Would be better they made them a proper villains, like Concelhaut, Thaos, etc. Villains are the only characters I remember from PoE.I do feel slightly bad for these turbobackers. They spent significant amounts of money on this game to make it happen and all they've got to show for it are its most hated characters (self-inserts, to boot, which must be quite the blow to the ego).
Write Thaos' entire name, then. Without looking it up. It's scientifically impossible, not even Josh can do it.Villains are the only characters I remember from PoE.
How is it not burned into your memory from Deadfire’s narrator pronouncing it completely differently from how it’s pronounced in PoE 1?Write Thaos' entire name, then. Without looking it up. It's scientifically impossible, not even Josh can do it.Villains are the only characters I remember from PoE.
Combat is the worst thing in poe.
Yeah under a microscope, the combat falls apart pretty bad. The mechanics are not great, and are very inferior to AD&D.
But, I still remember quite a few encounters years later, so there’s some good stuff. I think 90% of what I remember is from White March, though. The Ice Dragon, the different adventurer parties that you fight in the snow for bounty hunting, the encounters at Durgan’s Battery. Finding the Stormcaller Bow. The monks at the Moon Pool place or whatever it was called. All very fun, for me at least.
What exactly is bad about PoE's combat?
I agree that PoE is lacking in strategic diversity and aside from a few key encounters, mainly centred in expansions unfortunately also, means that you will basically using same template in most fights diverging only to react to occasional differences. I don't think it is because of character system though, I think it's because lacklustre encounter design and a general lack of strong counter-play. You either start pro-actively and keep that going, using your momentum to overwhelm the fight or start defensive with buffs and win by attrition, for 95% of the fights there is no variance to choosing one of these. This was improved a bit with later patches as encounters were a bit more diversified, and some encounters required specific counter-plays & positioning etc. but it was not on the level of BG2.
Ultimately and unfortunately PoE1 became about more shaping a party around a general strategy and applying that tactically whenever possible rather than playing reactively according to your environment and what you encounter except very few cases which throws you off and requires you to change your tactics; These being Alpine Dragon fight where positioning and strong single target nuking is extremely important, Concelhaut fight especially because his unique spell that can remove a party member from the fight right at the start, second Raedric fight where they are all undead and cast charm, fight against Llengrath because she is a defensive battle-mage that needs to be countered and shut-down directly, WM fight against the Mushroom and WM fight(s) against the Eyeless. Even bounties that are generally challenging do not deviate much from the aforementioned building of a general party strategy and applying that either offensively or defensively.
Overall though I liked the basis of the system, it was just not very well developed and the encounter design except very few cases in a very long game made it rather samey.
I guess I should say generally very inferior to AD&D.What exactly is bad about PoE's combat?
Yes, arcane magic not being as laughably unbalanced as in BG2/AD&D (it's still ridiculous btw) definitely ruined the entire combat system. Wait until you hear about parties with no wizards in them, those are a hoot.I guess I should say generally very inferior to AD&D.What exactly is bad about PoE's combat?
Arcane casting in AD&D isn’t so strangled as it is in Pillars. Grimoire swapping is not a very fun mechanic for me, so the only arcane caster I ever brought with me was Aloth. Divine casting is not as much fun in Pillars as it is in BG, but of all the IE-clones, Druids and Priests in Pillars 1 are much more fun (including Deadfire, where they made them way less fun). Divine casting is my biggest gripe with the Pathfinder games because DCs are just kind of boring in them. The Magic system being only made for combat also makes it less complete than AD&D and it feels half-baked. This is where you can feel Sawyer’s autism for balance strongest, because he wanted to make sure that casters and fighters were on even footing. Contrasted to AD&D, where it uses a more counter-based system for balance, in that Magic-users are capable of much greater destruction but they sacrifice defense for greater offense. Melee warriors are the opposite. What’s funny is that depending on how you build Eder, he basically becomes the same thing as a defense-based fighter in AD&D (little to no damage but can take a massive beating). So basically Sawyer made arcane casters as boring as defense fighters in AD&D.
BUT, despite all of that, if you don’t get too autistic about how Pillars should be a specific way that you’re expecting it to be, it can be very fun by itself. Highlights of Pillars includes:
- Arquebus
- Pistols
- Emphasis on positioning
- Engagement
- Cipher
Yeah under a microscope, the combat falls apart pretty bad. The mechanics are not great, and are very inferior to AD&D.
But, I still remember quite a few encounters years later, so there’s some good stuff. I think 90% of what I remember is from White March, though. The Ice Dragon, the different adventurer parties that you fight in the snow for bounty hunting, the encounters at Durgan’s Battery. Finding the Stormcaller Bow. The monks at the Moon Pool place or whatever it was called. All very fun, for me at least.
Yes, arcane magic not being as laughably unbalanced as in BG2/AD&D (it's still ridiculous btw) definitely ruined the entire combat system. Wait until you hear about parties with no wizards in them, those are a hoot.
Yeah, ok, I got it. Anyone else care to explain to me why PoE's combat (system) is bad?
Yeah, ok, I got it. Anyone else care to explain to me why PoE's combat (system) is bad?
If you didn’t care for Pillars at all, White March won’t change your mind. If you liked Pillars even a little bit, White March has the best content in the game. People are mixed on the companions from WM, which is understandable, but I liked Devil of Caroc a lot. Interesting character design + interesting past + pretty great addition to combat encounters made her memorable to me.I've actually never played WM1 or 2. I have them, but every time I start a new game with the express purpose of playing through them, I get bored somewhere around Caed Nua and uninstall.