I think they're gonna edit them to have a reverb/echo effect like in the IE games.Oh man, the spell casting voices are horrible. Maybe it'll sound better in-game?
Obviously it is still missing the sound distortion and the reverbs, just like in the IE games.Oh man, the spell casting voices are horrible. Maybe it'll sound better in-game?
Man this sucks, the female voice sets are shit, you can noticeably tell they're all done by the same chick (I think it's the twitter girl) and her normal voice bleeds into all of the sets depending on the bark, and whoever recorded it didn't fix her sibilant S's. Eugh.
Isn't the reason to why it is recorded by one chick is that it is one NPC's sound, just in different moods?
Well your reason for being for engagement is that you seem to think it has something to do with AI targeting. You don't get the fact that it doesn't, even when countless people already explained it to you. You're like a broken record.Thats some strong reasoning right there.
It is so similar, I can't imagine Obsidian messing this up this much.Not sure man, but judging by the amount of companion dialogue, I wouldn't be too surprised if those are the only player voice sets. We'll see how it goes.
Engagement isn't the only problem with combat. damage is very unbalanced still. You can kill or be killed way too fast as it is now, especially on hard.
Actually, his reasons seems to be that he /likes/ what Sensuki criticizes about the engagement system (that you can't move your units as you want, etc). That is, beside the obvious bugs about the systems that Sensuki showed.Well your reason for being for engagement is that you seem to think it has something to do with AI targeting. You don't get the fact that it doesn't, even when countless people already explained it to you. You're like a broken record.Thats some strong reasoning right there.
This also missed a lot more but Josh thinks that makes it too random ^_^Monsters in the IE games didn't really do heaps of per-hit damage with normal attacks, and it had a much better pace. If those issues aren't fixed by release they can fairly easily be corrected by modding.
Thanks RogueyThis also missed a lot more but Josh thinks that makes it too random ^_^Monsters in the IE games didn't really do heaps of per-hit damage with normal attacks, and it had a much better pace. If those issues aren't fixed by release they can fairly easily be corrected by modding.
Who's trolling? It's a valid point.
I'm not nipsen, I'm not saying it's your fault that Josh increased the ratio. The decision was his. But you did ask for it back then, instead of just asking for enemy attacks to do less damage.
Game design, it's hard!