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Eternity Pillars of Eternity II Beta Thread [GAME RELEASED, GO TO NEW THREAD]

TT1

Arcane
Patron
Joined
Nov 25, 2016
Messages
1,486
Location
Krakow
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
I just had one of the best bugs of my entire life. You need a lot of weird shit in your code to do this.

I don't think you have a right to complain if you don't have game development experience.

I´m a developer. And your argument is hilarious.

Tip: https://bookofbadarguments.com/

Iznaliu's shtick recently has been trying to drop one-sentence truth bombs all over the place, but it somehow doesn't seem to work. Makes you think...

Yeah. They call it Dementia. The guy just went full retard.
 
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Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
But projectile fired with same speed, not matter how strong hands which hold it. I mean you can try to shoot one target and miss, but bullet would land with same speed as if you did succesfull shot. I think you mean damage in different parts of bodies your enemies, but it still part of aim and not damage, since for better damage you need to use your strength for AIM in head or any weak part of body.

I'm saying it's not fired with the same speed because more of the force is wasted on the recoil in one scenario compared to the other.

Mind you, i have no idea exactly how much it would be affected. It's probably a lot less than the +/- 30% damage swing in pillars.


Speed of bullet depends of size of bullet and amount of podwer which was burned during fire it have nothing to do with recoil, since recoil is result of gases created during burning of podwer. In another words: https://www.ibuzzle.com/articles/how-does-a-bullet-work.html

Or in short version: "The ability of a bullet to penetrate and damage its target depends on its size as well as its velocity. Although the bullets are small, they make up for their mass by high velocity, resulting in a higher momentum that is great enough to pierce the target. All this happens in a split second, which is why when seen through our eyes, the bullet seems to reach the target as soon as we hear the gunshot!"

I am sorry, maybe I am too picky, but strength have no influence at damage at all, its have small influence on ability to aim barrel at weak parts of target during fire and handle weight of weapon, but even then - in game it's affect not much since PoE don't have realistic sytem of damage for body parts (or at least something close to Fallout or Wasteland system with precise shots in part of body).

Anyway you right in one point - we need to wait for results of tests (if there would be any ofc) on influence strength on damage with firearms, because without it we can't precise say how everything fucked how it would be in game.
 

TT1

Arcane
Patron
Joined
Nov 25, 2016
Messages
1,486
Location
Krakow
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
So, any interesting multiclass combination?

I have to say that Im really missing the 6th party member and I dont know what to do (poor corpse floating on the water...).

Tank, damage dealer, thief and wizard. I miss a healer, and a summoner, I have to find the better multiclass options, but I still didnt find it.

Maybe the thief could be a ranger too. Idk. I'll test some crazy combinations...
 

2house2fly

Magister
Joined
Apr 10, 2013
Messages
1,877
I mean the idea that you have to be a developer to criticize at bug in a video game is stupid anyway, but I got a more amused vibe from that post. And it wouldn't make an awful lot of sense to complain about it seriously, considering that it's a beta and any bugs will likely (though not by any means certainly considering this is obsidian) be fixed by release
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,784
My team has the sexiest and deadliest waifus you can recruit.
But projectile fired with same speed, not matter how strong hands which hold it. I mean you can try to shoot one target and miss, but bullet would land with same speed as if you did succesfull shot. I think you mean damage in different parts of bodies your enemies, but it still part of aim and not damage, since for better damage you need to use your strength for AIM in head or any weak part of body.

I'm saying it's not fired with the same speed because more of the force is wasted on the recoil in one scenario compared to the other.

Mind you, i have no idea exactly how much it would be affected. It's probably a lot less than the +/- 30% damage swing in pillars.

I've fired some guns, but am by no means an expert. However, nothing I've found or read suggests that a stronger person will do more damage shooting the same gun as a weaker one except as a factor of accuracy... so I'm guessing if strength affects the velocity of the bullet at all, it is so minimal as to be irrelevant.

(Interestingly, I've also seen comments that, because the bullet leaves the barrel--depending on the round and the weapon--before recoil is actually felt/experienced by the shooter, recoil also has very little bearing on accuracy, except in terms of (1) anticipation of the recoil causing the shooter to over-correct or tense up and (2) rate of fire and accuracy of repeated shots. (i.e. you have to adjust for the recoil before firing a second time). That does fit with my own experiences, although I mostly remember worrying about the guy one lane over pounding away with his shotgun :P and the two kids on the opposite side who were shooting like they were in a movie (dual wielded berettas, etc.). Yay, America.)
 

Ent

Savant
Joined
Nov 20, 2015
Messages
541
So, any interesting multiclass combination?

I have to say that Im really missing the 6th party member and I dont know what to do (poor corpse floating on the water...).

Tank, damage dealer, thief and wizard. I miss a healer, and a summoner, I have to find the better multiclass options, but I still didnt find it.

Maybe the thief could be a ranger too. Idk. I'll test some crazy combinations...
I was playing around with the game for a few hours at my friends over the weekend and I found that the Devoted Fighter/ Soul blade Cipher is a pretty fun martial damage character but its pretty straightforward you basically use your fighter skills and passives along with soul whip to dish out enough damage to fill up your focus and then nuke em with a bunch of raw damage with soul annihilation. I pretty much ignored all the damage cipher skills and went for debuffs and even then I don't think I really needed those anyway which probably means this build will probably work well even once might gets broken down. Black jacket is pretty nice if you go for that gunner amaua build from the first game but that loss of constant recovery pigeon holes it as a ranged fighter instead of a switch hitter for me. I found ranger multi-classing to be a little underwhelming considering your companion takes a hit from splitting power sources
 

santino27

Arcane
Patron
Joined
Oct 1, 2008
Messages
2,784
My team has the sexiest and deadliest waifus you can recruit.
So, any interesting multiclass combination?

I have to say that Im really missing the 6th party member and I dont know what to do (poor corpse floating on the water...).

Tank, damage dealer, thief and wizard. I miss a healer, and a summoner, I have to find the better multiclass options, but I still didnt find it.

Maybe the thief could be a ranger too. Idk. I'll test some crazy combinations...

I didn't think the switch from 6 to 5 would bother me, but yeah... in practice, I'm not sure I am a fan. Could just be a psychological thing with me being used to 6, could be a factor of me still figuring out the multi-class combinations, but for whatever reason, it jumps out.
 

Mastermind

Cognito Elite Material
Patron
Bethestard
Joined
Apr 15, 2010
Messages
21,144
Steve gets a Kidney but I don't even get a tag.
But projectile fired with same speed, not matter how strong hands which hold it. I mean you can try to shoot one target and miss, but bullet would land with same speed as if you did succesfull shot. I think you mean damage in different parts of bodies your enemies, but it still part of aim and not damage, since for better damage you need to use your strength for AIM in head or any weak part of body.

I'm saying it's not fired with the same speed because more of the force is wasted on the recoil in one scenario compared to the other.

Mind you, i have no idea exactly how much it would be affected. It's probably a lot less than the +/- 30% damage swing in pillars.


Speed of bullet depends of size of bullet and amount of podwer which was burned during fire it have nothing to do with recoil, since recoil is result of gases created during burning of podwer.

Yes, and so is the force applied to the bullet. That's literally how it works, the gas expands rapidly and pushes out the bullet at high velocity (and pushes the gun in the other direction, creating recoil, it's basic newtonian physics). The difference between keeping the gun straight and getting kicked back is that all of the force is deflected into the bullet in the former case whereas some of it is dispersed through you in the case of the latter.

In another words: https://www.ibuzzle.com/articles/how-does-a-bullet-work.html

Or in short version: "The ability of a bullet to penetrate and damage its target depends on its size as well as its velocity. Although the bullets are small, they make up for their mass by high velocity, resulting in a higher momentum that is great enough to pierce the target. All this happens in a split second, which is why when seen through our eyes, the bullet seems to reach the target as soon as we hear the gunshot!"

I am sorry, maybe I am too picky, but strength have no influence at damage at all, its have small influence on ability to aim barrel at weak parts of target during fire and handle weight of weapon, but even then - in game it's affect not much since PoE don't have realistic sytem of damage for body parts (or at least something close to Fallout or Wasteland system with precise shots in part of body).

Anyway you right in one point - we need to wait for results of tests (if there would be any ofc) on influence strength on damage with firearms, because without it we can't precise say how everything fucked how it would be in game.

Another factor that should influence damage a little is altitude (less air density = less friction on the bullet). Like strength, I doubt it would have a very large effect. But this is a videogame anyway, sperging about realism kills the fun IMO. The recoil explanation for strength is good enough for me. I want all weapons to have damage linked to attributes and that's good enough. So is my explanation for intelligence earlier. You can probably find an excuse for most attributes, it doesn't really matter to me.
 

Ent

Savant
Joined
Nov 20, 2015
Messages
541
oh they are changing the penetration system. Maybe spell casters will be less shit now and maybe they'll give two handed weapons more power.
 

Elex

Arbiter
Joined
Oct 17, 2017
Messages
2,043
So, any interesting multiclass combination?

I have to say that Im really missing the 6th party member and I dont know what to do (poor corpse floating on the water...).

Tank, damage dealer, thief and wizard. I miss a healer, and a summoner, I have to find the better multiclass options, but I still didnt find it.

Maybe the thief could be a ranger too. Idk. I'll test some crazy combinations...
I was playing around with the game for a few hours at my friends over the weekend and I found that the Devoted Fighter/ Soul blade Cipher is a pretty fun martial damage character but its pretty straightforward you basically use your fighter skills and passives along with soul whip to dish out enough damage to fill up your focus and then nuke em with a bunch of raw damage with soul annihilation. I pretty much ignored all the damage cipher skills and went for debuffs and even then I don't think I really needed those anyway which probably means this build will probably work well even once might gets broken down. Black jacket is pretty nice if you go for that gunner amaua build from the first game but that loss of constant recovery pigeon holes it as a ranged fighter instead of a switch hitter for me. I found ranger multi-classing to be a little underwhelming considering your companion takes a hit from splitting power sources
because strenght matter in the damage inflicted by a melee weapon?

or dexterity increase bow damage?

a sword a spear a mace already have all the damage needed to kill and wound someone.

weapons are designed and build to be deadly.

if i use a sword for hit an armor or the sword can pierce the armor or not, if i increase “the strenght” i’m going to break the sword not increasing the damage inflicted to the armor wearing.

people don’t have Hit points

of course phisical strenght matter in combat, but it’s not about “dealing more damage”.

but proper training and combat style are more important in “deal damage” than simple brute strenght.

so pretty much all the stats in an rpg are retarded in real world, and don’t rappresent the true correlation between a physical capacity and the concrete apllication.


so if somone decide that strenght increase the damage of a gun it’s not
absurd.

what matter is the internal logic of the setting: and in poe is ZERO
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,822
Location
Ommadawn
Watching the stream, combat music's really growing on me, fucking DRUMS! magic.


lol that guy at 21:27 sliding across the battlefield
the arcane veil FX looks really cool, still hoping for a more complex "globe of invulnerability" sort of thing though
 
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tripedal

Augur
Joined
Feb 22, 2015
Messages
401
Location
Ultima Thule
The way they describe the incentives around the rest system seem very strange to me. Why wouldn't you just rest spam with water/hardtack while plowing through normal mobs, then get the big bonuses when you actually need them, for the big fights?
 

TT1

Arcane
Patron
Joined
Nov 25, 2016
Messages
1,486
Location
Krakow
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
I just use the console command Rest, with the beta. Resting and Wounds are just a mess at the moment.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,560
Pillars of Eternity 2: Deadfire
Wish they went with some 1-off rest "sanctuaries" out in the wild/dunjons. Then it's possible to have fine control over the attrition and resource spend. Then again, they seem to be going in the opposite direction.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,733
Pathfinder: Wrath
Normies will bitch and moan, and cry to high heaven that the game is too hard if they limit resting. And we all know that that's what's important, babysitting normies, getting them their pacifier, changing their diapers, instead of creating a system that makes sense and you aren't feeling looked down on while engaging with said system.
 

Ent

Savant
Joined
Nov 20, 2015
Messages
541
No normies today are even worse - I had friends at work complaining that they can only play divinity 2 with multiplayer because controlling and equipping and stating 4 characters is too tedious. I shit you not. Also Merry Christmas sentinel.
 

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