Excidium II
Self-Ejected
They just cheese. Also using summoned monsters still count as "solo".I guess when people solo this, do they cheese their way through the game or do they just outlevel things?
They just cheese. Also using summoned monsters still count as "solo".I guess when people solo this, do they cheese their way through the game or do they just outlevel things?
By that time Hiravas has exhausted all his meaningful spells and finished the dragon with his crossbow (took him more than 15 minutes). Such win is obviously as cheesy as it gets but I keep repeating to myself that my party demonstrated superior spatial awareness.
Either I suck at positioning (which is likely) or the game is still insanely random with its NPC behaviour.
I guess when people solo this, do they cheese their way through the game or do they just outlevel things?
And the enemy AI loves going after the guys with the lowest DR. It's backwards as fuck, but if you give your casters heavier armor than your preferred tanks, they'll actually get attacked less. Just get enough defenses for your tanks so they get mostly grazed and they should last a long time.
I used to pause all the time in the IE games, where combat pacing was more even. I wish pillars' combat was slower, not so much because I would pause less but because I wouldn't have to monitor every character's recovery timer and be required to hit pause in a matter of half a second.Non-stop pausing, which is incredibly fucking boring
Yes, and I never tire to repeat that on the Obsidian forums. BTW, looking at Tyranny's footage, their combat pacing seems much superior, ironically due to the "simplified" combat system - I think they've removed afflictions that modify recovery times and maybe armor doesn't modify them either? I don't know I don't follow the dev diaries.The round system in the IE games actually made combat very easy to follow, because virtually every action unless it was full-round had the same pause after it.
They came in saying "we don't need rounds", but that system actually works very well, if you think about it as just a unified recovery system.
I came upon some free-time this past week and decided I'd get the ultimate achievement.
Went with a wizard using full plate+small shield. Took about 3 minutes to kill Llengrath and I lost exactly 150 health in the fight. Here are my stats. The first image is not completely maxed out; two of my food items wore off and shield/armor aren't legendary, but it is close to what I was running for all the hard fights. (Apparently greater peatsucker oozes are more powerful than any of the dragons or archmages?) Pretty fun.
BTW, looking at Tyranny's footage, their combat pacing seems much superior, ironically due to the "simplified" combat system - I think they've removed afflictions that modify recovery times and maybe armor doesn't modify them either? I don't know I don't follow the dev diaries.
Josh mentioned the slow mode was the actual pace they should have gone for and after some testing, he's completely right.
I think Josh went somewhat overboard with the hubris in designing the systems. From what I could interpret from the slides, he has taken a lesson from PoE. Who knows, PoE 2 may be geniuinely good.
Thinking about the speed modes as such - the very fact that you have to put in three speed modes (ok, maybe only two if we consider fast mode to be only useful for speeding through cleared areas) should in itself serve to tell you that your game's combat pacing is screwed up.
Nah, there is no place for comparison of the two arguments. PoE already has rtwp combat, the problem lies in the kind of rtwp combat itself.I think Josh went somewhat overboard with the hubris in designing the systems. From what I could interpret from the slides, he has taken a lesson from PoE. Who knows, PoE 2 may be geniuinely good.
Thinking about the speed modes as such - the very fact that you have to put in three speed modes (ok, maybe only two if we consider fast mode to be only useful for speeding through cleared areas) should in itself serve to tell you that your game's combat pacing is screwed up.
"The very fact that you have to put in a pause button should in itself serve to tell you that your game's combat pacing is screwed up." - commonly heard criticism of all RTwP combat. Careful, now.
I think Josh went somewhat overboard with the hubris in designing the systems. From what I could interpret from the slides, he has taken a lesson from PoE. Who knows, PoE 2 may be geniuinely good.
wacky
wacky
Eh. "Wacky" can go really badly really quickly.
I assume by "D&D" you mean fantasy games in general. In which case, I refer you to D:OS. Wacky devolves into cheesy.
Creative does not equal wacky.
Bioware is presumably going bankrupt in the near future