Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

Joined
Mar 27, 2013
Messages
3,918
Pillars of Eternity 2: Deadfire
Question about Sissak in Forgotten Sanctum:
Apparently I should be able to resolve this peacefully if I give him the Warden Contract. I do have this contract, but I can't give it to him, only say that I might look for it, which leads to fighting him
Is this a bug, or am I missing something?
Nobody has got any idea about this?
So I do have to fight them spiders? :(
 

entr0py

Scholar
Joined
Oct 12, 2016
Messages
101
Location
Always a step ahead of you...
Question about Sissak in Forgotten Sanctum:
Apparently I should be able to resolve this peacefully if I give him the Warden Contract. I do have this contract, but I can't give it to him, only say that I might look for it, which leads to fighting him
Is this a bug, or am I missing something?
Nobody has got any idea about this?
So I do have to fight them spiders? :(

It was some time but I clearly remember I was able to do it the peaceful way. However you have to pick the right dialogue choices and pass the speech checks in order to be able to give him the contract. I chose to fight them though as its a fun fight against some pretty strong cipher enemies. Don't remember if they dropped anything good, maaaaybe a unique?
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,703
Sawyer's text on gamer bushido
This is the dumbest assortment of words put together I have yet seen.
Do you have a problem?
slmN7cn.png
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,296
Remnants of PoE team will whip out a quick sequel and Josh will see how long he can stay employed while not actually doing anything.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,732
Pathfinder: Wrath
I'd probably make an expansion that focuses on the events after the Eothas business, now dealing the factions and their struggles with each other, peppered with who you chose to support in the main game. Or maybe make that the next game, reuse part of the map, make a reasonable amount of new maps and focus on the factions. I don't think PoE is going to be a successful franchise whatever they do, soooo.
 
Last edited:
Self-Ejected

Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
Joined
May 15, 2018
Messages
2,141
All Pillars of Eternity 3 needs to be successful is co-op, day one console ports, and turn based designed from scratch. A better story would help too.

Given how fast they created the expansions for Deadfire with only a small inexperienced team, they could probably develop a sequel in two years.
 
Last edited:

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,296
Given how fast they created the expansions for Deadfire with only a small inexperienced team, they could probably develop a sequel in two years.

Given how good WMs were Deadfire was gonna be epic too. What they do with expansions that are small and focused doesn't apply when it comes to making a full game.
 

aweigh

Arcane
Joined
Aug 23, 2005
Messages
18,143
Location
Florida
i enjoyed iron-manning PoE 1, had some fun doing that. I believe the farthest I got was right before entering the elf village, elm's oak i think it was called, i accidentally aggroed some witch-type enemies that could stunlock me with that druid storm spell and that was it for me.

i haven't tried iron-manning PoE 2 mostly because I think the flow fo the game is ruined by the tedious ship-sailing and the overly-big / overly-boring walking around inside Neketaka. Imagine doing 3 hours of Neketaka running around only to get ganked by a random ship-encounter while sailing, lmao.
 

Zboj Lamignat

Arcane
Joined
Feb 15, 2012
Messages
5,777
I generally don't understand iron man for games like these at all. It can can be, and often is, fun for h'n's and blobbers, but to go through tons of exposition, inane writing and your gay companion no.6 approves/disapproves just to enter combat after x hours and die sounds stupid af.
 

Sharpedge

Prophet
Joined
Sep 14, 2018
Messages
1,061
I did Iron man PoE 2 before that ultimate stuff was added in, not doing a full game escort quest though just for the sake of completing the challenge. Escort quests are the quests I like the least in games and that challenge to keep the child alive is pretty much just that. Why anyone would think that particular challenge is entertaining is beyond me.
 

Imrahil

Educated
Joined
May 21, 2019
Messages
49

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Another visit to Poland: http://digitaldragons.pl/programme/speakers/josh-sawyer/

Josh Sawyer
Obsidian Entertainment

Breaking the Mold: RPG Evolution and Paradigm Shifts in Pillars of Eternity II: Deadfire

Speech Description


This post-mortem of Deadfire will examine the assumptions the team made between the first game and the sequel, how expectations changed through the public beta, and what lessons they learned after the game was released. The talk will focus on narrative design, combat design, the ship combat system, and the decision to fully voice all dialogue. The end of the post-mortem will deal with post-launch support, including patches, features, and other DLC content.

15:00-15:45, May 27th.
 
The Real Fanboy
Joined
Oct 8, 2018
Messages
1,121
Another visit to Poland: http://digitaldragons.pl/programme/speakers/josh-sawyer/

Josh Sawyer
Obsidian Entertainment

Breaking the Mold: RPG Evolution and Paradigm Shifts in Pillars of Eternity II: Deadfire

Speech Description


This post-mortem of Deadfire will examine the assumptions the team made between the first game and the sequel, how expectations changed through the public beta, and what lessons they learned after the game was released. The talk will focus on narrative design, combat design, the ship combat system, and the decision to fully voice all dialogue. The end of the post-mortem will deal with post-launch support, including patches, features, and other DLC content.

15:00-15:45, May 27th.

Too cute! Please tell me they twitch stream these talks!
 
The Real Fanboy
Joined
Oct 8, 2018
Messages
1,121
I hope the thing they learned the most in their post-mortem is that people love their companions and systematic relationship meters aren't as cute as deep, evolving companion quests!
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom