Devil was definitely my favorite companion, followed by Grieving Mother > Pallegina > Durance > HiraviasI liked Devil of Caroc a lot
Devil was definitely my favorite companion, followed by Grieving Mother > Pallegina > Durance > HiraviasI liked Devil of Caroc a lot
It has been a while that I played it but I found the systems to be convoluted. The Infinity games are pretty binary and granular, effects are clear and direct. In Pillars I need to run a excel calculation before I can evaluate all the effects. There were a bunch of straightforward buffs and those were the ones that I always used but the rest of the system carries a lot of unnecessary bloat. And all those weird times on buffs and effects, like 8.4 seconds, 3.2 seconds 17.5 seconds etc. I had a hard time judging if that is long enough to be worth it or not or how it compares to other stuff. And then this gets again affected depending on being a graze or hit or critical, etc. Just a ton of bloat.Yeah, ok, I got it. Anyone else care to explain to me why PoE's combat (system) is bad?
We tried to warn you. You didn't listen!Wait, are there any quests with the gold NPCs or do they just have some retarded back story?
The only gameplay interaction with gold NPCs that I'm aware of is a soulbond weapon that requires you to kill 3 of them to unlock the next tier.Wait, are there any quests with the gold NPCs or do they just have some retarded back story?
They look really out of place in some places though. Like you reach that first miserable village with unwashed peasants and gallows tree, and suddenly see backer NPC godlikes standing around in shiny armor and looking super important.To be honest that makes them not so bad. You can just pretend they are part of the crowd of background NPCs. If you remove them the world might look a bit depopulated. Unless the mod actually replaces them with the regular passive NPCs.
There are so many of them...
They are many and they are everywhere. How's that for a horror opener.Do all the backer NPCs concentrate all in one location or there's really so fucking many of them? WTF.
This is an illuminating conversation.What exactly is bad about PoE's combat?
What exactly isn't bad about PoE's combat?
Literally the other way around - don't eat the slop we encourage not to eat. If you choose to eat it because you are a rebel and nobody tells you what to do, then that's another issue entirely and you can't really complain about the flavor of the slop.Just eat the slop. Don't ask any questions.
I don't particularly understand this comment.Yeah under a microscope, the combat falls apart pretty bad. The mechanics are not great, and are very inferior to AD&D.
But, I still remember quite a few encounters years later, so there’s some good stuff. I think 90% of what I remember is from White March, though. The Ice Dragon, the different adventurer parties that you fight in the snow for bounty hunting, the encounters at Durgan’s Battery. Finding the Stormcaller Bow. The monks at the Moon Pool place or whatever it was called. All very fun, for me at least.
Combat encounter design is better in the White March expansion, but the combat system is still obsfucated.