Mustawd
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“It was a big challenge because all of theBaldur’s Gate original assets like the 3D models that make up these sprites, the 3D models for the levels in the original game, these archives were lost,” explained Beamdog lead designer Phillip Daigle during a recent interview at an event in San Francisco.
“In the original Baldur’s Gate,” explained Daigle, “these cobble stone streets here, this was just a close up picture of coffee beans and they just repeated over and over again.
https://www.google.com/amp/s/kotaku...k-baldur-s-gate-after-17-years-1768303595/amp
“Hand painted”