Yosharian
Arcane
Because it's not a very good game, and neither was Pillars 1Has anybody concluded why such poor sales of POE2?
I guarantee most people who played Pillars 1 gave up about halfway or earlier due to absolute boredom
Because it's not a very good game, and neither was Pillars 1Has anybody concluded why such poor sales of POE2?
The water dragon/Guardian interaction is another really bizarre decision. The Guardian has a boss fight and story content, but the only way to see it is to kill the dragon, something the game gives you no reason to want to do. I'd have had had the Guardian's head wash up on Ukaizo or something so storygamers, the only people who care what it has to say, would still be able to talk with itI finally got to fight the Guardian of Ukaizo (previously the water dragon got rid of him) and what do you know, its actually a pretty nice bossfight. Didn't expect much, but was pleasantly surprised.
Has anybody concluded why such poor sales of POE2?
The people who might have bought PoE2 all died of boredom playing PoE1Has anybody concluded why such poor sales of POE2?
Because it's not a very good game, and neither was Pillars 1Has anybody concluded why such poor sales of POE2?
I guarantee most people who played Pillars 1 gave up about halfway or earlier due to absolute boredom
lots of history nerd type vibes
And yet the Witcher series has been phenomenally successful with precisely that kind of gloomy, gritty atmospherePossibly more plausible is that POE1's effort at doing a more sombre kind of fantasy world - lots of history nerd type vibes, pretty gloomy atmosphere early on in the game, etc. - didn't excite a lot of people.
But that's also true for D:OS 1 and 2.I guarantee most people who played Pillars 1 gave up about halfway or earlier due to absolute boredomHas anybody concluded why such poor sales of POE2?
lots of history nerd type vibes
I'm a history nerd. I've even read all the books in Skyrim. [...]
Buggy launch of a direct sequel to a game with niche appeal, pretty much covers it.
The water dragon/Guardian interaction is another really bizarre decision. The Guardian has a boss fight and story content, but the only way to see it is to kill the dragon, something the game gives you no reason to want to do. I'd have had had the Guardian's head wash up on Ukaizo or something so storygamers, the only people who care what it has to say, would still be able to talk with itI finally got to fight the Guardian of Ukaizo (previously the water dragon got rid of him) and what do you know, its actually a pretty nice bossfight. Didn't expect much, but was pleasantly surprised.
And yet the Witcher series has been phenomenally successful with precisely that kind of gloomy, gritty atmospherePossibly more plausible is that POE1's effort at doing a more sombre kind of fantasy world - lots of history nerd type vibes, pretty gloomy atmosphere early on in the game, etc. - didn't excite a lot of people.
Because it's not a very good game, and neither was Pillars 1Has anybody concluded why such poor sales of POE2?
I guarantee most people who played Pillars 1 gave up about halfway or earlier due to absolute boredom
Most people who play any video game give up halfway or earlier, though. At least in the Steam era.
I can imagine a thousand reasons why a game like POE2 wouldn't sell well. It's not a difficult mental exercise. But then, if DOS1 sold 10% of what it did, we would also be able to think of a hundred reasons why it didn't sell well. (Turn-based! Writing!)
There are tons of games that have sub-par thematic cohesion or stilted delivery of key characters, for example. So it's obviously true POE2 suffers from those issues, but I don't know if they conclusively explain why the game sold badly. And yeah sure "hurr durr game sux so it doesnt sell well", yet plenty of games suck ass by Codex standards and sell just fine. Doesn't really clear it up.
Possibly more plausible is that POE1's effort at doing a more sombre kind of fantasy world - lots of history nerd type vibes, pretty gloomy atmosphere early on in the game, etc. - didn't excite a lot of people.
The game was too high class for the masses. The quality exposition, the large cast of major and minor characters with their intersecting motivations were too much for the casual crowd.Has anybody concluded why such poor sales of POE2?
Deadfire was not on Kickstarter, but on FIG and gathered quite decent money there - 2.15 KK from backers and 2.25 from investors (https://www.fig.co/campaigns/deadfire). Actually judging by amount of money gathered it is very surprising how bad it sold initially.Which reminds me of fact that kickstarter of POE2 was extreme failure, and after word got out about poor sales people didn't want to buy this after release... and it's not beyond the fact that obsidian boosting his kickstarter wasn't confidence either...
and I believe part of this extreme failure might be pirate setting as well POE1.
Deadfire was not on Kickstarter, but on FIG and gathered quite decent money there - 2.15 KK from backers and 2.25 from investors (https://www.fig.co/campaigns/deadfire). Actually judging by amount of money gathered it is very surprising how bad it sold initially.Which reminds me of fact that kickstarter of POE2 was extreme failure, and after word got out about poor sales people didn't want to buy this after release... and it's not beyond the fact that obsidian boosting his kickstarter wasn't confidence either...
and I believe part of this extreme failure might be pirate setting as well POE1.
Has anybody concluded why such poor sales of POE2?