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Eternity Pillars of Eternity + The White March Expansion Thread

Roguey

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Sawyerite
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It was mentioned that theres only going to be 1 more patch (probably barring a hotfix if a problem arises)

They done balancing.

During the Stream last Friday, Josh mentioned that it could be several, and he explicitly cited the level scaling as something they'd consider re-tuning (if enough people think level-scaled act 3 isn't hard enough for level 16 parties).
 

Prime Junta

Guest
PrimeJunta, is something like Wood-Elf Wizard with Resolve/Const as dump stats viable for a PoTD casting wizard?

Certainly. If you max INT, PER, and MIG and don't completely dump DEX you will be putting out obscene amounts of hurt. If you pick your talents around Blast and pick a good weapon you'll even out-damage many martial builds with your ranged base attack.

You'll have to be careful if you're soloing though as it'll go down in a hit, and will likely have to keep a few defensive buffs in your grimoire even if you're primarily glass-cannoning. Use Infuse with Vital Essence (or the potion) towards the end of the battle to replenish your health. I haven't tried it 3.00 yet and it may be a bug, but it does permanently heal you as long as the duration doesn't run out in combat.
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
It was mentioned that theres only going to be 1 more patch (probably barring a hotfix if a problem arises)

They done balancing.

During the Stream last Friday, Josh mentioned that it could be several, and he explicitly cited the level scaling as something they'd consider re-tuning (if enough people think level-scaled act 3 isn't hard enough for level 16 parties).

:argh:

The wait continues.....
 

Prime Junta

Guest
It was mentioned that theres only going to be 1 more patch (probably barring a hotfix if a problem arises)

They done balancing.

During the Stream last Friday, Josh mentioned that it could be several, and he explicitly cited the level scaling as something they'd consider re-tuning (if enough people think level-scaled act 3 isn't hard enough for level 16 parties).

:argh:

The wait continues.....

Toldja.
 

Arkeus

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Joined
Oct 9, 2012
Messages
1,406
Certainly. If you max INT, PER, and MIG and don't completely dump DEX you will be putting out obscene amounts of hurt. If you pick your talents around Blast and pick a good weapon you'll even out-damage many martial builds with your ranged base attack.
Mmmh, shouldn't my DEX be higher than PER? Decisions, decisions...
 

AwesomeButton

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I used to be into min maxing but my current opinion is that you're better off slightly accentuating those attributes which you want to play around, but not hurt yourself severly in any departament. You then count on further customizing your ability scores during gameplay.

My reasoning for this is that in PoE there are many opportunities to raise attribute scores on permanent or de facto permanent basis - rest bonuses, buffs, items, etc. So my advice is don't think of PoE's attribute scores as you used to think about D&D's attribute scores in the IE games. (Apparently this is one of the "flaws" Sawyer saw in D&D and the IE games and went on to "fix")

Second, I think the usefulness of having attribute scores above a certain threshold diminishes quickly - for example for every point in Dexterity you get a +2% increase in action speed, but this is 2% of your base action speed, and not cumulative to the action speed you end up with after the last time you increased the attribute. Hence, the 10th point you invest in Dexterity has a much smaller effect than the previous, and so on.

The same applies to the other attributes that give a percentage-based increase of a stat. The attributes that give you a flat bonus, like Perception gives to Accuracy seem more worthwile investing more points in, but again, I wouldn't go crazy. The same attribute point that could give me 35 instead of 34 accuracy might take away a valuable amount of my hit points or damage from my hits.
 
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CptMace

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Tried a martial build for a fire godlike wizard. High con (probably pointless though), High might, High Resolve (or whatever the stat that raise Deflection is) and high Dex.
My char was shit until Citzal's spirit lance and the spell that enhances aim. Then he became, well, a badass frontliner.
Add scion of flame talent with the spell that puts everything around you in fire and the shit gets real.

Hope that's still viable.
 

Prime Junta

Guest
Certainly. If you max INT, PER, and MIG and don't completely dump DEX you will be putting out obscene amounts of hurt. If you pick your talents around Blast and pick a good weapon you'll even out-damage many martial builds with your ranged base attack.
Mmmh, shouldn't my DEX be higher than PER? Decisions, decisions...

Depends. If you're going for maximum weapon damage then high DEX is nice for the faster attacks. If you're mostly casting it doesn't matter as you'll rarely be chain-casting anyway. High PER OTOH is always nice since it pumps your ACC, and you can never have too much ACC.
 

Infinitron

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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I used to be into min maxing but my current opinion is that you're better off slightly accentuating those attributes which you want to play around, but not hurt yourself severly in any departament. You then count on further customizing your ability scores during gameplay.

This seems like it should be common sense in any system. Min-maxing should be a somewhat risky strategy that makes gameplay a bit lopsided
 

Prime Junta

Guest
Tried a martial build for a fire godlike wizard. High con (probably pointless though), High might, High Resolve (or whatever the stat that raise Deflection is) and high Dex.
My char was shit until Citzal's spirit lance and the spell that enhances aim. Then he became, well, a badass frontliner.
Add scion of flame talent with the spell that puts everything around you in fire and the shit gets real.

Hope that's still viable.

Resolve is useful for a frontline wiz, although you'll still be mostly relying on self-buffs. IME gishy wizards rule in the early and late games (early, when Concelhaut's Corrosive Staff wrecks, late when you get Citzal's Spirit Lance etc), but are kind of lackluster in the midgame where there are no really badass summoned weapons and the low base ACC really hurts.
 

Prime Junta

Guest
I used to be into min maxing but my current opinion is that you're better off slightly accentuating those attributes which you want to play around, but not hurt yourself severly in any departament. You then count on further customizing your ability scores during gameplay.

My reasoning for this is that in PoE there are many opportunities to raise attribute scores on permanent or de facto permanent basis - rest bonuses, buffs, items, etc. So my advice is don't think of PoE's attribute scores as you used to think about D&D's attribute scores in the IE games. (Apparently this is one of the "flaws" Sawyer saw in D&D and the IE games and went on to "fix")

Second, I think the usefulness of having attribute scores above a certain threshold diminishes quickly - for example for every point in Dexterity you get a +2% increase in action speed, but this is 2% of your base action speed, and not cumulative to the action speed you end up with after the last time you increased the attribute. Hence, the 10th point you invest in Dexterity has a much smaller effect than the previous, and so on.

The same applies to the other attributes that give a percentage-based increase of a stat. The attributes that give you a flat bonus, like Perception gives to Accuracy seem more worthwile investing more points in, but again, I wouldn't go crazy. The same attribute point that could give me 35 instead of 34 accuracy might take away a valuable amount of my hit points or damage from my hits.

It depends on how you want to play it. Some classes really can get by dumping some scores without much downside, backrow wizards don't have much use for RES or CON f.ex., and purely tanky paladins can dump DEX and PER to hell and back again for example. You can make rather lulzy minmaxed builds but then you're kind of stuck playing with the strategy you decided for that minmaxed build. If you enjoy that, more power to you.

I also prefer more versatile builds and parties to minmaxed ones.
 
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CptMace

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I find the early game tedious too. Not that the corrosive staff isn't a good summoned weapon, but low level wizards lack good defense buffs imo. The low level lengrath spells aren't that good, especially against fast attacking foes.

Now that i think of it, i'm pretty sure i dropped Con for Int so the buffs last longer. Anyway, fun build.
 

Prime Junta

Guest
I find the early game tedious too. Not that the corrosive staff isn't a good summoned weapon, but low level wizards lack good defense buffs imo. The low level lengrath spells aren't that good, especially against fast attacking foes.

Now that i think of it, i'm pretty sure i dropped Con for Int so the buffs last longer. Anyway, fun build.

Hmm... ya think? I played through Chapter 1 with a gishy wizard, equally gishy Aloth, Edér, and nobody else and it was pretty easy going. But then I did try to get Edér to draw some of the fire, and used those Infuse with Vital Essence spells to recover.
 

Nihiliste

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I haven't come back to this game since the first couple weeks after release. I'll give it another try soon with the 2 patches and expansions and see if its an improved experience.
 

Mazisky

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Mar 8, 2015
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Rome, IT
Damn, i wanna start a new playtrhough but i have no time, those kind of gamse are enjoable only on a non-stop weekend with pausing for eating and bathroom.

I'm afraid to ruin myself the overall experience by playing only 2 hours a day after work
 

Villagkouras

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Joined
Jul 3, 2014
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1,024
Location
Greece
Damn, i wanna start a new playtrhough but i have no time, those kind of gamse are enjoable only on a non-stop weekend with pausing for eating and bathroom.

I'm afraid to ruin myself the overall experience by playing only 2 hours a day after work
Yeah, my situation exactly, but I decided to start a new playthrough anyway. It's like an episode of a TV show every day or two, it's going to take a while but it can be entertaining. I only played until the end of act 1 before patch 2, so I was waiting for this.
 

Prime Junta

Guest
:argh:

The wait continues.....
Yes geez...when did it release? So plan to play an obsidian KS RPG at least 2 years after it releases. Might not back next time and just wait. Glad they are adding expansions but why taking this long to balance? Did they do any testing pre release?

They did a lot of testing pre-release.

It's just that eleven classes takes a lot of balancing.

Also :balance:
 

Rev

Arcane
Joined
Feb 13, 2016
Messages
1,180
:argh:

The wait continues.....
Yes geez...when did it release? So plan to play an obsidian KS RPG at least 2 years after it releases. Might not back next time and just wait. Glad they are adding expansions but why taking this long to balance? Did they do any testing pre release?
They took this long because Sawyer is too much obsessed with achieving the perfect balance for his own good. The game was fine even in earlier versions.
Still, all the balancing stuff done in this year will be used for the sequel and there are many interesting new features in the 3.0, so it's not half bad in the end.
 

Saxon1974

Prophet
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May 20, 2007
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They took this long because Sawyer is too much obsessed with achieving the perfect balance for his own good. The game was fine even in earlier versions.
Still, all the balancing stuff done in this year will be used for the sequel and there are many interesting new features in the 3.0, so it's not half bad in the end.
Well that's is good. Yes I think he was still going back and doing balance mods to New Vegas years after its release. That must be his thing. I always like to wait until a game is 98% the best its going going to be but with Sawyer I have no idea when that is. Will wait for at least a couple of patches more.
 

Urbanolo

Augur
Joined
May 12, 2014
Messages
323
I'm having severe performance issues in the Ondra's temple (I'm playing the localised version so I don't exactly know the english name of the location). Admittedly my laptop is a bit dated, but it ran the game fine through WM pt I and the original campaign, but here it's almost unplayable due to the lag and stuttering.
 

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