Suicidal
Arcane
- Joined
- Apr 29, 2007
- Messages
- 2,317
Balancing your encounters around the player having access to all their abilities at all times is not bad intrinsically and can lead to very interesting encounter design. The problem is that in Pillars (haven't played Deadfire yet) the encounter design is sub-par and most encounters are won by rounding up all the mobs at some chokepoint and AoE-ing them all to death with all your available spells.