AwesomeButton
Proud owner of BG 3: Day of Swen's Tentacle
I will do the unthinkable and look up some sort of screen recording software today.
Like I said, at character creation, I had to pick - Flames of Devotion or Lay on Hands. Had to pick one.That's all worth it and I haven't commented on it, but Flames are not IMO
Second, I listed those as explanation why I didn't upgrade any of the actives apart from Marked Enemy. This is "where the points went".
Oh, I've just started the expansion. I was commenting on the Llengrath-Tayn stuff in the beginning.
]No, that's nearly 10% of the party's damage output (8-9% to be exact)
One more time - I had to pick either Flames or Lay on Hands when I was creating the Paladin. Given that I have a dedicated healer, I went with Flames. Hence - no opportunity cost here.
I'm sorry if I was being unclear, but that was what I was wondering - if you actually use one or the other, there's upgrades for both that makes sense. Having the unupgraded versions of both seems superflous - there must better things you can do with your time and class resources than switching between those two level 1 abilities?
But. You. Have. Both. Dude
Flames of devotion - I've picked that so that I have something with which to expend my Paladin points during combat, and it's also useful occasionally, even with the paladin's low accuracy.
I picked Lay on Hands for extreme situations, or maybe I haven't been able to find anything more useful at that levelup when I've picked it. I didn't upgrade that one because my Priest/Druid already comes with The Moon's Light, Nature's Balm, Moonwell, Cleansing Wind by default because of his Lifegiver Druid subclass, and I've picked Restore, Iconic Projection and Consecrated Ground from the Priest side. So, plenty of healing options. Lay on Hands is a backup, if I urgently need someone healed and the priest is busy with something else.
I was thinking about this today, and I think the reason PoE's plot feels like you are going through the motions is because too much is explained and too little room is left for the player to connect the pieces for himself. Involuntarily, I went into comparisons with how Underrail's, AoD's (because I'm also currently playing those) and Torment's plot is gradually revealed. There are no gods skype calls, no narrator hammering "Eothas. Is. Going. To. Ukaizo" x3 (there is actually such a line repeated three times after Margran's teeth), no NPCs yelling in obnoxious voices. But there is a feeling of mystery and a feeling of discovery, and the player's curiosity about the world is what motivates him to keep playing (especially in Torment's case where the combat is a pretty sad picture).I think that for all the hand-wringing and highly detailed explaining we do trying to make sense of why Torment moved us as much as it did while PoE bored us to tears, the main reason is honestly that even while touching on the nature of identity, existance, mirrorverses and planespanning philosophy, Torment at the end is this really interesting story about this really interesting dude and his really interesting friends that we connect with.
I've been playing mostly without using FoD, and having this discussion just prompted me to start using it more.You're not catching my meaning - what would that percentage be without FoD and high Might? I'm betting it wouldn't move much.
Not in my experience. One thing I wanted to test with my current playthrough is how are passives-based characters playing. And to me it seems they are playing quite fine, even at the highest difficulty. I barely use Flames of Devotion or Lay on Hands, I picked Lay on Hands at a moment where nothing else seemed worthwhile given my playing style with this character, and I don't really feel starved of resources for him.Look, what I'm saying is this: in Pillars it's not just the action economy hampering your build, it's the fact that characters are so insanely class resource starved.
That's a pretty big disparity. Normally, if you take some guy but don't actively use him, he will have fallen behind if you take him later, but a whole 3 levels behind is strange.Did they change the experience system? Last time I played every one of my companion is either the same level or one level blow my MC, but this time When I reach 19, several of them are still levle 16.
I read somewhere that 15 is the expected level, but apparently it was wrong, lol.I Think level 18 is the recommended level for FS right?
3 levels isn’t that Strange at that level - when Maia left me I put a random joe and he was level 17.
there's one cape that's apparently really good, that you can only get as loot from the final boss battleIs the best Pike in the game (Wicked Beast) really unobtainable unless you piss off VTC?
there's one cape that's apparently really good, that you can only get as loot from the final boss battleIs the best Pike in the game (Wicked Beast) really unobtainable unless you piss off VTC?
The term you are looking for is 'Hack Fraud'.Justin Bell is just, I dunno, it's just BORING. They could have got any indie composer and he would have done a better job, Bell is just so dull.