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Eternity Pillars of Eternity 2: Deadfire + DLC Thread - now with turn-based combat!

mediocrepoet

Philosoraptor in Residence
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Every RPG from now on will be a BG3 clone.
images
"See that bear? You can fuck it!"
 

ferratilis

Magister
Joined
Oct 23, 2019
Messages
2,315
If bear buggery is indeed the new RPG, I'd rather look at it from an isometric perspective than up close.
 

Shaki

Arbiter
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Dec 22, 2018
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Hyperborea
So... Avowed then. You have any other news from several years ago you want to break?
RtWP gameplay should be improved

The biggest issue with the first two Pillars games is that they are designed for TB but use RTwP. I like RTwP, but I hope a third Pillars will be turn-based, at least if they keep building the rules and flow of the game around logic that works much better in TB.
Eh, yes and no? They are kind of in a weird point in-between. I mean Deadfire finally got a Turn Based mode... only to gut important game aspects, such as Dex and armor impact on action speed, impact of weapon modals, attack time, cast time...

Meanwhile the game could be wonderful with individual, personal turns.... except some enemies might be a bit bloated for Turn Based mode in general.
I actually really enjoyed the fact that they gutted action speed in TB mode. RtwP was all about action speed, so the change was massive and it made the game feel fresh, all the must have weapons were no longer necessary, suddenly I had tons of items to experiment with, which previously were nothing but vendor trash due to not having any action speed bonus, etc. It completely changed the game, enough to actually make me enjoy another playthrough, despite the writing, story and companions being as dogshit as they are.
 

Sannom

Augur
Joined
Apr 11, 2010
Messages
951
The biggest issue with the first two Pillars games is that they are designed for TB but use RTwP. I like RTwP, but I hope a third Pillars will be turn-based, at least if they keep building the rules and flow of the game around logic that works much better in TB.
I already rated your post, but I would like to reiterate : ah ah no.
 

A-Minish

Educated
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Oct 21, 2021
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Occupied Gallia Celtica
Sex and degeneracy partly worked for BG3, why not for Josh's magic realm ? BVC for Big Vaillian Cock. Bestiality you already have with druids, orlans and aumauans. Child porn I do not even need to talk about it. woedican and skaenite priests for sado-masochistic fuckery. The Godlikes in all their colors would be perfect porn material for tumbleristas. There is potential.

I mean, come on. If you have done PoE2 you know the writing was somehow more juvenil compared to PoE1. If Obsidian get "worse" and get free money from daddy 'Crosoft, you can fairly expect more Tékéhü "giant dick sculpting made of water" type of ending for companions.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,025
Pathfinder: Wrath
All of this explicit sex BG3 throws in your eyes just shows how immature it really is. Rarely will your first sexual encounter mature you, it's your first love that often does. It's sad that a lot of people managed to interpret the sexual revolution and the fight for LGBT rights as the fight for sex, especially easy and open sex.
 

Lambach

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Belgrade, Removekebabland
Bear fucking in BG3 was just a good marketing strategy by Larian, if you ask me. Shock value sells. Controversy grabs eyeballs.

There's a reason Larian publicly showcased that scene in particular during one of their pre-release presentations, even though I'm fairly certain the vast majority of people playtesting their game (outside players and company-employed people alike) up to that point never got even close to choosing that option. Even their target audience, as gay and "progressive" as they are, aren't quite as far gone as to be sexually attracted to goddamn bears and wouldn't want that sexual orientation represented in a video-game. But putting that option there and broadcasting it for the whole world to see boosts visibility in ways that making a presentation about gameplay mechanics never could.

The old mantra "No publicity is bad publicity" is not entirely true.... but it is mostly true.
 

Roguey

Codex Staff
Staff Member
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All of this explicit sex BG3 throws in your eyes just shows how immature it really is. Rarely will your first sexual encounter mature you, it's your first love that often does. It's sad that a lot of people managed to interpret the sexual revolution and the fight for LGBT rights as the fight for sex, especially easy and open sex.
Women are immature, yes, even when they identify as nonbinary.
1662933185638
 

Gahbreeil

Learned
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Asarlaíocht
I never finished the original PoE. It made me feel not at all into the past as some of you might know. As in, it wasn't the successor to the original Baldur's Gate and Icewind Dale series that I hoped it would be. Might be the setting, might be the plot, I don't know nor remember. Actually, PF: Kingmaker was slightly better in my honest opinion, at least until hiring Nok-Nok. I stopped playing at that point.

I'm installing Deadfire, right now. Is it really that good a game? Will I get bored with it? Does it stand it's own against Baldur's Gate: Enhanced Edition, graphics irrelevant?

Well, I'll add some content to the Codex once I play it for an hour or two.
 
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Lambach

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Belgrade, Removekebabland
Does it stand it's own against Baldur's Gate: Enhanced Edition, graphics irrelevant?

The first one was designed to be somewhat reminiscent of Baldur's Gate 1, but Deadfire abandons that concept completely. The only thing they have in common is that they're both isometric RPGs, so it's hard to compare them directly.
 

gurugeorge

Arcane
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Strap Yourselves In
I never finished the original PoE. It made me feel not at all into the past as some of you might know. As in, it wasn't the successor to the original Baldur's Gate and Icewind Dale series that I hoped it would be. Might be the setting, might be the plot, I don't know nor remember. Actually, PF: Kingmaker was slightly better in my honest opinion, at least until hiring Nok-Nok. I stopped playing at that point.

I'm installing Deadfire, right now. Is it really that good a game? Will I get bored with it? Does it stand it's own against Baldur's Gate: Enhanced Edition, graphics irrelevant?

Well, I'll add some content to the Codex once I play it for an hour or two.

Deadfire is even less like BG. But I think it's a good game in its own right, in its own funny little ways. It's also very highly polished and finished in terms of AAA quality.

One thing's for sure: it's a good size, without getting too tediously long (as both the Owlcat games arguably are) and it's good value for money.

Best way to play it IMHO is to lean into the ability the game gives you to tailor AI conditionals, make your own (or tweak the ones on Nexus) and then play it as a realtime game where you're mostly actively controlling your main, and letting your companions do their own thing with the brains you've devised for them, notionally (in terms of rp larping) giving them shouted commands as a captain, and only pausing if things get really difficult (and I'm talking about the highest setting ofc, so things will occasionally get difficult). The AI is very competent, especially if you tailor it, and it can be very entertaining to observe their antics (because of course sometimes they'll do silly things :) ); it also adds to their personality to have been through combats with them in this way.

Very different from a micromanagement style of gameplay ofc , and you may hate it; but I've alway felt (ever since DA:O) that player-configurable AI goes with RTwP like salmon and cream cheese goes with bagels.

As a complete alternative, the turn-based mode is actually very well implemented and fun to play (you can only set it from the start of a game and can't change it) - although unfortunately, the game's systems don't quite sit comfortably with turn-based, the interface is such a pleasure to use in turn-based mode that it's worth at least part of a run-through just to enjoy its slickness.
 

A-Minish

Educated
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Oct 21, 2021
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Occupied Gallia Celtica
I never finished the original PoE. It made me feel not at all into the past as some of you might know. As in, it wasn't the successor to the original Baldur's Gate and Icewind Dale series that I hoped it would be. Might be the setting, might be the plot, I don't know nor remember. Actually, PF: Kingmaker was slightly better in my honest opinion, at least until hiring Nok-Nok. I stopped playing at that point.
My memories are fuzzy but as far as the main quest goes I would say the idea was not bad but the execution is probably among the worst RPG I have played. I am very tempted to put it to Fallout 4 level of "It's fucking bad".

The writting gets better in the DLCs and with the factions I guess. The rest around can go from good to mediocre sometimes. Some companions are atrocious(Pallegina I will fucking kill you next time). Exploration was fun.

For combats the resources to throw spells/capacities are nearly all "per encounter" and not "per rest" contrary to BGs, IWD and PoE1. You can change it to "Per rest" by activating the Woedican challenge(clic on the horned head at the bottom the main menu before starting a new game). Unfortunately if you activate this challenge the number of spells does not increase with each level like in BG or PoE1.

Graphics are gorgeous.

Dont hesistate to insult the Gods at every turn though, they deserve it
 

Fedora Master

Arcane
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Edgy
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Messages
28,112
Why does the Codex consistently fail to pinpoint the issues with Pillars?
The writing is too wordy and unengaging, the ruleset relies on "pick the least shit option" and is logically inconsistent (Muscle Wizards), the gameplay is tedious and the story destroys all sense of achievement.
 

Tenebris

Scholar
Joined
Sep 18, 2017
Messages
261
and is logically inconsistent (Muscle Wizards)

That was sort of explained, kinda.

Might represents either physical or spiritual strength, whatever that means, so a Wizard with high Might isn't a bodybuilder, he's spiritually very strong. :M
Stat checks still treated Might as a strength check. Had they given casters and martials separate checks it probably would have been better received.
 

Sannom

Augur
Joined
Apr 11, 2010
Messages
951
Might represents either physical or spiritual strength, whatever that means, so a Wizard with high Might isn't a bodybuilder, he's spiritually very strong. :M
Yeah, that was a massive cope, I agree. Big muscles make one's spells deal out more damage or more healing, that's a perfectly fine explanation (plus all the official art depicts Aloth as ripped anyways). Wizard with little to no muscle and a massive brain will just petrify more people for longer but deal no bonus damage, that's perfectly fine too.

Beside, I thought that it was Brainy Barbarians that triggered people around here ?
 

Infinitron

I post news
Staff Member
Joined
Jan 28, 2011
Messages
97,504
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Why does the Codex consistently fail to pinpoint the issues with Pillars?
The writing is too wordy and unengaging, the ruleset relies on "pick the least shit option" and is logically inconsistent (Muscle Wizards), the gameplay is tedious and the story destroys all sense of achievement.
We spent years talking about this stuff, the topic has been exhausted.
 

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