The main reason I'm playing this again is to do the 2 DLCs which I never got round to last time I played (and finished the main game). I'm quite enjoying the Seeker, Slayer Survivor DLC, it's a tasty little bit of extra gameplay and an interesting story. The storybook segments are particularly good.
I was piddling around comparing turn-based with RTwP When I first got the game I started with a turn-based run and got about a third of the way through, so I picked up that team, tarted it up a bit, neatened it up, respeccing with the slightly deeper knowledge I have of the system now, and played a wee bit of turn-based. It's amazing how it's actually quite a bit harder in turn-based (and takes sooooo much longer) with the same mods and difficulty (PoTD), and although I think the UI layout is pretty stellar for a turn-based game, one still feels the mechanics really weren't designed for it. I mean, for example, I see the sense in having spells be cast on next turn, it probably squares away with the timings of things in RTwP in some sense, plus it's an interesting angle to have to forethink your spells, engagement and positioning. But it really isn't much fun because most of the time things have moved away from where you cast the spell by the time it's cast. I suppose the point is to hold the mobs in place with engagement or something, but eh, it's a bit faffy.
Compare and contrast with RTwP with your own tailored AI conditionals - smooth as butter, and much, much easier. The game just seems to be fundamentally designed around near-concurrent events, with DEX being really important - like, focus fire is a huge part of the RTwP gameplay, and that's just impossible in turn-based when one thing moves at a time.
It's interesting though, with that well-designed and very readable UI, and with a whole different set of mechanics, you can sense it would have an amazing feel as a turn-based game. Everything is quite transparent and readable, you can spend ages figuring out what's what, what's likely to work and what's not, right down to some fine detail, and (with the zoom mod) you can zoom right in and enjoy the pretty well-done and detailed animations and fx. On really wants it to be good, but it's not quite, at least not as good as RTwP.