If only there was some way to have some quality voice acting in order to introduce a character aurally to the player, but without having the massive time, budget and writing constraints that complete voice acting has?
If only, say, a character would say the first line of their dialogue voiced, but then the rest wasn't voiced, that would be the best of both worlds.
Oh well, I'm sure no game has ever used such a strategy successfully, and effectively laid the groundwork, set a template if you will, for other games to follow. No, that's definitely not happened, because then Obsidian would have followed in such a game's footsteps, surely? Obsidian's game would have been a sort of, spiritual successor, if you like, to that original, highly successful game. But since no such game exists, how could Obsidian possibly have known that full VO was a bad idea, and that there were other options that would work just as well, saving them time, money, and many headaches!
Indeed, let us congratulate Obsidian for having learned many important lessons from this project, lessons that they definitely couldn't have learned elsewhere, by paying attention to the historically successful games of the genre.