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Eternity Pillars of Eternity + The White March Expansion Thread

ArchAngel

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You can always start a new game, play up until the stronghold, play the expansion content, then quit. :M
Or I can not buy their crappy expansion and give that money to someone that deserves it...
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I think they mentioned that it's a choice? So you can go in without any level scaling at all if you want (probably a choice that pops up when you go to the new areaa).
So the option is (probably) crappy level scaling or completely trivial combat? Oh the fun..

I doubt there's anything about level scaling that makes the combat inherently "crappy" (anymore than it actually is, snark snark).

It's always been my impression that the reason people dislike level scaling is that it breaks their immersion and sense of achievement when the same monsters and enemies become more powerful as they progress through a game (leather-wearing bandits becoming glass armor-wearing bandits, etc). That's not the case here.
 

Delterius

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Yes, level scaling is mandatory for this expansion. In the end, PoE's character and rules systems just aren't very interesting and the game is only somewhat entertaining for as long as it puts pressure on your per rest/encounter powers and even then your party defaults to an all powerful, spammable tactic. No level scaling should be as interesting as PoE without PotD, a final nail on the coffin.
 

Lord Carlos Wafflebum

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I'm trying really hard to look forward to the expansion, but instead I just feel a sense of dread. I already paid for the expansions during the kickstarter, but I feel like this will result in being mediocre...
 
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Yes, level scaling is mandatory for this expansion. In the end, PoE's character and rules systems just aren't very interesting and the game is only somewhat entertaining for as long as it puts pressure on your per rest/encounter powers and even then your party defaults to an all powerful, spammable tactic. No level scaling should be as interesting as PoE without PotD, a final nail on the coffin.

Don't all RPGs (and especially the Infinity Engine games) have spammable tactics?

It's called haste + fireball.
 

Delterius

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Yes, level scaling is mandatory for this expansion. In the end, PoE's character and rules systems just aren't very interesting and the game is only somewhat entertaining for as long as it puts pressure on your per rest/encounter powers and even then your party defaults to an all powerful, spammable tactic. No level scaling should be as interesting as PoE without PotD, a final nail on the coffin.

Don't all RPGs (and especially the Infinity Engine games) have spammable tactics?

It's called haste + fireball.
Sometimes you need to cast Protection from Petrification.
 

Thane Solus

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Pope Amole II

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Well, that definitely makes you pay more for those 3 Con. And, well, on PoTD constitution was already fine with a cleric in party - you had a lot of potential healing but that never meant much if you hadn't had the health to live through it. Not to mention that enemy casters were already quite adept at insta-knocking your squishier party members down and now that's even easier for them.
 

MilesBeyond

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I'm just hoping they're going to provide us with some tools. I staunchly maintain that Pillars has the potential to be a great RPG, and with a bit of work (okay, a lot of work) in class and spell tweaks and encounter redesign, it could become something truly amazing.
 

Starwars

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Josh mentioned on his tumblr that there will be some damage immunities in the first expansion, and some will be retroactive for the full game (like the fire elemental things).
 
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Irenaeus II

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and some will be retroactive for the full game (like the fire elemental things).

In the second expansion patch.

http://jesawyer.tumblr.com/post/125232883136/hi-josh-im-greatly-enjoying-pillars-of-eternity

We discussed the pros and cons of immunities during development of the base game, but we didn’t have time to implement, test, and balance them. Damage type immunities have been added in PX1, with some of them retroactive to base game creatures in patch 2 (the fire blight being one of them).
 

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Look, I think the truth is that a lot of the "no hard counters" stuff had less to do with some strict ivory tower ideology of game design and more with Sawyer being very conservative about designing the game in a general sense, hesitant to throw in stuff that would throw things out of whack in a major way, or be too complex and hard to design/keep track of

He is after all trying to build a system that will stand the test of time and be expanded in the future. If you go full bore right at the beginning, what's left for the expansions and PoE2?

:cool:
 

Infinitron

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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
That's always been obvious. The only question is exactly how soon.
 

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