Played this a little bit, and once again realized how far Obsidian has fallen.
For games in general, but especially narrative driven games and RPGs, it's very important, imo, to have a starting hook. Something to grab the player's attention and get them engaged in the game world, in the plot, and so on.
So if you think about good recent isometric RPGs, and think about their plots as a movie/series, it usually sounds enticing. Expeditions: Viking, for example, you are a young Earl in Scandinavia, your father has died and you need to prepare to raid Britain to accumulate resources to maintain and defend your lands. This is pretty much the plot of the TV show Vikings.
Shadowrun: Dragonfall, another quality game, you play a merc who goes on a heist job, and everything goes sideways, and somebody gets murdered, and you try to figure it all out. Sounds like Heat or something.
I start playing Deadfire, and this is the fucking "hook": God of Light takes over a giant statue of Adra, and grabbing part of your soul in the process, and walks across the sea, and you follow him on a ship because some other God you barely know sent you to do it. Imagine this as a plot of a movie, how retarded this would sound. As a player, why do I give the slightest fuck about any of this?
Then throw in the shitty, cringy dialogue from the start, like talking to ghosts cause you are a "watcher", or the pirate captain that immediately attacks you and gives you the great moral choice of "surrender and die fast, or don't surrender and die slow". How was this the company at one point that made PST and Fallout 1? Or even New Vegas more recently or Mask of the Betrayer?
God, how do people force themselves to play these...