Cyberarmy
Love fool
This is my main gripe, also can be said for Tyranny. And I love reading...In both Pillars game you get WALLS OF TEXT dumped on you that have absolutely NO personal resonance with your character at this point of the game.
This is my main gripe, also can be said for Tyranny. And I love reading...In both Pillars game you get WALLS OF TEXT dumped on you that have absolutely NO personal resonance with your character at this point of the game.
Yeah this has a grain of truth to it. Obsidian's games always feel very workmanlike - it's a solid product languishing in mediocrity, it's good for what it is, there's no hilariously terrible jank like in Russki-made games but there's no greatness either, it's just completely middle of the road fare most of the time. Absolutely nothing spectacular about it. Not good, but also not so bad it's good. Just plain mediocre, by the numbers, RPG design as it might be described in a "how to design RPGs" basic for dummies book.Obsidian problem has a well known "good workers" problem.
Good worker is the one that doesn't stick up his head above the rest and doesn't make mistakes. So you can't fire him but you can't build anything great either. None of those people are hungry to make amazing games. And everytime there was someone like Ziets they got rid of such people. Thing is that good workers aren't great fit for gaming business which thrives on ambition and creativity.
More on this, please. Did they have another story in place until Fergus got his way, or not?Iirc, nobody wanted to do this storyline, Fergus was the one who insisted on it.
IIRC Sawyer wanted to focus on the politics between the different island states, focus on the actual people living in the world, butMore on this, please. Did they have another story in place until Fergus got his way, or not?Iirc, nobody wanted to do this storyline, Fergus was the one who insisted on it.
Come to think of it, the new trifecta of shit (in isoRPG space) each boasts its own flavor of shite. Which do you prefer:
- Bland as fuck, mediocre shit with nary a single great element and way too much exposition (Pooplars of Eternity)
- Occasionally good level/combat design completely offset by murderously bad Belgian humor and cartoon level lore (Dipshitty Original Turds and possibly Bear Sex 3)
- Terrible design and writing all around drowning in a sea of wokeness, but with lots of numbers to play with for the autistic munchkins (Poncemakers and Turdfinders)
Who are these English, what is France, and why am I supposed to kick them out?
absolute state of modern education
I like PoE1's opening. I thought it did well to introduce some mystery and intrigue at the end of the tutorial. Thaos is a good villain as well. My primary dislike about PoE1 ended up being the Watcher powers being just too convenient as a plot device. I would have rather had that go away for a sequel.I don't think PoE 1 had a problem with its opening. You're in a caravan, the narrator sets the scene well, and then a blizzard comes in and you get thrown into a new world where people are having trouble. It's good stuff, even though it's downhill from there and I didn't like the game that much. The second half of the white march was quite good, though.
The issue with PoE1 lies more in pacing. Particularly when you reach the town hubs, the pacing is awful. Defiance Bay is rather weak and mostly boring... and by the time you get to Twin Elms, I guess fatigue kicks in big time.
The hubs also feel disjointed and disconnected somehow, particularly Twin Elms.
Plus the main issue with the story is that you have this central plot of the terrible Hollowborn crisis... that somehow eventually gets put to the side... and becomes pretty insignificant overall.
I liked the initial themes and atmosphere a lot, but they weren't consequential or explored enough IMO.
My recollection is that McComb made no such concessions.Say what you will about InXile, but after Turds of Numenera came out, at least they had the balls to do that tell-all interview with Codex and admit to fucking some things up.
Meanwhile the Desperate Housewives of Obsidian seem to spend 1% of their time actually working on the games, and 99% of time they spend on pointing fingers at each other, possibly with hair pulling and handbag fights.