Apparently there's a faction called The Lifeless that can assist you in the final naval battle. Are they in the base game?
Apparently there's a faction called The Lifeless that can assist you in the final naval battle. Are they in the base game?
It's possible that those are the Fampyrs you can either kill or ally yourself with in Splintered Reef.
nah, it's fine if they want to experiment. The Lovecraftian idea of the protagonist is much more alluring for example but it's hard to translate that into a story that works in a game. Taking control away from the player is something that is evidently hard to get right but that's no reason to not try.i'd much rather a good and simple monomyth hero's story than whatever it is PoE franchise is about.
- Rathun (convince their leader to flee Ashen Maw)
- Rathun (convince their leader to flee Ashen Maw)
How do you do that? I've never even seen the option or a skill check or anything.
That was a joke. The line from the ad they're referring to was "Hunt a god."who the hell wrote that ad?
only the vaguest parts of it are in any way true. some of it i can't even think of the smallest connection it might have to the game ("atone with your father").
and then once you open the path to Eothas talk to him again.
That was a joke. The line from the ad they're referring to was "Hunt a god."who the hell wrote that ad?
only the vaguest parts of it are in any way true. some of it i can't even think of the smallest connection it might have to the game ("atone with your father").
The Watcher: (addressing a half-burned Durance) You know what I am? I'm a dog chasing cars. I wouldn't know what to do with one if I caught it! I just do things.
Project Eternity will take the central hero, memorable companions and the epic exploration of Baldur’s Gate, add in the fun, intense combat and dungeon diving of Icewind Dale, and tie it all together with the emotional writing and mature thematic exploration of Planescape: Torment.
Where did we advertise Deadfire as a monomyth story?
This isn't Project Eternity.Gee, how could anyone possibly be confused about this?!?
It's the sequel to Project Eternity. And I don't recall the fig update where Josh explained his disdain for Campbellian monomyth and how that would affect the narrative. So putting down your audience's reasonable expectations of more of the same is kind of unwarranted. Especially for a crowd-funded project.This isn't Project Eternity.Gee, how could anyone possibly be confused about this?!?
That's still a better system than that one designed by sawyer, when each level brings nothing to be enthusiastic about .Plenty of feats , that just bloat the action bar with dubious to mininal effects.The encounters are all similar for my party once, again, i send ender the invicible tank ahead, he tank, party spank. Theres no need of crowd control, nor giving priority to any target , everything works.There's no need to be carefull with your build , its all wasted time.
Itemization ? my backpack is full of legendary item , all of them similar ,upgradable in the same way, nothing unique except the talking lesbian sword wich is a nice touch . Once again its bloated with details and stats but they means nothing.
loooooolI found a secret way to infliltrate Fort Deadlight. If you have the Rauatai submarine, you can submerge underwater and emerge at the docks.
nope.But it's still WAY better then the holy BG.
Umm, try setting higher difficulty then Story mode? On PotD I'm getting plenty of challenge and tactics - at least till level 12.
Also dubious to "minimal effects" of feats? You're kidding, right?