizards are the worst offenders (of course).
Whoever came up with self-casting empower should be fired though, horrible idea.
What a glorious victory for Josh's "no degenerates allowed" design.
That's my point this whole time - this is a made up problem, and these people should be ignored from the get go. If they can't play an RPG right, that's a problem with them not with the RPG.That's how PoE1 wanted to do it, but people whined about getting stuck/reloading, so JES allowed backtracking, then they whined about always running back to the inn.
Amusingly D:OS has no resting and abuseable encounters.
Butwhatabout Kingmaker? It seems to be sellig quite well despite all.These people are a majority of consumers, even in a genre as monocled as old-school RPGs, he tried to fix the IE resting issue for a reason.
Butwhatabout Kingmaker? It seems to be sellig quite well despite all.These people are a majority of consumers, even in a genre as monocled as old-school RPGs, he tried to fix the IE resting issue for a reason.
Kingmaker is selling more than we might have expected, but it's hardly some massive success. It might end up outselling Deadfire but that ain't a high bar to reach.
Who the fuck is arguing against this? That is pretty obvious,as much as the fact that Kingmakers was aimed at this niche. The problem is that your co-owners at obsidian are retarded and though RPG is a mainstream genre. The rus knew what their market is and aimed for it,and their game far more financially successful than any PoE game.The real takeaway is that stellar sales of first PoE appear to be a fluke and there's a market ceiling for isometric RTwP, capped at maybe 300k-400k units.
I wouldn't be surprised if they had made a lot more actual money than poe1&2 combined.
I know you're trolling but comparing Kingmaker as an RPG with D:OS2 as an RPG is really :creative:Whatabout D:OS? It seems to be selling quite well despite all.
If it outsells PoE, which I think it has a shot at doing, I'll laugh my ass off.Kingmaker is selling more than we might have expected, but it's hardly some massive success. It might end up outselling Deadfire but that ain't a high bar to reach.
That is true. There is a ceiling. But the ceiling is only there when your RPGs approach the audience with tail between the legs and carry nothing of what made the old games classics - not in the combat gameplay, not in the story and writing, not in the atmosphere of the setting.The real takeaway is that stellar sales of first PoE appear to be a fluke and there's a market ceiling for isometric RTwP, capped at maybe 300k-400k units.
A lot of people here liked Obsidian. IHaveHugeNick for example was even an co-owner. Sadly,later on he was deowned and send packing. FreeKaner found out that they are racist and crypto fascists,after that he stopped loving them. Everyone here has a sad story about how he stopped loving obsidian.i'm starting to think a lot of people on this forum don't actually like Obsidian