imweasel
Guest
That gives me an idea...Pillars of Shitternity
But I'll save it for later.
That gives me an idea...Pillars of Shitternity
Don't be a retard. Yes, it may take time to learn the system, but once you know the system it is a piece of fucking cake to create a character. The only "time spent" is rolling until you get high enough stats to shift around.Except that you have to be a complete retard not to max your intelligence and min (most) everything else.IIRC according to the BG2 manual mages weren't supposed to be able to learn 9th level spells unless they have 18 INT.
I'm not saying BG attribute system is perfect but atleast it has a very solid impact on non-pure caster classes' performance in combat.
Call me when you actually have to spend time deciding how to spread your attributes in BG.
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Don't be a retard. Yes, it may take time to learn the system, but once you know the system it is a piece of fucking cake to create a character. The only "time spent" is rolling until you get high enough stats to shift around.Except that you have to be a complete retard not to max your intelligence and min (most) everything else.IIRC according to the BG2 manual mages weren't supposed to be able to learn 9th level spells unless they have 18 INT.
I'm not saying BG attribute system is perfect but atleast it has a very solid impact on non-pure caster classes' performance in combat.
Call me when you actually have to spend time deciding how to spread your attributes in BG.
..
Dual classing is the exception, I suppose.
I dunno, I still found it simple even for hybrids... I mean I agree less straight forward than a pure class, but again it's not hard to figure out the system and know which stats to max and which stats to min. Character in D&D building only gets complicated in PNP where either (A) you have a good DM that takes into account all your stats so you can't "dump" a stat and/or (B) you're playing 3E+ where there are a lot of feats and multiclassing is more complicated especially if you throw in prestige classes.Don't be a retard. Yes, it may take time to learn the system, but once you know the system it is a piece of fucking cake to create a character. The only "time spent" is rolling until you get high enough stats to shift around.Except that you have to be a complete retard not to max your intelligence and min (most) everything else.IIRC according to the BG2 manual mages weren't supposed to be able to learn 9th level spells unless they have 18 INT.
I'm not saying BG attribute system is perfect but atleast it has a very solid impact on non-pure caster classes' performance in combat.
Call me when you actually have to spend time deciding how to spread your attributes in BG.
..
Dual classing is the exception, I suppose.
Isn't the issue more one of limiting the hybrids? I.e. a mage/sorceror will max int and be able to cast everything, whereas a ranger/bard/paladin CAN do that, but at the cost of his fighting stats, so attributes govern whether he's casting-oriented, true hybrid or melee-oriented.
Obviously any dice-roll system for character creation in a computer game will trivialise that, but that's why the IE games shifted to a point-buy system.
It's a long way from being perfect, but just as a matter of basic structure it's not a bad template.
melnorme said: Your opposition to hard counters is well known, but I'm curious. Is there a level of absolute immunity to some spell or status effect that you ARE willing to accept? What if it only protects against a very narrow set of spells/effects? What if it's only temporary?
There are effects on items, racial abilities, talents, and spells that grant high Defensive bonuses against families of effects. The most notable examples are the priest’s Prayer Against _______ spells. They aren’t immunity, but they reduce existing durations a lot and they give large defensive bonuses, which tend to result in a lot more Miss or Graze results and few Crits.
Thank you!x that makes y completely useless. Like how Chaotic Commands makes confusion (and a bunch of other stuff) do absolutely nothing in IE games.
Guys, pls explain to me what is 'a hard counter'. I'm noob and thus not familiar with this term.
Guys, pls explain to me what is 'a hard counter'. I'm noob and thus not familiar with this term.
Let's look at it this way:
In one corner you have Andhaira, in the other DarkUnderlord.
Andhaira casts Discuss. Now, DarkUnderlord could cast Redirect To RPGWatch, but that only has a certain percentage of success.
On the other hand, if he casts IP Ban, that would be a "hard counter" because it stops Discuss completely. Unless Andhaira then uses his Proxy in which case DarkUnderlord has to cast Detect Paki to figure out if it's the Proxy of Andhaira or not.
And that's why hard counters are a lot more fun and interesting, they require more tactics from both sides of the conflict.
That's one hell of a post.Guys, pls explain to me what is 'a hard counter'. I'm noob and thus not familiar with this term.
Let's look at it this way:
In one corner you have Andhaira, in the other DarkUnderlord.
Andhaira casts Discuss. Now, DarkUnderlord could cast Redirect To RPGWatch, but that only has a certain percentage of success.
On the other hand, if he casts IP Ban, that would be a "hard counter" because it stops Discuss completely. Unless Andhaira then uses his Proxy in which case DarkUnderlord has to cast Detect Paki to figure out if it's the Proxy of Andhaira or not.
And that's why hard counters are a lot more fun and interesting, they require more tactics from both sides of the conflict.
Sorry, I only noticed the question now.Report back how it went.
I dunno, I still found it simple even for hybrids... I mean I agree less straight forward than a pure class, but again it's not hard to figure out the system and know which stats to max and which stats to min. Character in D&D building only gets complicated in PNP where either (A) you have a good DM that takes into account all your stats so you can't "dump" a stat and/or (B) you're playing 3E+ where there are a lot of feats and multiclassing is more complicated especially if you throw in prestige classes.
But in terms of in video games, I guess 3E is not so bad, but AD&D (BG1/2/IWD1) is not a good template to emulate IMO.
^ You should definetely post that over at Obs.
Thanks. I love how there is exactly zero interest about this at Obsidian forums. Maybe I should have given amore sensationalist title to the thread - I am not much of a marketing guy.^ You should definetely post that over at Obs.
MICO WHERE ARE YOU
Copy-pasted his post there: http://forums.obsidian.net/topic/67815-on-the-significance-of-stats/
There are like 69 threads about stats/attributes there.Thanks. I love how there is exactly zero interest about this at Obsidian forums. Maybe I should have given amore sensationalist title to the thread - I am not much of a marketing guy.^ You should definetely post that over at Obs.
MICO WHERE ARE YOU
Copy-pasted his post there: http://forums.obsidian.net/topic/67815-on-the-significance-of-stats/
No, Blizzard didn't. There was basically 2 balance patches to the game - first the BW expansion, then patch 1.08. Beyond that the patches they made didn't change balance other than removing exploits.On the other hand didn't Blizzard keep doing balance patches for Starcraft for like 10 years?
If a company kept getting income from a game maybe they could eventually do something like that. Not that it would really be pointful. I'd rather have BG3 with the BG2 AI than BG2 with SCS.
There was 2 big ones, and 2-3 small ones.Beyond that the patches they made didn't change balance other than removing exploits.
x that makes y completely useless. Like how Chaotic Commands makes confusion (and a bunch of other stuff) do absolutely nothing in IE games.