Political affiliation [and] where you live...aren't particularly related.
Political affiliation [and] where you live...aren't particularly related.
On which planet?
"Geek chic" is a phrase I've seen used that works for me. Photogenic attention whores who don't have what it takes to climb the social ladder in more normie circles becoming big fish in a smaller pond.
PoE's voice acting was inoffensive for the most part, but Peak Voice Acting was back during the Black Isle days when they used actors I recognized from cartoons.Whatever, applies to both. In some ways it's nice that people who would have simply been failed actors in decades past have found a way to pay the bills while still (kinda) doing what they enjoy, but I can't find it in myself to watch a bunch of theater nerds play TTRPGs. Good luck to them and all. If we're going to have voice acting in Deadfire, it might as well be professional voice acting.
PoE's voice acting was inoffensive for the most part, but Peak Voice Acting was back during the Black Isle days when they used actors I recognized from cartoons.
Are you sure about this. I think that you are vastly overestimating the average purchaser of video games (or the consumer of just about any medium for that matter). PoE sold over a million copies and I know most of those people are not those types who spend their time analyzing the depth of mechanical systems, I doubt even a fraction of them do so. Broadly speaking video game players could be broken down into three categories: the largest group are those who simply play and get some superficial enjoyment from a game (most of these people will probably not even finish the game) akin to watching TV, then there are those with a general knowledge and appreciation of certain genres who may be able to discuss some mechanical qualities of the game, then the smallest category are niche enthusiast circles devoted to certain genres wherein talking about the systems is as enjoyable as the playing of the game itself. I didn't watch the video but I would imagine it is aimed towards the second category, who incidentally are the most likely to fall into the sort of "culture" that arises around certain genres, in this case RPGs, because they are somewhat invested in the genre, to the extent that they would go the length of advertising it to others (the Geek chic thing Roguey described) but not to the autistic extent of the third group which precludes being part of any popular, fashionable faddish culture. The Codex is naturally part of the third category, and having discussions here puts one into a bubble where it can be easy to think that the average person dedicates the same energy into dissecting RPG game systems.I just don't think the players Obs marketing is aiming for in this case really exist. Dress it up however you like, but PoE 1&2 are games for people who really like systems. Anyone else is going to be disappointed.
I don't care about system. I enjoy PoE just fine.
Thanks for asserting my taste to me.
PoE's voice acting was inoffensive for the most part, but Peak Voice Acting was back during the Black Isle days when they used actors I recognized from cartoons.
I just don't think the players Obs marketing is aiming for in this case really exist. Dress it up however you like, but PoE 1&2 are games for people who really like systems. Anyone else is going to be disappointed.
Are you sure about this. I think that you are vastly overestimating the average purchaser of video games (or the consumer of just about any medium for that matter). PoE sold over a million copies and I know most of those people are not those types who spend their time analyzing the depth of mechanical systems, I doubt even a fraction of them do so.
Obsidian writing teem disagrees. Tools song aenema exist for a reason. Also hillary clinton.You guys need to come up with a better term than hipster for these geek & sundry people. I realize the term no longer means skinny jeans, cigarettes and easy access to drugs, but in no universe does it apply to anyone playing or watching dungeons and fucking dragons.
Aw, c'mon now. What would the Codex be without a parade of saddos who've likely never been 10km outside of the Belarusian village they're posting from calling anything from California "SJW hipster" with no idea what either or those terms mean.
Political affiliation, where you live, and taste in video games aren't particularly related.
Because they are too proud to play on Story Time.Anyone else is going to be disappointed.
What is interesting for me is if the landscape nowadays has changed too much for an isometric game, even with all the voice acting, idle animations, updated character models, etc, to attract the current storyfag crowd. In a post-Witcher 3 world.This. Obsidian is aiming for the vast storyfag audience here, just like it always does
The basic mechanics, yes. Stuff like attacks per round, speed factors, casting times, damage types and others are not particularly emphasized in the manuals, and are not explained in the games even in passing, apart maybe from loading screen game tips.Infinity engine games were far easier to understand what was causing your numbers
Infinity engine games were far easier to understand what was causing your numbers and I do hate how un-transparent all of the PoE game mechanics are.
Also imo, IE games were easier to understand for people like us(?) that were into AD&D. THAC0 for example was not the most clear mechanic for someone that had no idea..Infinity engine games were far easier to understand what was causing your numbers and I do hate how un-transparent all of the PoE game mechanics are.
They were easier because there was nothing to think about - you can't screw up if you aren't even given a choice in how to develop your character.
Mark my words when 8 may come there will be no other city except nekataka.
Sure, the IE games, where every build is viable, as opposed to PoE... hm, wait...Infinity engine games were far easier to understand what was causing your numbers and I do hate how un-transparent all of the PoE game mechanics are.
They were easier because there was nothing to think about - you can't screw up if you aren't even given a choice in how to develop your character.
Sure, the IE games, where every build is viable, as opposed to PoE... hm, wait...Infinity engine games were far easier to understand what was causing your numbers and I do hate how un-transparent all of the PoE game mechanics are.
They were easier because there was nothing to think about - you can't screw up if you aren't even given a choice in how to develop your character.
Or is it?