What a bunch of idiots in this thread.
Most retarded analogy heard here (and it keeps on being repeated) is the MMO comparison with tank, healer DPS. What the hell does a top down crpg have to do with MMO's where you only control one single character??.
Raids. The classes are kinda MMO-y man. Even 4E classes are. A lot of the PE monk design is similar to the monk from another MMO (which someone pointed out in Update 52 thread ages ago).
I dunno about J_C being "respectable"

, he's a known white knighter of various developers. Other than his ridiculous defense of Double Fine I don't have anything against him though.
Even Sensuki is now panicking lol. Why do you let yourself be influenced by these idiots man? The combat will be good, please look at the list bugs/missing features in my Beta impressions post. When these are solved/added the combat will be fine. Yes the attribute system has it's problems, but if that's the only major thing why would you let that get into the way of enjoying a very good rpg?
No one here is influencing my thoughts on the game. You will see I constantly disagree with people about various issues. I have my own informed opinion from playing the beta, unlike some of the people posting here.
I am up in the air about whether they will make the December deadline. My post earlier about taking a break is because I have literally been sitting in my room for the past few days reporting bugs, making notes and making videos and threads and discussing the game on the forums. I haven't really left the house except to go outside and play with my cats. I went for a 6km walk earlier this evening to get some fresh air and clear my head.
I am not 100% sure on whether combat will be good. It absolutely could be, it just depends on whether they actually listen to the right feedback. A post that Josh Sawyer made on SA earlier had me a little worried because he posted a list of things that they were considering doing ... apart from changing Stamina to Endurance, the rest were terrible ideas that are just bandaids over a bullethole, missing the real issue.
From what I gather he is still in Europe though. Taking a holiday perhaps after his press tour.
Plus it seems like people only like to talk about Sawyers ''failures'' and forget about the good/interesting mechanics/systems he added. Just to name a few: melee engagement system, stealth system, rest system (in combination with health/stamina one of the the best innovations in crpg history), health/stamina system, scripted interactions and per encounter abilities.
I think Josh's best attribute is that he understands the IE feel. But he also doesn't like some of the things that are IE that pretty much everyone else does. The Melee Engagement system so far is good in theory but in practice it's ehhh - with polish it might be alright. Stealth system is a step up from IE. Rest system is ... interesting, but not working very well so far. It's a "good"/different idea, but I think currently we're seeing many reasons why there is actually nothing wrong with just Health, and strategical resources to regain that Health.
I actually think that tighter control on strategical health resources with a standard health system would would play just as good as making a split resource system.
Scripted Interactions are great. Very good idea thanks to being a Darlands fanatic.
Per-encounter is just borrowing from 4E which isn't an achievement. Per-rest is better than per-day though.