Hehe, he got a bit touchy there but I think he knows they could have done better on the Stronghold.
Who's Nope Kid?
And if we gated a bunch of quests through the stronghold, there would be complaints about that. It's not really an "everyone wins" decision since some people hate stronghold-gated content. That said, if we had spare area and narrative design resources during development, sure we'd make some stronghold specific content. That was never the case and it still wasn't the case on the expansion. Whatever work is done on gated content is work not being done on content available to everyone.
I hear Dwarf Fortress has pretty good stronghold mechanics.What games have good stronghold mechanics?
I can't think of any.
Most of the games that were not specifically about base-building/rebuilding usually just had a thing you dumped money into and they fucking sucked.
It's difficult to make something feel robust and rewarding but also completely optional.
Then maybe not promise to make one?I don't see anybody saying it can't be done. I see somebody saying he doesn't want to spend his budget on it.
Then maybe not promise to make one?
Mind-blowing, i know
Exactly this , whole Obshittian design philosophy is game for casual scrubs who may or may not finish it once and then they have to see everything that there is in game during that one playtrough , they are actually trying to avoid any replayability .. This is the worst design decisions i have ever saw in years of gamingThis is just an absolutely stupid design philosophy. "Make all content available to everyone" - what is this, some sort of communist RPG? This is why SJWs shouldn't design games.
I don't know if it's just me but I gave Obsidian money to make game they wanted, see what they could do without a publisher, let Avellone get wild and Sawyer and Cain help implement that. I'd have been perfectly happy without any stretch goals, and I wasn't even that keen on reviving the IE spirit as I preferred Ultima as a series, far more ambitious. I suppose they wouldn't have had so many backers if not tapping into the IE crowd, but the stronghold problem would be removed if they just made the game they wanted.
What games have good stronghold mechanics?
I can't think of any.
Piss on mechanics. BG2 had good strongholds. They were basicaly quest chains and extra content. Not all of them were great, but the obvious way to fix them was to add better content, not turning them into a facebook appWhat games have good stronghold mechanics?
I can't think of any.
Most of the games that were not specifically about base-building/rebuilding usually just had a thing you dumped money into and they fucking sucked.
Dude what reality do you exist in? They did make the game as they wanted to, in their foolishness and egoism, and it turned out to be crap. Pillars of Shitternity has absolutely no similarity to the IE games. Except for perhaps being 2D, but even then the viewing angle is different.
Dude what reality do you exist in? They did make the game as they wanted to, in their foolishness and egoism, and it turned out to be crap. Pillars of Shitternity has absolutely no similarity to the IE games. Except for perhaps being 2D, but even then the viewing angle is different.
Not really excusing Poe, thought it was mediocre mesen, but I don't think them stretchgoals helped. An optional pointless stronghold and massively boring dungeon just made the games faults all the more apparent, especially when we were expecting something like all the cool strongholds of BG2 wrapped up in one, and something to equal Durlag's Tower or Watcher's Keep. All that time and effort should have been spent on a bang tidy campaign in my humble.
Good to see they have identified what the game really needs - more percentages.