a port city / trade center even in early renaissance era or even medieval really, would make sense if they have quite a diverse group of ethnicity and races
It's unwise to hype yourself so much. We should already know that graphics is a cheap way to entice people and it doesn't say anything. Trust me, the combat is a very repetitive mess that will kill your enjoyment quite fast if you don't have low standards. The writing is also very, very bland, but at least it's short this time.
People are sititng in black hound inn in first poeIn POE you could sit in cad nue throne room...This screenshot is hiding one of the most surprising features of PoE 2: People can finally sit!!! Even on chairs or crates!!!
No more empty tables in the Inns i hope
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Yeah but i wanna also NPCs to sit like normal people do.
Speaking of which, i noticed they added a lot of NPCs walking around in the beta village with last update. Now it feels more alive than ever. And despite that, better performance
Nope, they are not.
They are not drinking in standind position and i dont count BB npcs
Man, go replay the game. In the black hound inn nobody is sitting. Nobody.
We don't know about the writing yet.
Writing is expected combat is getting quickly boring in any game thats combat heavy if you are not zealot or deranged ofc. Im getting hyped because it seems that this is improvment upon POE 1.It's unwise to hype yourself so much. We should already know that graphics is a cheap way to entice people and it doesn't say anything. Trust me, the combat is a very repetitive mess that will kill your enjoyment quite fast if you don't have low standards. The writing is also very, very bland, but at least it's short this time.
Maybe in mortal kombat it doesnt lol. Repeting same action or resolving every combat encounter in similar way gets repetitive and boring. Best example Dos 1 EE forced we to alt F4 out of frustration. Like a degenerated chess game/match.Uhm, no, combat doesn't get boring quickly in every game with an emphasis on combat. Where do you even get that from?
Yes it does you AA cast spells enemies die and combat end in poe. Whats wrong with that?That's the problem in PoE1 and 2 - that every battle is resolved in exactly the same way and that's why it gets repetitive very fast. This isn't true in any good game with an emphasis on combat.
But how do you achieve that using same merceneries in beta with same spell order over and over again?The problem is that it gets repetitive and boring very fast? I thought that was clear. What kind of defense of the game is that?
I fucking love Mortal Kombat
Scorpion 4ever
But how do you achieve that using same merceneries in beta with same spell order over and over again?
But how do you achieve that using same merceneries in beta with same spell order over and over again?
Nobody is using the same mercenaries over and over, we can hire whatever kind of adventurer we want and the result is the same. Rote, repetitive tactics that work universally for every encounter. That was true in PoE, but it's even more true in the beta for 2 because you have a very limited spell selection. Even Wizards, who can basically cast any spell if they have it in their grimoires, default to a few cookie-cutter spells that work for everything.
Have you played the IE games? Especially BG with SCS, but let's say that is cheating because "lol mods aren't allowed" when we compare PoE and BG. Spoiler: They don't play like PoE and don't have the same overwhelmingly repetitive gameplay.
While it's true that you can auto-attack your way through a lot of encounters, they don't feel as repetitive because there is no constant clicking of samey per-encounter abilities in every fight.
Have you played the IE games? Especially BG with SCS, but let's say that is cheating because "lol mods aren't allowed" when we compare PoE and BG. Spoiler: They don't play like PoE and don't have the same overwhelmingly repetitive gameplay.
Moral of the story - don't overpopulate your game with trash mobs. The difference is that the IE games offer encounters where your usual tactic doesn't work, as opposed to PoE, where everything is samey with too few exceptions.