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Eternity Pillars of Eternity + The White March Expansion Thread

Mazisky

Magister
Joined
Mar 8, 2015
Messages
2,082
Location
Rome, IT
Thank you for answers.

Another thing, when should i go on xpac content? After\before act 2?
 

Prime Junta

Guest
Guys i played only the base game on release and managed to finish it on hard (and found it too easy)

I was waiting both xpac to go for a second playthrough.

Should i go POTD?

Yes.

If it was up to me I'd leave out all the difficulty levels except Story Mode and PotD. Everything in-between will feel either too hard or too easy, depending on how you like to play these things. There would be room for a path of the even-damneder above PotD, even if I probably wouldn't bother.
 

Prime Junta

Guest
Thank you for answers.

Another thing, when should i go on xpac content? After\before act 2?

You'll only get access to it a part way into Act 2. If you go into it at level 6 on Path of the Damned, it's going to kick your ass hard, but it is definitely doable even so. For me the sweet spot feels around level 8 or so -- still hard enough to be a challenge, but not so hard it's constant save-scumming.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,107
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Steam is downloading a 2.6GB update. Doesn't look like the expansion is unlocked yet though.
 

Prime Junta

Guest
Brandon sez it's the 3.00 update. Expansion should drop at 8 PST as you said.
 

Ovplain

Arcane
Patron
Joined
Jul 23, 2009
Messages
1,890
Location
Down by the riverside
RPG Wokedex
Well, it's installed. I've got 289 hours in the game now, still haven't really begun chapter 3.:D Walked a bit around Twin Elms the last time, did some quests, but nothing too big and grew bored with it. Sucks that I have this awful habit of always restarting games, whenever I get the urge to return to them, I can NEVER pick up where I left off. Anyway, I'm on a real mission now, I want to finish this game, I like this game, let's get it on!
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,107
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
More PoE2 hint-dropping in the press release: https://www.paradoxplaza.com/news/White-March-2-Released/

IRVINE, Calif. and STOCKHOLM — Feb. 16, 2016 — Obsidian Entertainment and Paradox Interactive today released the second part of their expansion to Pillars of Eternity, the award-winning title backed by dedicated fans of classic role-playing games (RPGs). The second part of the expansion, titled The White March – Part 2, concludes the epic story ofPillars of Eternity, and brings closure to one of the most successful Kickstarter campaigns of all time. With both parts of the expansion now released, Obsidian Entertainment has completed their record-setting crowdfunding campaign alongside backers who pledged millions of dollars to create the award-winning title. The White March – Part 2 is available today on Windows, Mac, and Linux PCs from digital retailers everywhere.

See what awaits players at the end of their journey with a launch trailer for The White March – Part 2:

“We launched the Kickstarter campaign for what we were calling ‘Project Eternity’ three and a half years ago. It’s surreal to think about just how much this game has meant to us at Obsidian, and how much it’s changed us as a developer,” said Feargus Urquhart, CEO of Obsidian Entertainment. “Working so closely with our backer community was a major part of the process, and helped us understand precisely what our fans wanted. Now, with Pillars of Eternity winning awards and standing as one of the biggest RPG releases of 2015, I’m proud to say we fulfilled our promise to our backers, and then some. Best of all, we’ve got plenty more stories we plan to tell within the world of Pillars of Eternity.”

Pillars of Eternity, created by industry veterans also known for Star Wars: Knights of the Old Republic II: The Sith Lords, Fallout: New Vegas, and South Park: The Stick of Truth, is an RPG inspired by classic titles such as Baldur’s Gate, Icewind Dale, and Planescape: Torment. Created thanks to over 75,000 crowdfunding backers, Pillars of Eternity has sold over 700,000 units, was released to critical acclaim in March 2015, and is among Metacritic’s 10 Best PC Games of 2015.

To purchase The White March – Part 2, visit https://www.paradoxplaza.com/pillars-of-eternity-the-white-march-pt2. For more information on Pillars of Eternity and The White March – Part 2, visit http://pillarsofeternity.com/.
 

Blackguard

Learned
Joined
Dec 22, 2012
Messages
165
Sounds fine to me. The "you" is a little quick maybe.

Definitely bugged for me at least.

Also according to Steam I still don't have WM2 even though I got the Royal Edition from the KS, and received part one just fine when it was released... And no restarting Steam didn't fix it.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,107
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Sounds fine to me. The "you" is a little quick maybe.

Definitely bugged for me at least.

Also according to Steam I still don't have WM2 even though I got the Royal Edition from the KS, and received part one just fine when it was released... And no restarting Steam didn't fix it.

Royal Edition is irrelevant. If you pre-ordered the expansion during the KS by adding $20 and got the first part that way, you should have this part as well. If you don't, better contact support.
 

Urbanolo

Augur
Joined
May 12, 2014
Messages
323
Just bought it, I hope it's as fun and challenging as White March I was on PotD with underleveled party.
 

Anthony Davis

Blizzard Entertainment
Developer
Joined
Sep 7, 2007
Messages
2,100
Location
California
Sure, I just meant enemies don't get new abilities or resistances. It's just a blind overall stat buff, nothing spicy.

I don't think that's entirely true. I'm pretty sure potd also effects what spawns in encounters. For example, the infamous bear cave near the beginning of the cave has a single bear on normal, two bears on hard, and three bears on potd.

I am also pretty sure that, at least in the expansion and the hunts, that monster content is different as well as what abilities they use - but that might just be limited to going from normal to hard.
 

Prime Junta

Guest
Sure, I just meant enemies don't get new abilities or resistances. It's just a blind overall stat buff, nothing spicy.

It is but the base stats are too low. It feels like it's supposed to play with PotD stats.

I've been lazily lobbying for another difficulty mode -- Hard mobs but PotD stats. I think that'd be just about perfect, as the mobs do get annoyingly and repetitively big on PotD at times.
 

Anthedon

Arcane
Patron
Joined
Jan 1, 2015
Messages
4,851
Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire
No one posted the patch notes yet?

New Features
  • New content for the Stronghold that has you, as lord or lady of Caed Nua, decide the fate of your vassals and send your companions on new and exciting adventures.
  • There is also a new quest line that allows you to defend your claim to Caed Nua (will be released in 3.0 final).
  • Knockout Injuries have been added as an option for those that want it. Injuries are added to characters that are knocked out in battle and are only removed by resting.
  • Story Time mode has been added. This difficulty setting is for people that want to experience the Pillars of Eternity story without having to build a party of adventurers focused on combat.
  • Athletics has been revamped so that it allows characters to cast Second Wind. A powerful healing ability. A higher Athletics skill increases the size of the heal.
  • Survival now grants rest bonuses. A higher Survival skill will unlock more rest bonuses or increase the strength of existing bonuses.
  • Many new creatures have been added to the Bestiary.
  • The Action Bar has been reorganized so that it is easier for players to see their Per Encounter, Per Rest, and Watcher abilities.
  • The end of the game (Act 3 and second half of Od Nua) has been revised to remove the number of "trash" encounters and increase their difficulty.
  • A high level scaling option has been included for anyone that enters Act 3 at a high level.
Survival:
  • Damage Reduction bonuses have been halved (was +2/+4/+6, now +1/+2/+3).
  • Heal Multipliers are now +20%, +40%, +60%.
Athletics
  • Athletics now heals a base of 20 + (Athletics*4) Endurance. At 1 Athletics, it will heal base 24. At 12 Athletics, it will heal base 68.
Cipher:
  • Ciphers have been rebalanced so that their powers cost 10 focus per level. E.G. 10 focus for 1st level power, 50 focus for 5th level power.
  • Increased the base amount of Focus gain per point of damage dealt from 0.25 to 0.35.
  • Whisper of Treason changed from long cast time to short cast time.
  • Puppet Master changed from long cast time to an instant cast.
  • Puppet Master base duration increased from 10s to 16s.
  • Soul Shock radius increased from 1.25 to 1.75 (2.5m to 3.5m diameter).
  • Tenuous Grasp Frightened base duration increased from 6s to 15s.
  • Antipathic Field minimum damage increased from 10 to 13.
  • Amplified Thrust damage increased from 30-40 to 40-55 Pierce.
  • Mental Binding AoE Stuck duration increased from 4s to 6s.
  • Mental Binding targeted Paralyzed duration to 8s base.
  • Mind Blades base damage raised from 10-20 to 18-28. Each bounce reduces the damage range by 10% (still 5 bounces).
  • Psychovampiric Shield Deflection bonus from 10 to 25.
  • Soul Ignition from 17 Burn to 22 Burn damage per tick.
  • Mind Lance projectile radius increased from 0.5m to 0.75m.
  • Silent Scream AoE damage raised from 15-25 base to 28-40 base. Target damage raised to 35-50 base, Stunned duration 8s base.
  • Disintegration from long to short cast, 5m range to 10m range.
  • Disintegration Raw damage increased from 30 per tick to 40 per tick.
  • Amplified Wave Prone duration to 8s base.
  • Borrowed Instinct from 15s to 25s base duration.
  • Detonate base damage from 30-50 Raw to 50-75 Raw. AoE base damage from 30-50 Crush to 45-60 Crush.
  • Ringleader AoE Charmed duration from 8s base to 12s base.
  • Tactical Meld base duration from 20s to 25s.
  • Time Parasite from 5s base duration to 12s base duration.
Companions
  • Zahua gained +3 to con (now 17) so he has 75 attribute points like all other companions.
Creatures
  • Added correct audio bank to animal companion antelope so it should play proper SFX now.
  • Dragons will now wait a minimum of three seconds at the start of combat before using a breath weapon.
  • Immunity: Ground added to a large number of spirits, drakes, wurms.
  • Immunity: Prone removed from dragons, replaced with Immunity: Unconscious and Resist: Prone (+20).
  • Removed Prone immunity from spectres, shadows, shades, phantoms, cean gwla, and battery sirens.
Gameplay
  • Drugs have been rebalanced in the following ways:
  • Blacsonn: +3 Perception, +25 Resist vs. Ground, -2 Dexterity, Crash: -3 Might, -2 Dex
  • Carow Golan: +20% Focus Gain, +10 Deflection, +20 Reflex, -4 Intellect, Crash: -5 Might
  • Goldrot Chew: +3 Might, +1 Movement, -2 Perception, Crash: -4 Dexterity
  • Ripple Sponge: +10% Max Stamina, +25 Resist vs. Poison and Disease, - 4 Resolve, Crash: -1 Movement
  • Snowcap: Confused Immunity, +40 Resist vs. Charmed, +20 Resist vs. Dominated, -5 Perception, Crash: -2 Constitution, -2 Intellect
  • Svef: +15% Attack Speed, +0.5 Movement, -4 Resolve, Crash: -6 Resolve
  • Whiteleaf: Frightened, Sickened Immunity, +25 Resist vs. Terrified, Weakened, -10% Attack Speed, Crash: -15% Max Stamina
  • The following equipment mods have been tuned up: Preservation, Defiance, Fenwalker (resistance mods), Freedom, and Healing Bonus.
  • Fixed an issue where you could cast "ally only" spells on party members before they joined your party.
  • Animation for picking locks now plays whether or not your character uses lockpicks.
  • Fixed an issue where talent-granted abilities were not being removed correctly on retraining.
  • Put a retroactive fix for fighter made before Update 2.03 so they now properly receive a +5 buff to base Deflection.
  • Fixed inflated Accuracy calculations when the player placed traps or cast certain spells.
  • Fixed a problem where some status effect usages didn't take trigger adjustments into account.
  • AI will now choose more appropriate actions if they are unable to move.
  • Fixed redundant immunity listings on animated weapons.
  • Added the "Ground" keyword and associated it with a whole bunch of spells and abilities that are ground-based: Tanglefoot, Web, Slicken, the various priest Seals, etc.
  • Fixed a problem where some equipment would disappear after a shapeshift but still provide its bonuses.
Spells and Abilities
  • Suppress Affliction base duration reduced from 10s to 5s, AoE radius reduced from 2.5m to 1.75m.
  • All Prayer Against _____ spells, scrolls, and abilities now grant immunity rather than resistance.
  • All Prayer Against _____ spells now have a base 20s duration (was 30s) and radius increased from 2.5m to 3m.
  • Constant Recovery, Rapid Recovery, and Veteran's Recovery now all heal more Endurance per tick and all scale with level.
  • Ancient Memory now heals double the Endurance and scales with level but has a 45s duration.
  • Beloved Spirits now also heals twice as much and scales with level.
  • Removed an unnecessary restriction on stacking Weapon Type Specialization abilities. This should fix issues like Flick of the Wrist being suppressed by Prey on the Weak.
  • Fixed some stacking inconsistencies with Cipher powers that caused some spell effects to suppress other valid effects.
  • Holy Radiance now heals base 15 Endurance.
  • The Sword and the Shepherd (Kind Wayfarer talent) now scales with level (+7 every 3).
  • Shielding Touch deflection bonus increased from +8 to +12 (Shieldbearers of St. Elcga talent)
  • Renamed Duty's Bond to Aegis of Loyalty and the talent now grants 15s of immunity to confused/charmed/dominated instead of a +20 defensive bonus for 20s.
  • Sworn Enemy range dropped to 10m, set to 1/encounter instead of 3/rest.
  • Added the paladin talent Wrath of Five Suns (modifies Sworn Enemy). It is only available to Pallegina.
  • Flagellant's Path attack is now more likely to place the character between him and his destination instead of off to the side.
  • Set the duration of Dichotomous Soul to base 15s.
  • Fixed a few abilities (Like Crippling Guard) that improperly claimed to apply effects to Self.
  • Faith and Conviction now scales for NPCs, +1 def and +2 to all other defenses at 5th, 10th, 15th level. Base Faith and Conviction bonuses reduced from +5 defenses, +10 to all other defenses to +4 def, +8 to all other defenses.
  • Knock Down is now a full attack (was only a primary attack previously) meaning that dual-wielding characters will now perform two attacks.
  • Play Dead should be be removed correctly when you retrain.
  • Miasma of Dull-mindedness penalties reduced from -10 to -6 and duration from base 20s to 12s.
  • Arkemyr's Wondrous Torment adds perception penalty. Penalty against subsequent targets increased and jump range increased from 5m to 8m.
  • Arkemyr's Capricious Hex now has variable durations for each of its afflictions.
  • Chanter skeleton summons set to 2nd level (were previously 1st).
  • Reny Daret's Ghost duration from 20s base to 12s base.
  • Clear Out base damage increased from 15-22 to 30-40.
  • Into the Fray base damage increased to 22-30 and damage type switched from crush to pierce. Into the Fray base dazed duration increased from 5 to 12.
  • Constant and Veteran's Recovery reduced from base 90s to base 45s duration.
Miscellaneous
  • Updated Watcher Vision VFX to reduce chances of blowout on a light background.
  • Adding a melee attack for pigs <--- This is important
  • Fixed a problem where game camera control could be renabled when moving from a conversation to a store directly. This should prevent zooming-in while scrolling in the store.
  • Fletcher's Stay rest bonus from The Goose and Fox now removes correctly.
  • Fixed issue where you could duplicate cloaks on corpses using quick loot.
  • Fixing big head mode on Sky and Alpine dragons.
UI
  • Fixed a problem where immediate effects from characters with high Intelligence could show a duration in the short combat log.
  • Fixed an issue where aggregated effects in the combat log could overlap if longer than the width of the combat log.
  • Fixed grammatical errors in some ability and spell descriptions. (Master's Call, for example)
  • Fixed issue where unarmed accuracy wasn't being shown properly in the accuracy breakdown.
  • Fixed problem where players were not being notified when a guest hireling leaves the Stronghold.
  • Keywords (such as Poison or Disease) have been added to ability tooltips and affliction descriptions that require them.
  • Fixed problem where a stack of food would drop if you attempted to feed Devil of Caroc the food. The proper use case is that she cannot eat the food, but the stack should not be dropped.
  • Bestiary percentage notifications in the combat log are always green now.
  • Items can no longer be dropped on the paperdoll from the stash if it's forbidden. For example, you cannot drop food from the stash on a player's portrait.
  • Spells and abilities that have bounces now properly communicate that information in their descriptions.
  • Added an action icon on party portraits and an option for it (default on).
  • Fixed world map button icon not depressing in the Area Map.
  • Adra Beetles no longer render on the Area Map.
  • Fixed problem where icons on a trapped container incorrectly displayed a looting icon.
  • Added an ingredients filter to store UI.
  • Fixed a bug where Stronghold log dates and times would show up incorrectly.
  • Fixed a problem where Resolve was not calculating Deflection correctly due to a rounding error.
  • Reformatted the action bar so that abilities are split up by usage.
  • Fixed some issues with summoning spell description formatting.
  • Expanding entries in stronghold UI lists now works when clicking anywhere instead of on the little arrow.
  • When opening the stronghold UI, the report for the last completed adventure will automatically show.
  • Changes to some Chanter Phrases so their effects will collapse properly in the UI.
  • Stronghold adventures in UI can now expand if they have long descriptions.
  • Ability descriptions will use a special line when different targets duplicate the same effect text.
  • Debuffed and buffed values in ability descriptions now use different colors.
  • Added "if successful" as a prefix to secondary attack effects in the inspect UI
  • Changed Ctrl+Drag to deselect instead of add to selection.
  • Arcane Veil piercing attacks are now identified in descriptions.
  • You can now see the full breakdown of Defenses in the Character Sheet by mousing over them.
  • Added damage threshold breakdowns to the Character Sheet and Inventory.
  • Steam Keyboard should now be integrated for those that are playing the game with Steam controllers.
  • Fixed some animal companion character sheet errors.
  • Text in Character Sheet now formats correctly after changing text sizes.
  • Weapon Specialization damage multipliers now work in the damage breakdown.
  • Added immunities and resistances to character tooltips.
  • Added level scaling information to the tooltips for scaled values.
  • Fixed an issue where the Fighter's abilities could be listed as Barbarian in Character Creation.
  • Item mods with effects that are complicated to display now have a name with a link to the mod in a new window.
  • Immunities are now hidden in Expert mode.
  • Fixed an issue where hidden loot stashes would sometimes highlight before they were discovered.
  • Passive status effects with durations now show on the party bar.
http://forums.obsidian.net/blog/7/entry-190-update-notes-300/

Now I just need to figure out which class to pick.
 

Fairfax

Arcane
Joined
Jun 17, 2015
Messages
3,518
Cipher getting buffed instead of nerfed for a change? Has Sawyer taken leave of his senses?
 

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