We are in our Alpha phase right now.
We are currently going through all of our previously created areas and revising anything that we think needs more work - both art and design.
Programming is nearing feature complete. We are tracking to be feature complete in a couple of weeks. This means that we are feature locked and most of the programming team will be diverted into bug fixing, feature polish, demos, etc.
Narrative will have a full pass done in a few weeks, as well. We are almost completely finished with the first pass on our crit path narrative.
Audio and VFX are still a ways off and won't be finished until July or August. They come onto the project later than the other teams because they require that content exists in a locked down form before they can do their work.
Character Art is working on creature variants, armor variants, and other miscellaneous items. Soon they will be adding in unique armors and weapons. Also, they will be creating head and hair variants in the next few weeks.
Animation is finishing up the last remaining A priority tasks and is moving on to some of our B priority animations (special attacks and whatnot).
UI/Concept Art has most of the UI in at an Alpha level. Kaz is finishing up things like Scripted Interaction slides and special UI screens. Also, he has a ton of portraits and areas to paint in the near future.