And you didn't rename your character to Bruce Wayne?It was the year-8 years ago, I named my first character in Age of Conan, Batman. I was The Dark Knight for a fortnight, some cunt reported it, they made me rename the character
I'd say it's too imbalanced from a certain point onward. Being such doesn't make it more interesting, quite the contrary. The mobs' AI simply can't keep up and it becomes grindy unless you plan out your entire run to tackle content at appropriate levels and even then I don't see what can challenge you after around 11th lvl.
Ok, the Vithrack city was very cool and so well paced and unexpected.
proven right once more.The real Dark Souls starts with The White March part two.
the "find my missing child!" quest was kinda pointless
Finding funds for art has only been a problem from the 19th century onwards, when the mass practice of the aristocracy/Church paying for it started dwindling down and finally almost disappearing entirely
As spring turned into summer, Obsidian offered its services to almost every big publisher in gaming. The studio’s leadership talked to Ubisoft and Activision about doing big series like Might & Magic and Skylanders. They spent some time pitching (and briefly working on) their own version of Bethesda’s ill-fated Prey 2.* They even took a few of their ideas for Stormlands and transformed them into a new pitch called Fallen that was spearheaded by one of Obsidian’s co-owners, Chris Avellone.*
* Fallen would later morph into an RPG called Tyranny, which Obsidian released in November 2016.
By June 2012, many at Obsidian were sick of failing. Some had already left the studio, while others were considering calling it quits. Those who weren’t making South Park felt like they were stuck in development purgatory, moving from pitch to pitch with no real work in sight. “Nothing was going anywhere,” said Brennecke. “Even the pitches we were doing, I don’t think anyone was really into.” Feargus Urquhart started having breakfast meetings with the company’s lawyer to talk about what it might look like if they had to pull the plug, in case they couldn’t find another project by the time they’d finished South Park.
Then Josh Sawyer and Adam Brennecke came to Urquhart with an ultimatum: they wanted to launch a Kickstarter. They preferred to do it with Obsidian, but if Urquhart continued to stonewall, they’d quit, start their own company, and do it themselves. To sweeten the pot, Sawyer added that he’d be happy to keep working on pitches for publishers, as long as someone at the company started planning a Kickstarter.
(IIRC that was an issue raised by Sensuki, but I don't know if the "compelling explanation" came from him)Josh Sawyer, who read the Kickstarter backer forums nearly every day, would constantly read and absorb fan feedback, to the point where he scrapped an entire system they’d planned after seeing a backer’s compelling explanation for why it shouldn’t be in the game. (That system, item durability, would’ve been tedious and boring, Sawyer said.)
Adam Brennecke and Josh Sawyer asked Feargus Urquhart for a meeting. Over lunch at the Cheesecake Factory, one of Urquhart’s favorite haunts, Brennecke and Sawyer explained that trying to release the game in November would be a disaster. The team needed more time. Yes, they were out of Kickstarter money and would now have to dip into Obsidian’s own funds, but for a game like Pillars of Eternity—Obsidian’s most important game to date—the extra investment felt necessary. Urquhart argued against it, but Brennecke and Sawyer were persistent. In their minds, the choice was already made.
“Feargus sat Josh and me down,” Brennecke said. “He said, ‘If this game does not come out in March, you guys are both gone after this project.’”
Recalling the pressure, Brennecke could only laugh. “OK, we’ll get it done.”
Fairfax, was that everything about Obsidian that was in the book?