Quillon
Arcane
- Joined
- Dec 15, 2016
- Messages
- 5,296
Console release seems to be at March 31. THQ Nordic on top of VE. https://www.amazon.com/Pillars-Eternity-II-Deadfire-PlayStation-4/dp/B079Q9B86V?th=1
agreed but it could very well be temporary cover artWhat lousy, lazy box art. Like they wanted to have a close up of a guy because that sells but they couldn't be bothered to make new art so they do an extreme zoom on a scene where it doesn't really work.
I knew that looked familiar.Console release seems to be at March 31. THQ Nordic on top of VE. https://www.amazon.com/Pillars-Eternity-II-Deadfire-PlayStation-4/dp/B079Q9B86V?th=1
Wasn't aware the game had one.but the main plot is a train wreck
What does a top-of-the-line concept artist like Daarken charge? $500 a pop? Even if it's 1k, that's still chump change for a company. I wonder who went into that meeting and said, "Hey, let's save a few cents by slapping a crappy low-rez pic on the game box! That'll sure sell!"What lousy, lazy box art. Like they wanted to have a close up of a guy because that sells but they couldn't be bothered to make new art so they do an extreme zoom on a scene where it doesn't really work.
Market research is pretty clear that "tough looking guy" is what sells, not some art crap.Though I'd have just had the logo on a dark green backrgound, maybe with some bubbles to make it look underwater
Not when 'tough looking guy' looks like a farmer; the aesthetics look like a throwback to the 60s; and the art composition itself screams 'budget garbage'.Market research is pretty clear that "tough looking guy" is what sells
Market research is pretty clear that "tough looking guy" is what sells, not some art crap.Though I'd have just had the logo on a dark green backrgound, maybe with some bubbles to make it look underwater
Tough looking white guy, to be more specific.Market research is pretty clear that "tough looking guy" is what sells, not some art crap.
There's also probably a case to be made that Fallout 4 does indeed have a pseudophilosophical main story that really when you think about makes no sense
Console release seems to be at March 31. THQ Nordic on top of VE. https://www.amazon.com/Pillars-Eternity-II-Deadfire-PlayStation-4/dp/B079Q9B86V?th=1
Some games/genres can do just fine without it, but when you lack a marketing budget or viral marketing or aren't completely confident in those efforts and have to rely on selling something by getting people to pay attention to your box on the shelf so they'll take a look at it, the tough guy is tried and true.*Checks Top Selling Games of All Time*
Tough looking white guy, to be more specific.Market research is pretty clear that "tough looking guy" is what sells, not some art crap.
Some games/genres can do just fine without it, but when you lack a marketing budget or viral marketing or aren't completely confident in those efforts and have to rely on selling something by getting people to pay attention to your box on the shelf so they'll take a look at it, the tough guy is tried and true.*Checks Top Selling Games of All Time*
Honestly, I think the glaring issue in my argument and yours as well is just Brand Recognition in general.
People didn't buy GTA5 or Skyrim because.. "Omg Teh Stronk Man On Teh Cover".
They bought it because they played GTA4 / Oblivion or knew someone that did and told them to buy it and knew what they were likely going to get.
Deadfire's shitty sales are a direct response to PoE 1 burning the demographic that likes these kinds of games.
Contrary to your specific tastes, most people didn't enjoy it.
I think "Teh Big Stronk Man" covers may entice some 14 year old who plays fortnite all day.. but that same person is likely way more influenced by youtubers and hypetrains than the box cover.
Honestly, I think the glaring issue in my argument and yours as well is just Brand Recognition in general.
People didn't buy GTA5 or Skyrim because.. "Omg Teh Stronk Man On Teh Cover".
They bought it because they played GTA4 / Oblivion or knew someone that did and told them to buy it and knew what they were likely going to get.
Deadfire's shitty sales are a direct response to PoE 1 burning the demographic that likes these kinds of games.
Contrary to your specific tastes, most people didn't enjoy it.
I think "Teh Big Stronk Man" covers may entice some 14 year old who plays fortnite all day.. but that same person is likely way more influenced by youtubers and hypetrains than the box cover.
I am of the same opinion. I did enjoy Pillars 1, i mean the finished 3.x version with expansions attached, but i remember it was a shitshow when initially released, lot of bugs, gameplay changes gallore etc. Also it was a too much of a clone of BG1, it didn't try enough to create a new identity.
Deadfire's low sales are obviously influenced a lot by PoE 1 dissappointment, there is no doubt about it. Unfairly even, as Deadfire improved on many faults of the predecessor and is a superior game. I think given time it will become a cult classic as people will begin giving it a chance.
Just a quick glance at my anecdotal steam page. I can see that I have like over 10 friends who own Pillars 1.. I have zero friends that own Pillars 2.
I have again over 15 friends that own D:OS 1 & 2..
Although a small and unreliable sample seed - I don't think it's a biased one.
Most of my steam friends are normies who never visit the dex or other RPG websites. Their buying choices are pretty much a microcosm of the gaming world in general. (They play the latest shit that I would never buy)
It's really quite telling. I'm sure Fig didn't help either but again, the churn on PoE1 > PoE2 is almost non-existent. Sequels 9/10 times will always sell more unless a game has over saturated it's market, which is clearly not true based on D:OS2 success.
So again I say, All the armchair designers who constantly praised PoE1, you were wrong and your shitty game sucked.
PoE was nothing more than a redo of BG1. If you liked one, you liked the other.
That's actually not true, most of the outspoken criticism were from bg "fanboys" which I was lumped in with several times.
PoE1 actually diverges from BG in many ways that were annoying, namely Combat & Encounter Design / Itemization / Progression / Exploration.
It was Sawyers vision of BG and it was the worst of both worlds. (Sawyer hates BG2)
I would actually argue that the reason people were so annoyed with PoE1 is because it was markted as a BG clone in the kickstarter but then vastly diverged from it.