drgames
Scholar
- Joined
- Nov 23, 2015
- Messages
- 153
Andy K: In terms of writing, quest design, and world-building, Obsidian is at the top of its game in Deadfire.
Andy K: In terms of writing, quest design, and world-building, Obsidian is at the top of its game in Deadfire.
also do not forget d20 murderhoboing xp.Both PoE games' greatest mistake was not having a main narrative that grabs the player: Become a Watcher from the get go and still be dealing with being a Watcher by the end of Deadfire. Kingmaker has the tried and true "rise to powa" which single handedly pushes it ahead; multiplies the enjoyment of anything you do along the way, otherwise Kingmaker's writing is objectively worse than either PoE game in every way(maybe its better on brevity vs PoE1).
Because it's significantly longer.Kingmaker already has lower player retention than Deadfire
Kingmaker has the tried and true "rise to powa" which single handedly pushes it ahead; multiplies the enjoyment of anything you do along the way, otherwise Kingmaker's writing is objectively worse than either PoE game in every way(maybe its better on brevity vs PoE1).
Both PoE games' greatest mistake was not having a main narrative that grabs the player: Become a Watcher from the get go and still be dealing with being a Watcher by the end of Deadfire. Kingmaker has the tried and true "rise to powa" which single handedly pushes it ahead; multiplies the enjoyment of anything you do along the way, otherwise Kingmaker's writing is objectively worse than either PoE game in every way(maybe its better on brevity vs PoE1).
most of deadfire side content is going where you shouldnt be going. Eothas gonna fuck shit up and i should hurry to X? fuck that go to Y. which makes deadfire at 30hours stretched out without meaningful progress.
kingmaker does it much better.
most of deadfire side content is going where you shouldnt be going. Eothas gonna fuck shit up and i should hurry to X? fuck that go to Y. which makes deadfire at 30hours stretched out without meaningful progress.
Wonder who won the best RPG of the year from PC Gamer?: https://www.pcgamer.com/best-rpg-2018-pillars-of-eternity-2-deadfire/
Best RPG 2018: Pillars of Eternity 2: Deadfire
Obsidian's seafaring sequel dazzled us with a great world and fantastic quest design this year.
Our best RPG of 2018 award goes to Obsidian's Pillars of Eternity 2. It got fewer nominations than the other winners this year, but the staff members who voted for it made it clear how passionate they are about the game. Don't forget to check out the rest of our GOTY picks and personal picks as they happen.
Andy K: In terms of writing, quest design, and world-building, Obsidian is at the top of its game in Deadfire. This nautical sequel continues the story established in the first Pillars, but is standalone enough that you can dive into it without any prior knowledge. And what a grand adventure it is, making you a ship captain and letting you sail the deadly, alluring waters of the tropical Deadfire Archipelago. For the most part this is a classic Infinity Engine-style RPG, with reams of vivid, descriptive text, enchanted items with lengthy descriptions, dungeon diving, and magical beasts. But being able to crew and maintain a ship, and sail freely between islands, gives it a compelling seafaring twist.
Compared to the green and leafy Dyrwood, the relatively familiar fantasy setting of the original game, the Deadfire is a beguiling, strange, alien place, and uncovering its well-realised culture, politics, and history makes spending time there a delight. There are dozens of rounded, interesting characters to meet on your journey, quests that start small then spiral into something wild and unexpected, and a whole lot of deep, tactical combat to indulge in. The standout moment has to be Fort Deadlight, which sees you setting some amusing Hitman-inspired traps to get revenge on a villainous pirate.
Steven: What I love the most about Deadfire isn't the excellent story, characters, and writing, but how smart Obsidian has gotten at being able to distill all that information in a way that doesn't require me to keep a lore wiki open in the background. Pillars of Eternity was an intimidating game to get into, in part because it front-loaded every bit of dialogue with proper nouns and slang that I didn't understand. Deadfire does the same, but handy tooltips give you useful bits of context when you need them, so I'm spending less time rifling through a journal and more time enjoying what's happening on screen.
Fraser: Pillars of Eternity was a fantastic CRPG that managed to be a lot more than nostalgia fodder, but it still generally stayed within the lines, with the Infinity Engine games serving as a cornerstone. Deadfire is bolder. Sure, the systems are familiar, but the setting, tone and absurdly broad roleplaying options help it escape the shadow of Baldur’s Gate 2 and the rest of the gang. It’s a freewheeling pirate adventure, a sometimes unsettling story about colonialism and conquest, and even when it delves into the familiar fantasy realm of gods and prophecy, it always leaves the door open to something unexpected.
I felt like I was playing with a DM rather than just playing through adventures written by people miles away months and possibly years ago. From the get-go, I had a character in mind, and Obsidian let me play him without any concessions. It felt like genuine roleplaying; I wasn’t just picking the closest out of a couple of options. It realised, for instance, that there might be several good reasons for me, a foul pirate, to do a seemingly nice things and noble quests, giving me appropriate choices for a shitty person. I never had to stomach any dissonance just to experience a quest.
Edit : I already gave you an example. Skyrim has 94% positive reviews in the last months. It's a game which relies on mashing your mouse button and potion key while frantically killing skelingtons and dragons. A game where it takes 15 hours to kill a dragon, encounter a daedra and already have experienced the best that the game has to offer. It's utter shit, but then again, it'd require a proper review to explain. I suggest you take a look at Oblivion's review, as many of its blatant & terrible flaws are also in its sequel.
they can’tmake a kingmaker 2, kingmaker even with no DLC is a full complete campaign module.Don't forget Vault Dweller's rule of sequels when Kingmaker 2 inevitably bombs.
pathfinder kingmaker have even less marketing.I have 77 hours logged in Deadfire. I pre-ordered the game and beat it within a couple weeks of it coming out. I don't think the game sold poorly because it's bad. I think it was marketed really poorly, just like Tyranny. Obsidian chose a publisher whose YT channel has 2.5k subs (probably because Feargus had burned bridges with everybody else) and so nobody actually generated hype for Deadfire. The only people who even knew it was coming out were people who liked the first game enough to follow the dev blogs.
98% of those people won't know what they're talking about, because they never finished the game.People will remember and bring up Pathfinder: Kingmaker in the future when talking about great RPGs. No one will do so regarding PoE. That is the difference at play here, and it has little to do with player whatever.
Significantly longer wouldn't matter if it was significantly better.Because it's significantly longer.
Deadfire Playtime total: 34:37 (average) 16:10 (median)
Kingmaker Playtime total: 47:30 (average) 29:19 (median)
Then you look at their diminishing concurrent players, Kingmaker comes out slightly ahead.
Deadfire
July 2018 1,638.1 -1,150.0 -41.25% 3,376
June 2018 2,788.2 -6,684.8 -70.57% 7,004
May 2018 9,473.0 +9,463.7 +101797.46% 22,639
Kingmaker
Last 30 Days 2,528.6 -964.9 -27.62% 5,612
November 2018 3,493.5 -5,159.4 -59.63% 8,490
October 2018 8,652.9 -4,141.0 -32.37% 18,869
and it is equally flawed for it but is saved by its world & characters. a single side content in w3 hooks player more than all of deadfire combined.Citation needed? There are really few games where side-questing doesn't detract form the main quest urgency.
Well, maybe not the best example, but the Witcher 3: Ciri is kidnapped, Wild Hunt is coming, but you travel, enjoy scenery porn, solve peasant problems, attend balls, meet kings, nobles, bards and so on.
Point is plot shouldn't give you that [false] sense of urgency if it'll wait for you.never understood why some ppl think a game letting you do whatever freely and without pressure is "bad game design" just because the plot is waiting for you...