Of course, all the interesting ideas either weren't explored or implemented at all. Good job, Obsidian's writing team.
Ship battles. Fucking ship battles
Ship battles. Fucking ship battles
At least you could just board quickly in most cases
yeah you should have fucking done that
This odd, long-abandoned region on the fringes of the Archipelago is shrouded in a thick fog and inhabited by the undead. Two hundred years ago, this keep was claimed by the Darcozzi Paladin, Lucia Rivan. Ever since it has been turned into a warped version of a peaceful town, where the undead "live" under the illusion they are living, breathing people, lashed to the will of one Menzzago.
If you're one of those OCD dudes who have a stroke if they don't pick&clean every pixel of every map
I liked the structure of Neketeteke, not sure what the problem is. I guess it depends on the playstyle. If you're one of those OCD dudes who have a stroke if they don't pick&clean every pixel of every map, maybe the concentration of quests is too much. Me, I like to mix it up, do a bit of sailing, explore some dinky islands, then come back to big city, hit couple of quests and back to exploring again.
Everything other than the whole Eothas plot was kinda cool. They should have focused the story on local issues and completely discarded the whole gods stuff. Didn't care a single bit about any of that, but the world itself was sufficiently interesting.
My main complaint about Neketaka is that when you do the DLCs you're very unlikely to actually trigger the random encounter which leads you to Izzia and Woedica's Crown, because it requires you to travel between districts a number of times- but by the time you finish a DLC, there's no reason to travel much between districts because you've already cleared out all the quest content and you're not likely to need to buy anything from a vendor. A smart decision from the guys who brought you "an arena DLC that only opens up when you're ready to end the main quest"I liked the structure of Neketeteke, not sure what the problem is. I guess it depends on the playstyle. If you're one of those OCD dudes who have a stroke if they don't pick&clean every pixel of every map, maybe the concentration of quests is too much. Me, I like to mix it up, do a bit of sailing, explore some dinky islands, then come back to big city, hit couple of quests and back to exploring again.
My main complaint about Neketaka is that when you do the DLCs you're very unlikely to actually trigger the random encounter which leads you to Izzia and Woedica's Crown, because it requires you to travel between districts a number of times- but by the time you finish a DLC, there's no reason to travel much between districts because you've already cleared out all the quest content and you're not likely to need to buy anything from a vendor. A smart decision from the guys who brought you "an arena DLC that only opens up when you're ready to end the main quest"I liked the structure of Neketeteke, not sure what the problem is. I guess it depends on the playstyle. If you're one of those OCD dudes who have a stroke if they don't pick&clean every pixel of every map, maybe the concentration of quests is too much. Me, I like to mix it up, do a bit of sailing, explore some dinky islands, then come back to big city, hit couple of quests and back to exploring again.
It's cool how everyone despises this game but the thread keeps getting bumped and we're about to reach p. 350. Long-tail indeed.
I don't think anyone despises this game. It's competent, but the writing and narrative structure drag it down, like discussed many times.
That's far too reasonable a stance. Either it's the worst game of all time and Obsidian are literal Cali-commie war criminals or it's chin-stroking canonical material of the highest order, there can be nothing in between. How else am I supposed to stay entertained when firing up rpgcodex.net?
the world itself was sufficiently interesting.
Well, I've just finished Forgotten Sanctum Turn Based.
Guess I'll skip most of the remaining faction quests and the 2 earlier DLCs and will soon set sail to Ukaizo...
Been fun, but I do prefer real time gameplay on this one.
Although a nuker assassin mage really gets a lot of mileage from Ningauth's Death Ray Turn Based mode edition.
the world itself was sufficiently interesting.
Wat.
Principi are generic pirates. They are a varied demographic, they pillage and plunder, amazing. Vailian Trading Company = East India Company. Neketaka = Titikaka. Wow so original, I'm not sure I can take it. Then you have fampyrs = vampires, xaurips = kobolds, vithracks = illithid, planetouched = godlikes, gûls = ghouls. Utterly forgettable talentless shite.
I'm 40H+ in on Path of the Damned (turn-based) and cant fucking stop playing...
this game might break my top-5 or even top-3 of best all-time!
I'm so starved for settings that aren't pseudo-medieval fantasy, I'm willing to consider generic fantasy BUT WITH PIRATES AND MUSKETS good.